Thursday, 5 January 2017

The C+ + Programming Language

The C+ + Programming Language Third Edition Bjarne Stroustrup AT&T Labs Murray Hill, New Jersey Addison-Wesley An Imprint of Addison Wesley Longman, Inc. Reading, Massachusetts • Harlow, England • Menlo Park, California Berkeley, California • Don Mills, Ontario • Sydney Bonn • Amsterdam • Tokyo • Mexico City ii Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed in initial capital letters or all capital letters The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information contained herein. The publisher offers discounts on this book when ordered in quantity for special sales. For more information please contact: Corporate & Professional Publishing Group Addison-Wesley Publishing Company One Jacob Way Reading, Massachusetts 01867 Library of Congress Cataloging-in-Publication Data Stroustrup, Bjarne The C++ Programming Language / Bjarne Stroustrup. — 3rd. ed. p. cm. Includes index. ISBN 0-201-88954-4 1. C++ (Computer Programming Language) I. Title QA76.73.C153S77 1997 97-20239 005.13’3—dc21 CIP Copyright © 1997 by AT&T All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. This book was typeset in Times and Courier by the author. ISBN 0-201-88954-4 Printed on recycled paper 1 2 3 4 5 6 7 8 9—CRW—0100999897 First printing, June 1997 Contents Contents iii Preface v Preface to Second Edition vii Preface to First Edition ix Introductory Material 1 1 Notes to the Reader ..................................................................... 3 2 A Tour of C++ ............................................................................. 21 3 A Tour of the Standard Library .................................................. 45 Part I: Basic Facilities 67 4 Types and Declarations ............................................................... 69 5 Pointers, Arrays, and Structures .................................................. 87 6 Expressions and Statements ........................................................ 107 7 Functions ..................................................................................... 143 8 Namespaces and Exceptions ....................................................... 165 9 Source Files and Programs .......................................................... 197 The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. iv Contents Part II: Abstraction Mechanisms 221 10 Classes ........................................................................................ 223 11 Operator Overloading ................................................................. 261 12 Derived Classes ........................................................................... 301 13 Templates .................................................................................... 327 14 Exception Handling .................................................................... 355 15 Class Hierarchies ........................................................................ 389 Part III: The Standard Library 427 16 Library Organization and Containers .......................................... 429 17 Standard Containers .................................................................... 461 18 Algorithms and Function Objects ............................................... 507 19 Iterators and Allocators ............................................................... 549 20 Strings ......................................................................................... 579 21 Streams ........................................................................................ 605 22 Numerics ..................................................................................... 657 Part IV: Design Using C++ 689 23 Development and Design ............................................................ 691 24 Design and Programming ........................................................... 723 25 Roles of Classes .......................................................................... 765 Appendices 791 A The C++ Grammar ...................................................................... 793 B Compatibility .............................................................................. 815 C Technicalities .............................................................................. 827 Index 869 The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Preface to the First Edition Language shapes the way we think, and determines what we can think about. – B.L.Whorf C++ is a general purpose programming language designed to make programming more enjoyable for the serious programmer. Except for minor details, C++ is a superset of the C programming language. In addition to the facilities provided by C, C++ provides flexible and efficient facilities for defining new types. A programmer can partition an application into manageable pieces by defining new types that closely match the concepts of the application. This technique for program construction is often called data abstraction. Objects of some user-defined types contain type information. Such objects can be used conveniently and safely in contexts in which their type cannot be determined at compile time. Programs using objects of such types are often called object based. When used well, these techniques result in shorter, easier to understand, and easier to maintain programs. The key concept in C++ is class. A class is a user-defined type. Classes provide data hiding, guaranteed initialization of data, implicit type conversion for user-defined types, dynamic typing, user-controlled memory management, and mechanisms for overloading operators. C++ provides much better facilities for type checking and for expressing modularity than C does. It also contains improvements that are not directly related to classes, including symbolic constants, inline substitution of functions, default function arguments, overloaded function names, free store management operators, and a reference type. C++ retains C’s ability to deal efficiently with the fundamental objects of the hardware (bits, bytes, words, addresses, etc.). This allows the user-defined types to be implemented with a pleasing degree of efficiency. C++ and its standard libraries are designed for portability. The current implementation will run on most systems that support C. C libraries can be used from a C++ program, and most tools that support programming in C can be used with C++. This book is primarily intended to help serious programmers learn the language and use it for nontrivial projects. It provides a complete description of C++, many complete examples, and many more program fragments. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. x Preface to the First Edition Acknowledgments C++ could never have matured without the constant use, suggestions, and constructive criticism of many friends and colleagues. In particular, Tom Cargill, Jim Coplien, Stu Feldman, Sandy Fraser, Steve Johnson, Brian Kernighan, Bart Locanthi, Doug McIlroy, Dennis Ritchie, Larry Rosler, Jerry Schwarz, and Jon Shopiro provided important ideas for development of the language. Dave Presotto wrote the current implementation of the stream I/O library. In addition, hundreds of people contributed to the development of C++ and its compiler by sending me suggestions for improvements, descriptions of problems they had encountered, and compiler errors. I can mention only a few: Gary Bishop, Andrew Hume, Tom Karzes, Victor Milenkovic, Rob Murray, Leonie Rose, Brian Schmult, and Gary Walker. Many people have also helped with the production of this book, in particular, Jon Bentley, Laura Eaves, Brian Kernighan, Ted Kowalski, Steve Mahaney, Jon Shopiro, and the participants in the C++ course held at Bell Labs, Columbus, Ohio, June 26-27, 1985. Murray Hill, New Jersey Bjarne Stroustrup The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Preface to the Second Edition The road goes ever on and on. – Bilbo Baggins As promised in the first edition of this book, C++ has been evolving to meet the needs of its users. This evolution has been guided by the experience of users of widely varying backgrounds working in a great range of application areas. The C++ user-community has grown a hundredfold during the six years since the first edition of this book; many lessons have been learned, and many techniques have been discovered and/or validated by experience. Some of these experiences are reflected here. The primary aim of the language extensions made in the last six years has been to enhance C++ as a language for data abstraction and object-oriented programming in general and to enhance it as a tool for writing high-quality libraries of user-defined types in particular. A ‘‘high-quality library,’’ is a library that provides a concept to a user in the form of one or more classes that are convenient, safe, and efficient to use. In this context, safe means that a class provides a specific type-safe interface between the users of the library and its providers; efficient means that use of the class does not impose significant overheads in run-time or space on the user compared with handwritten C code. This book presents the complete C++ language. Chapters 1 through 10 give a tutorial introduction; Chapters 11 through 13 provide a discussion of design and software development issues; and, finally, the complete C++ reference manual is included. Naturally, the features added and resolutions made since the original edition are integral parts of the presentation. They include refined overloading resolution, memory management facilities, and access control mechanisms, type-safe linkage, constand staticmember functions, abstract classes, multiple inheritance, templates, and exception handling. C++ is a general-purpose programming language; its core application domain is systems programming in the broadest sense. In addition, C++ is successfully used in many application areas that are not covered by this label. Implementations of C++ exist from some of the most modest microcomputers to the largest supercomputers and for almost all operating systems. Consequently, this book describes the C++ language itself without trying to explain a particular implementation, programming environment, or library. This book presents many examples of classes that, though useful, should be classified as ‘‘toys.’’ This style of exposition allows general principles and useful techniques to stand out more The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. viii Preface to the Second Edition clearly than they would in a fully elaborated program, where they would be buried in details. Most of the useful classes presented here, such as linked lists, arrays, character strings, matrices, graphics classes, associative arrays, etc., are available in ‘‘bulletproof’’ and/or ‘‘goldplated’’ versions from a wide variety of commercial and non-commercial sources. Many of these ‘‘industrial strength’’ classes and libraries are actually direct and indirect descendants of the toy versions found here. This edition provides a greater emphasis on tutorial aspects than did the first edition of this book. However, the presentation is still aimed squarely at experienced programmers and endeavors not to insult their intelligence or experience. The discussion of design issues has been greatly expanded to reflect the demand for information beyond the description of language features and their immediate use. Technical detail and precision have also been increased. The reference manual, in particular, represents many years of work in this direction. The intent has been to provide a book with a depth sufficient to make more than one reading rewarding to most programmers. In other words, this book presents the C++ language, its fundamental principles, and the key techniques needed to apply it. Enjoy! Acknowledgments In addition to the people mentioned in the acknowledgements section in the preface to the first edition, I would like to thank Al Aho, Steve Buroff, Jim Coplien, Ted Goldstein, Tony Hansen, Lorraine Juhl, Peter Juhl, Brian Kernighan, Andrew Koenig, Bill Leggett, Warren Montgomery, Mike Mowbray, Rob Murray, Jonathan Shopiro, Mike Vilot, and Peter Weinberger for commenting on draft chapters of this second edition. Many people influenced the development of C++ from 1985 to 1991. I can mention only a few: Andrew Koenig, Brian Kernighan, Doug McIlroy, and Jonathan Shopiro. Also thanks to the many participants of the ‘‘external reviews’’ of the reference manual drafts and to the people who suffered through the first year of X3J16. Murray Hill, New Jersey Bjarne Stroustrup The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Preface Programming is understanding. – Kristen Nygaard I find using C++ more enjoyable than ever. C++’s support for design and programming has improved dramatically over the years, and lots of new helpful techniques have been developed for its use. However, C++ is not just fun. Ordinary practical programmers have achieved significant improvements in productivity, maintainability, flexibility, and quality in projects of just about any kind and scale. By now, C++ has fulfilled most of the hopes I originally had for it, and also succeeded at tasks I hadn’t even dreamt of. This book introduces standard C++† and the key programming and design techniques supported by C++. Standard C++ is a far more powerful and polished language than the version of C++ introduced by the first edition of this book. New language features such as namespaces, exceptions, templates, and run-time type identification allow many techniques to be applied more directly than was possible before, and the standard library allows the programmer to start from a much higher level than the bare language. About a third of the information in the second edition of this book came from the first. This third edition is the result of a rewrite of even larger magnitude. It offers something to even the most experienced C++ programmer; at the same time, this book is easier for the novice to approach than its predecessors were. The explosion of C++ use and the massive amount of experience accumulated as a result makes this possible. The definition of an extensive standard library makes a difference to the way C++ concepts can be presented. As before, this book presents C++ independently of any particular implementation, and as before, the tutorial chapters present language constructs and concepts in a ‘‘bottom up’’ order so that a construct is used only after it has been defined. However, it is much easier to use a well-designed library than it is to understand the details of its implementation. Therefore, the standard library can be used to provide realistic and interesting examples well before a reader can be assumed to understand its inner workings. The standard library itself is also a fertile source of programming examples and design techniques. __________________ † ISO/IEC 14882, Standard for the C++ Programming Language. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. vi Preface This book presents every major C++ language feature and the standard library. It is organized around language and library facilities. However, features are presented in the context of their use. That is, the focus is on the language as the tool for design and programming rather than on the language in itself. This book demonstrates key techniques that make C++ effective and teaches the fundamental concepts necessary for mastery. Except where illustrating technicalities, examples are taken from the domain of systems software. A companion, The Annotated C++ Language Standard, presents the complete language definition together with annotations to make it more comprehensible. The primary aim of this book is to help the reader understand how the facilities offered by C++ support key programming techniques. The aim is to take the reader far beyond the point where he or she gets code running primarily by copying examples and emulating programming styles from other languages. Only a good understanding of the ideas behind the language facilities leads to mastery. Supplemented by implementation documentation, the information provided is sufficient for completing significant real-world projects. The hope is that this book will help the reader gain new insights and become a better programmer and designer. Acknowledgments In addition to the people mentioned in the acknowledgement sections of the first and second editions, I would like to thank Matt Austern, Hans Boehm, Don Caldwell, Lawrence Crowl, Alan Feuer, Andrew Forrest, David Gay, Tim Griffin, Peter Juhl, Brian Kernighan, Andrew Koenig, Mike Mowbray, Rob Murray, Lee Nackman, Joseph Newcomer, Alex Stepanov, David Vandevoorde, Peter Weinberger, and Chris Van Wyk for commenting on draft chapters of this third edition. Without their help and suggestions, this book would have been harder to understand, contained more errors, been slightly less complete, and probably been a little bit shorter. I would also like to thank the volunteers on the C++ standards committees who did an immense amount of constructive work to make C++ what it is today. It is slightly unfair to single out individuals, but it would be even more unfair not to mention anyone, so I’d like to especially mention Mike Ball, Dag Br. . uck, Sean Corfield, Ted Goldstein, Kim Knuttila, Andrew Koenig, José e Lajoie, Dmitry Lenkov, Nathan Myers, Martin O’Riordan, Tom Plum, Jonathan Shopiro, John Spicer, Jerry Schwarz, Alex Stepanov, and Mike Vilot, as people who each directly cooperated with me over some part of C++ and its standard library. Murray Hill, New Jersey Bjarne Stroustrup The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Introduction This introduction gives an overview of the major concepts and features of the C++ programming language and its standard library. It also provides an overview of this book and explains the approach taken to the description of the language facilities and their use. In addition, the introductory chapters present some background information about C++, the design of C++, and the use of C++. Chapters 1 Notes to the Reader 2 A Tour of C++ 3 A Tour of the Standard Library The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 2 Introduction Introduction ‘‘... and you, Marcus, you have given me many things; now I shall give you this good advice. Be many people. Give up the game of being always Marcus Cocoza. You have worried too much about Marcus Cocoza, so that you have been really his slave and prisoner. You have not done anything without first considering how it would affect Marcus Cocoza’s happiness and prestige. You were always much afraid that Marcus might do a stupid thing, or be bored. What would it really have mattered? All over the world people are doing stupid things ... I should like you to be easy, your little heart to be light again. You must from now, be more than one, many people, as many as you can think of ...’’ – Karen Blixen (‘‘The Dreamers’’ from ‘‘Seven Gothic Tales’’ written under the pseudonym Isak Dinesen, Random House, Inc. Copyright, Isac Dinesen, 1934 renewed 1961) The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ 1 _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ Notes to the Reader "The time has come," the Walrus said, "to talk of many things." – L.Carroll Structure of this book — how to learn C++ — the design of C++ — efficiency and structure — philosophical note — historical note — what C++ is used for — C and C++ — suggestions for C programmers — suggestions for C++ programmers — thoughts about programming in C++ — advice — references. 1.1 The Structure of This Book [notes.intro] This book consists of six parts: Introduction: Chapters 1 through 3 give an overview of the C++ language, the key programming styles it supports, and the C++ standard library. Part I: Chapters 4 through 9 provide a tutorial introduction to C++’s built-in types and the basic facilities for constructing programs out of them. Part II: Chapters 10 through 15 are a tutorial introduction to object-oriented and generic programming using C++. Part III: Chapters 16 through 22 present the C++ standard library. Part IV: Chapters 23 through 25 discuss design and software development issues. Appendices: Appendices A through C provide language-technical details. Chapter 1 provides an overview of this book, some hints about how to use it, and some background information about C++ and its use. You are encouraged to skim through it, read what appears interesting, and return to it after reading other parts of the book. Chapters 2 and 3 provide an overview of the major concepts and features of the C++ programming language and its standard library. Their purpose is to motivate you to spend time on fundamental concepts and basic language features by showing what can be expressed using the complete The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 4 Notes to the Reader Chapter 1 C++ language. If nothing else, these chapters should convince you that C++ isn’t (just) C and that C++ has come a long way since the first and second editions of this book. Chapter 2 gives a highlevel acquaintance with C++. The discussion focuses on the language features supporting data abstraction, object-oriented programming, and generic programming. Chapter 3 introduces the basic principles and major facilities of the standard library. This allows me to use standard library facilities in the following chapters. It also allows you to use library facilities in exercises rather than relying directly on lower-level, built-in features. The introductory chapters provide an example of a general technique that is applied throughout this book: to enable a more direct and realistic discussion of some technique or feature, I occasionally present a concept briefly at first and then discuss it in depth later. This approach allows me to present concrete examples before a more general treatment of a topic. Thus, the organization of this book reflects the observation that we usually learn best by progressing from the concrete to the abstract – even where the abstract seems simple and obvious in retrospect. Part I describes the subset of C++ that supports the styles of programming traditionally done in C or Pascal. It covers fundamental types, expressions, and control structures for C++ programs. Modularity – as supported by namespaces, source files, and exception handling – is also discussed. I assume that you are familiar with the fundamental programming concepts used in Part I. For example, I explain C++’s facilities for expressing recursion and iteration, but I do not spend much time explaining how these concepts are useful. Part II describes C++’s facilities for defining and using new types. Concrete and abstract classes (interfaces) are presented here (Chapter 10, Chapter 12), together with operator overloading (Chapter 11), polymorphism, and the use of class hierarchies (Chapter 12, Chapter 15). Chapter 13 presents templates, that is, C++’s facilities for defining families of types and functions. It demonstrates the basic techniques used to provide containers, such as lists, and to support generic programming. Chapter 14 presents exception handling, discusses techniques for error handling, and presents strategies for fault tolerance. I assume that you either aren’t well acquainted with objectoriented programming and generic programming or could benefit from an explanation of how the main abstraction techniques are supported by C++. Thus, I don’t just present the language features supporting the abstraction techniques; I also explain the techniques themselves. Part IV goes further in this direction. Part III presents the C++ standard library. The aim is to provide an understanding of how to use the library, to demonstrate general design and programming techniques, and to show how to extend the library. The library provides containers (such as list, vector, and map; Chapter 16, Chapter 17), standard algorithms (such as sort, find, and merge; Chapter 18, Chapter 19), strings (Chapter 20), Input/Output (Chapter 21), and support for numerical computation (Chapter 22). Part IV discusses issues that arise when C++ is used in the design and implementation of large software systems. Chapter 23 concentrates on design and management issues. Chapter 24 discusses the relation between the C++ programming language and design issues. Chapter 25 presents some ways of using classes in design. Appendix A is C++’s grammar, with a few annotations. Appendix B discusses the relation between C and C++ and between Standard C++ (also called ISO C++ and ANSI C++) and the versions of C++ that preceded it. Appendix C presents some language-technical examples. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.1.1 Examples and References 5 1.1.1 Examples and References [notes.examples] This book emphasizes program organization rather than the writing of algorithms. Consequently, I avoid clever or harder-to-understand algorithms. A trivial algorithm is typically better suited to illustrate an aspect of the language definition or a point about program structure. For example, I use a Shell sort where, in real code, a quicksort would be better. Often, reimplementation with a more suitable algorithm is an exercise. In real code, a call of a library function is typically more appropriate than the code used here for illustration of language features. Textbook examples necessarily give a warped view of software development. By clarifying and simplifying the examples, the complexities that arise from scale disappear. I see no substitute for writing realistically-sized programs for getting an impression of what programming and a programming language are really like. This book concentrates on the language features, the basic techniques from which every program is composed, and the rules for composition. The selection of examples reflects my background in compilers, foundation libraries, and simulations. Examples are simplified versions of what is found in real code. The simplification is necessary to keep programming language and design points from getting lost in details. There are no ‘‘cute’’ examples without counterparts in real code. Wherever possible, I relegated to Appendix C language-technical examples of the sort that use variables named xand y, types called Aand B, and functions called f() and g(). In code examples, a proportional-width font is used for identifiers. For example: #include int main() { std: :cout<< "Hello, new world!\n"; } At first glance, this presentation style will seem ‘‘unnatural’’ to programmers accustomed to seeing code in constant-width fonts. However, proportional-width fonts are generally regarded as better than constant-width fonts for presentation of text. Using a proportional-width font also allows me to present code with fewer illogical line breaks. Furthermore, my experiments show that most people find the new style more readable after a short while. Where possible, the C++ language and library features are presented in the context of their use rather than in the dry manner of a manual. The language features presented and the detail in which they are described reflect my view of what is needed for effective use of C++. A companion, The Annotated C++ Language Standard, authored by Andrew Koenig and myself, is the complete definition of the language together with comments aimed at making it more accessible. Logically, there ought to be another companion, The Annotated C++ Standard Library. However, since both time and my capacity for writing are limited, I cannot promise to produce that. References to parts of this book are of the form §2.3.4 (Chapter 2, section 3, subsection 4), §B.5.6 (Appendix B, subsection 5.6), and §6.6[10] (Chapter 6, exercise 10). Italics are used sparingly for emphasis (e.g., ‘‘a string literal is not acceptable’’), for first occurrences of important concepts (e.g., polymorphism), for nonterminals of the C++ grammar (e.g., for-statement), and for comments in code examples. Semi-bold italics are used to refer to identifiers, keywords, and numeric values from code examples (e.g., class, counter, and 1712). The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 6 Notes to the Reader Chapter 1 1.1.2 Exercises [notes.exercises] Exercises are found at the ends of chapters. The exercises are mainly of the write-a-program variety. Always write enough code for a solution to be compiled and run with at least a few test cases. The exercises vary considerably in difficulty, so they are marked with an estimate of their difficulty. The scale is exponential so that if a (∗1) exercise takes you ten minutes, a (∗2) might take an hour, and a (∗3) might take a day. The time needed to write and test a program depends more on your experience than on the exercise itself. A (∗1) exercise might take a day if you first have to get acquainted with a new computer system in order to run it. On the other hand, a (∗5) exercise might be done in an hour by someone who happens to have the right collection of programs handy. Any book on programming in C can be used as a source of extra exercises for Part I. Any book on data structures and algorithms can be used as a source of exercises for Parts II and III. 1.1.3 Implementation Note [notes.implementation] The language used in this book is ‘‘pure C++’’ as defined in the C++ standard [C++,1997]. Therefore, the examples ought to run on every C++ implementation. The major program fragments in this book were tried using several C++ implementations. Examples using features only recently adopted into C++ didn’t compile on every implementation. However, I see no point in mentioning which implementations failed to compile which examples. Such information would soon be out of date because implementers are working hard to ensure that their implementations correctly accept every C++ feature. See Appendix B for suggestions on how to cope with older C++ compilers and with code written for C compilers. 1.2 Learning C++ [notes.learn] The most important thing to do when learning C++ is to focus on concepts and not get lost in language-technical details. The purpose of learning a programming language is to become a better programmer; that is, to become more effective at designing and implementing new systems and at maintaining old ones. For this, an appreciation of programming and design techniques is far more important than an understanding of details; that understanding comes with time and practice. C++ supports a variety of programming styles. All are based on strong static type checking, and most aim at achieving a high level of abstraction and a direct representation of the programmer’s ideas. Each style can achieve its aims effectively while maintaining run-time and space efficiency. A programmer coming from a different language (say C, Fortran, Smalltalk, Lisp, ML, Ada, Eiffel, Pascal, or Modula-2) should realize that to gain the benefits of C++, they must spend time learning and internalizing programming styles and techniques suitable to C++. The same applies to programmers used to an earlier and less expressive version of C++. Thoughtlessly applying techniques effective in one language to another typically leads to awkward, poorly performing, and hard-to-maintain code. Such code is also most frustrating to write because every line of code and every compiler error message reminds the programmer that the language used differs from ‘‘the old language.’’ You can write in the style of Fortran, C, Smalltalk, etc., in any language, but doing so is neither pleasant nor economical in a language with a different philosophy. Every language can be a fertile source of ideas of how to write C++ programs. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.2 Learning C++ 7 However, ideas must be transformed into something that fits with the general structure and type system of C++ in order to be effective in the different context. Over the basic type system of a language, only Pyrrhic victories are possible. C++ supports a gradual approach to learning. How you approach learning a new programming language depends on what you already know and what you aim to learn. There is no one approach that suits everyone. My assumption is that you are learning C++ to become a better programmer and designer. That is, I assume that your purpose in learning C++ is not simply to learn a new syntax for doing things the way you used to, but to learn new and better ways of building systems. This has to be done gradually because acquiring any significant new skill takes time and requires practice. Consider how long it would take to learn a new natural language well or to learn to play a new musical instrument well. Becoming a better system designer is easier and faster, but not as much easier and faster as most people would like it to be. It follows that you will be using C++ – often for building real systems – before understanding every language feature and technique. By supporting several programming paradigms (Chapter 2), C++ supports productive programming at several levels of expertise. Each new style of programming adds another tool to your toolbox, but each is effective on its own and each adds to your effectiveness as a programmer. C++ is organized so that you can learn its concepts in a roughly linear order and gain practical benefits along the way. This is important because it allows you to gain benefits roughly in proportion to the effort expended. In the continuing debate on whether one needs to learn C before C++, I am firmly convinced that it is best to go directly to C++. C++ is safer, more expressive, and reduces the need to focus on low-level techniques. It is easier for you to learn the trickier parts of C that are needed to compensate for its lack of higher-level facilities after you have been exposed to the common subset of C and C++ and to some of the higher-level techniques supported directly in C++. Appendix B is a guide for programmers going from C++ to C, say, to deal with legacy code. Several independently developed and distributed implementations of C++ exist. A wealth of tools, libraries, and software development environments are also available. A mass of textbooks, manuals, journals, newsletters, electronic bulletin boards, mailing lists, conferences, and courses are available to inform you about the latest developments in C++, its use, tools, libraries, implementations, etc. If you plan to use C++ seriously, I strongly suggest that you gain access to such sources. Each has its own emphasis and bias, so use at least two. For example, see [Barton,1994], [Booch,1994], [Henricson,1997], [Koenig,1997], [Martin,1995]. 1.3 The Design of C++ [notes.design] Simplicity was an important design criterion: where there was a choice between simplifying the language definition and simplifying the compiler, the former was chosen. However, great importance was attached to retaining compatibility with C; this precluded cleaning up the C syntax. C++ has no built-in high-level data types and no high-level primitive operations. For example, the C++ language does not provide a matrix type with an inversion operator or a string type with a concatenation operator. If a user wants such a type, it can be defined in the language itself. In fact, defining a new general-purpose or application-specific type is the most fundamental programming activity in C++. A well-designed user-defined type differs from a built-in type only in the way it is The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 8 Notes to the Reader Chapter 1 defined, not in the way it is used. The C++ standard library described in Part III provides many examples of such types and their uses. From a user’s point of view, there is little difference between a built-in type and a type provided by the standard library. Features that would incur run-time or memory overheads even when not used were avoided in the design of C++. For example, constructs that would make it necessary to store ‘‘housekeeping information’’ in every object were rejected, so if a user declares a structure consisting of two 16-bit quantities, that structure will fit into a 32-bit register. C++ was designed to be used in a traditional compilation and run-time environment, that is, the C programming environment on the UNIX system. Fortunately, C++ was never restricted to UNIX; it simply used UNIX and C as a model for the relationships between language, libraries, compilers, linkers, execution environments, etc. That minimal model helped C++ to be successful on essentially every computing platform. There are, however, good reasons for using C++ in environments that provide significantly more support. Facilities such as dynamic loading, incremental compilation, and a database of type definitions can be put to good use without affecting the language. C++ type-checking and data-hiding features rely on compile-time analysis of programs to prevent accidental corruption of data. They do not provide secrecy or protection against someone who is deliberately breaking the rules. They can, however, be used freely without incurring run-time or space overheads. The idea is that to be useful, a language feature must not only be elegant; it must also be affordable in the context of a real program. For a systematic and detailed description of the design of C++, see [Stroustrup,1994]. 1.3.1 Efficiency and Structure [notes.efficiency] C++ was developed from the C programming language and, with few exceptions, retains C as a subset. The base language, the C subset of C++, is designed so that there is a very close correspondence between its types, operators, and statements and the objects that computers deal with directly: numbers, characters, and addresses. Except for the new, delete, typeid, dynamic_cast, and throwoperators and the try-block, individual C++ expressions and statements need no run-time support. C++ can use the same function call and return sequences as C – or more efficient ones. When even such relatively efficient mechanisms are too expensive, a C++ function can be substituted inline, so that we can enjoy the notational convenience of functions without run-time overhead. One of the original aims for C was to replace assembly coding for the most demanding systems programming tasks. When C++ was designed, care was taken not to compromise the gains in this area. The difference between C and C++ is primarily in the degree of emphasis on types and structure. C is expressive and permissive. C++ is even more expressive. However, to gain that increase in expressiveness, you must pay more attention to the types of objects. Knowing the types of objects, the compiler can deal correctly with expressions when you would otherwise have had to specify operations in painful detail. Knowing the types of objects also enables the compiler to detect errors that would otherwise persist until testing – or even later. Note that using the type system to check function arguments, to protect data from accidental corruption, to provide new types, to provide new operators, etc., does not increase run-time or space overheads in C++. The emphasis on structure in C++ reflects the increase in the scale of programs written since C was designed. You can make a small program (say, 1,000 lines) work through brute force even The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.3.1 Efficiency and Structure 9 when breaking every rule of good style. For a larger program, this is simply not so. If the structure of a 100,000-line program is bad, you will find that new errors are introduced as fast as old ones are removed. C++ was designed to enable larger programs to be structured in a rational way so that it would be reasonable for a single person to cope with far larger amounts of code. In addition, the aim was to have an average line of C++ code express much more than the average line of C or Pascal code. C++ has by now been shown to over-fulfill these goals. Not every piece of code can be well-structured, hardware-independent, easy-to-read, etc. C++ possesses features that are intended for manipulating hardware facilities in a direct and efficient way without regard for safety or ease of comprehension. It also possesses facilities for hiding such code behind elegant and safe interfaces. Naturally, the use of C++ for larger programs leads to the use of C++ by groups of programmers. C++’s emphasis on modularity, strongly typed interfaces, and flexibility pays off here. C++ has as good a balance of facilities for writing large programs as any language has. However, as programs get larger, the problems associated with their development and maintenance shift from being language problems to more global problems of tools and management. Part IV explores some of these issues. This book emphasizes techniques for providing general-purpose facilities, generally useful types, libraries, etc. These techniques will serve programmers of small programs as well as programmers of large ones. Furthermore, because all nontrivial programs consist of many semiindependent parts, the techniques for writing such parts serve programmers of all applications. You might suspect that specifying a program by using a more detailed type structure would lead to a larger program source text. With C++, this is not so. A C++ program declaring function argument types, using classes, etc., is typically a bit shorter than the equivalent C program not using these facilities. Where libraries are used, a C++ program will appear much shorter than its C equivalent, assuming, of course, that a functioning C equivalent could have been built. 1.3.2 Philosophical Note [notes.philosophy] A programming language serves two related purposes: it provides a vehicle for the programmer to specify actions to be executed, and it provides a set of concepts for the programmer to use when thinking about what can be done. The first purpose ideally requires a language that is ‘‘close to the machine’’ so that all important aspects of a machine are handled simply and efficiently in a way that is reasonably obvious to the programmer. The C language was primarily designed with this in mind. The second purpose ideally requires a language that is ‘‘close to the problem to be solved’’ so that the concepts of a solution can be expressed directly and concisely. The facilities added to C to create C++ were primarily designed with this in mind. The connection between the language in which we think/program and the problems and solutions we can imagine is very close. For this reason, restricting language features with the intent of eliminating programmer errors is at best dangerous. As with natural languages, there are great benefits from being at least bilingual. A language provides a programmer with a set of conceptual tools; if these are inadequate for a task, they will simply be ignored. Good design and the absence of errors cannot be guaranteed merely by the presence or the absence of specific language features. The type system should be especially helpful for nontrivial tasks. The C++ class concept has, in fact, proven itself to be a powerful conceptual tool. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 10 Notes to the Reader Chapter 1 1.4 Historical Note [notes.historical] I invented C++, wrote its early definitions, and produced its first implementation. I chose and formulated the design criteria for C++, designed all its major facilities, and was responsible for the processing of extension proposals in the C++ standards committee. Clearly, C++ owes much to C [Kernighan,1978]. C is retained as a subset. I also retained C’s emphasis on facilities that are low-level enough to cope with the most demanding systems programming tasks. C in turn owes much to its predecessor BCPL [Richards,1980]; in fact, BCPL’s / / comment convention was (re)introduced in C++. The other main source of inspiration for C++ was Simula67 [Dahl,1970] [Dahl,1972]; the class concept (with derived classes and virtual functions) was borrowed from it. C++’s facility for overloading operators and the freedom to place a declaration wherever a statement can occur resembles Algol68 [Woodward,1974]. Since the original edition of this book, the language has been extensively reviewed and refined. The major areas for revision were overload resolution, linking, and memory management facilities. In addition, several minor changes were made to increase C compatibility. Several generalizations and a few major extensions were added: these included multiple inheritance, staticmember functions, constmember functions, protectedmembers, templates, exception handling, run-time type identification, and namespaces. The overall theme of these extensions and revisions was to make C++ a better language for writing and using libraries. The evolution of C++ is described in [Stroustrup,1994]. The template facility was primarily designed to support statically typed containers (such as lists, vectors, and maps) and to support elegant and efficient use of such containers (generic programming). A key aim was to reduce the use of macros and casts (explicit type conversion). Templates were partly inspired by Ada’s generics (both their strengths and their weaknesses) and partly by Clu’s parameterized modules. Similarly, the C++ exception-handling mechanism was inspired partly by Ada [Ichbiah,1979], Clu [Liskov,1979], and ML [Wikströ m,1987]. Other developments in the 1985 to 1995 time span – such as multiple inheritance, pure virtual functions, and namespaces – were primarily generalizations driven by experience with the use of C++ rather than ideas imported from other languages. Earlier versions of the language, collectively known as ‘‘C with Classes’’ [Stroustrup,1994], have been in use since 1980. The language was originally invented because I wanted to write some event-driven simulations for which Simula67 would have been ideal, except for efficiency considerations. ‘‘C with Classes’’ was used for major projects in which the facilities for writing programs that use minimal time and space were severely tested. It lacked operator overloading, references, virtual functions, templates, exceptions, and many details. The first use of C++ outside a research organization started in July 1983. The name C++ (pronounced ‘‘see plus plus’’) was coined by Rick Mascitti in the summer of 1983. The name signifies the evolutionary nature of the changes from C; ‘‘++’’ is the C increment operator. The slightly shorter name ‘‘C+’’ is a syntax error; it has also been used as the name of an unrelated language. Connoisseurs of C semantics find C++ inferior to ++C. The language is not called D, because it is an extension of C, and it does not attempt to remedy problems by removing features. For yet another interpretation of the name C++, see the appendix of [Orwell,1949]. C++ was designed primarily so that my friends and I would not have to program in assembler, C, or various modern high-level languages. Its main purpose was to make writing good programs The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.4 Historical Note 11 easier and more pleasant for the individual programmer. In the early years, there was no C++ paper design; design, documentation, and implementation went on simultaneously. There was no ‘‘C++ project’’ either, or a ‘‘C++ design committee.’’ Throughout, C++ evolved to cope with problems encountered by users and as a result of discussions between my friends, my colleagues, and me. Later, the explosive growth of C++ use caused some changes. Sometime during 1987, it became clear that formal standardization of C++ was inevitable and that we needed to start preparing the ground for a standardization effort [Stroustrup,1994]. The result was a conscious effort to maintain contact between implementers of C++ compilers and major users through paper and electronic mail and through face-to-face meetings at C++ conferences and elsewhere. AT&T Bell Laboratories made a major contribution to this by allowing me to share drafts of revised versions of the C++ reference manual with implementers and users. Because many of these people work for companies that could be seen as competing with AT&T, the significance of this contribution should not be underestimated. A less enlightened company could have caused major problems of language fragmentation simply by doing nothing. As it happened, about a hundred individuals from dozens of organizations read and commented on what became the generally accepted reference manual and the base document for the ANSI C++ standardization effort. Their names can be found in The Annotated C++ Reference Manual [Ellis,1989]. Finally, the X3J16 committee of ANSI was convened in December 1989 at the initiative of Hewlett-Packard. In June 1991, this ANSI (American national) standardization of C++ became part of an ISO (international) standardization effort for C++. From 1990, these joint C++ standards committees have been the main forum for the evolution of C++ and the refinement of its definition. I served on these committees throughout. In particular, as the chairman of the working group for extensions, I was directly responsible for the handling of proposals for major changes to C++ and the addition of new language features. An initial draft standard for public review was produced in April 1995. A formally approved international C++ standard is expected in 1998. C++ evolved hand-in-hand with some of the key classes presented in this book. For example, I designed complex, vector, and stack classes together with the operator overloading mechanisms. String and list classes were developed by Jonathan Shopiro and me as part of the same effort. Jonathan’s string and list classes were the first to see extensive use as part of a library. The string class from the standard C++ library has its roots in these early efforts. The task library described in [Stroustrup,1987] and in §12.7[11] was part of the first ‘‘C with Classes’’ program ever written. I wrote it and its associated classes to support Simula-style simulations. The task library has been revised and reimplemented, notably by Jonathan Shopiro, and is still in extensive use. The stream library as described in the first edition of this book was designed and implemented by me. Jerry Schwarz transformed it into the iostreams library (Chapter 21) using Andrew Koenig’s manipulator technique (§21.4.6) and other ideas. The iostreams library was further refined during standardization, when the bulk of the work was done by Jerry Schwarz, Nathan Myers, and Norihiro Kumagai. The development of the template facility was influenced by the vector, map, list, and sorttemplates devised by Andrew Koenig, Alex Stepanov, me, and others. In turn, Alex Stepanov’s work on generic programming using templates led to the containers and algorithms parts of the standard C++ library (§16.3, Chapter 17, Chapter 18, §19.2). The valarraylibrary for numerical computation (Chapter 22) is primarily the work of Kent Budge. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 12 Notes to the Reader Chapter 1 1.5 Use of C++ [notes.use] C++ is used by hundreds of thousands of programmers in essentially every application domain. This use is supported by about a dozen independent implementations, hundreds of libraries, hundreds of textbooks, several technical journals, many conferences, and innumerable consultants. Training and education at a variety of levels are widely available. Early applications tended to have a strong systems programming flavor. For example, several major operating systems have been written in C++ [Campbell,1987] [Rozier,1988] [Hamilton,1993] [Berg,1995] [Parrington,1995] and many more have key parts done in C++. I considered uncompromising low-level efficiency essential for C++. This allows us to use C++ to write device drivers and other software that rely on direct manipulation of hardware under real-time constraints. In such code, predictability of performance is at least as important as raw speed. Often, so is compactness of the resulting system. C++ was designed so that every language feature is usable in code under severe time and space constraints [Stroustrup,1994,§4.5]. Most applications have sections of code that are critical for acceptable performance. However, the largest amount of code is not in such sections. For most code, maintainability, ease of extension, and ease of testing is key. C++’s support for these concerns has led to its widespread use where reliability is a must and in areas where requirements change significantly over time. Examples are banking, trading, insurance, telecommunications, and military applications. For years, the central control of the U.S. long-distance telephone system has relied on C++ and every 800 call (that is, a call paid for by the called party) has been routed by a C++ program [Kamath,1993]. Many such applications are large and long-lived. As a result, stability, compatibility, and scalability have been constant concerns in the development of C++. Million-line C++ programs are not uncommon. Like C, C++ wasn’t specifically designed with numerical computation in mind. However, much numerical, scientific, and engineering computation is done in C++. A major reason for this is that traditional numerical work must often be combined with graphics and with computations relying on data structures that don’t fit into the traditional Fortran mold [Budge,1992] [Barton,1994]. Graphics and user interfaces are areas in which C++ is heavily used. Anyone who has used either an Apple Macintosh or a PC running Windows has indirectly used C++ because the primary user interfaces of these systems are C++ programs. In addition, some of the most popular libraries supporting X for UNIX are written in C++. Thus, C++ is a common choice for the vast number of applications in which the user interface is a major part. All of this points to what may be C++’s greatest strength: its ability to be used effectively for applications that require work in a variety of application areas. It is quite common to find an application that involves local and wide-area networking, numerics, graphics, user interaction, and database access. Traditionally, such application areas have been considered distinct, and they have most often been served by distinct technical communities using a variety of programming languages. However, C++ has been widely used in all of those areas. Furthermore, it is able to coexist with code fragments and programs written in other languages. C++ is widely used for teaching and research. This has surprised some who – correctly – point out that C++ isn’t the smallest or cleanest language ever designed. It is, however – clean enough for successful teaching of basic concepts, – realistic, efficient, and flexible enough for demanding projects, The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.5 Use of C++ 13 – available enough for organizations and collaborations relying on diverse development and execution environments, – comprehensive enough to be a vehicle for teaching advanced concepts and techniques, and – commercial enough to be a vehicle for putting what is learned into non-academic use. C++ is a language that you can grow with. 1.6 C and C++ [notes.c] C was chosen as the base language for C++ because it [1] is versatile, terse, and relatively low-level; [2] is adequate for most systems programming tasks; [3] runs everywhere and on everything; and [4] fits into the UNIX programming environment. C has its problems, but a language designed from scratch would have some too, and we know C’s problems. Importantly, working with C enabled ‘‘C with Classes’’ to be a useful (if awkward) tool within months of the first thought of adding Simula-like classes to C. As C++ became more widely used, and as the facilities it provided over and above those of C became more significant, the question of whether to retain compatibility was raised again and again. Clearly some problems could be avoided if some of the C heritage was rejected (see, e.g., [Sethi,1981]). This was not done because [1] there are millions of lines of C code that might benefit from C++, provided that a complete rewrite from C to C++ were unnecessary; [2] there are millions of lines of library functions and utility software code written in C that could be used from/on C++ programs provided C++ were link-compatible with and syntactically very similar to C; [3] there are hundreds of thousands of programmers who know C and therefore need only learn to use the new features of C++ and not relearn the basics; and [4] C++ and C will be used on the same systems by the same people for years, so the differences should be either very large or very small so as to minimize mistakes and confusion. The definition of C++ has been revised to ensure that a construct that is both legal C and legal C++ has the same meaning in both languages (§B.2). The C language has itself evolved, partly under the influence of the development of C++ [Rosler,1984]. The ANSI C standard [C,1990] contains a function declaration syntax borrowed from ‘‘C with Classes.’’ Borrowing works both ways. For example, the void* pointer type was invented for ANSI C and first implemented in C++. As promised in the first edition of this book, the definition of C++ has been reviewed to remove gratuitous incompatibilities; C++ is now more compatible with C than it was originally. The ideal was for C++ to be as close to ANSI C as possible – but no closer [Koenig,1989]. One hundred percent compatibility was never a goal because that would compromise type safety and the smooth integration of user-defined and built-in types. Knowing C is not a prerequisite for learning C++. Programming in C encourages many techniques and tricks that are rendered unnecessary by C++ language features. For example, explicit type conversion (casting) is less frequently needed in C++ than it is in C (§1.6.1). However, good C programs tend to be C++ programs. For example, every program in Kernighan and Ritchie, The The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 14 Notes to the Reader Chapter 1 C Programming Language (2nd Edition) [Kernighan,1988], is a C++ program. Experience with any statically typed language will be a help when learning C++. 1.6.1 Suggestions for C Programmers [notes.suggest] The better one knows C, the harder it seems to be to avoid writing C++ in C style, thereby losing some of the potential benefits of C++. Please take a look at Appendix B, which describes the differences between C and C++. Here are a few pointers to the areas in which C++ has better ways of doing something than C has: [1] Macros are almost never necessary in C++. Use const(§5.4) or enum(§4.8) to define manifest constants, inline(§7.1.1) to avoid function-calling overhead, templates (Chapter 13) to specify families of functions and types, and namespaces (§8.2) to avoid name clashes. [2] Don’t declare a variable before you need it so that you can initialize it immediately. A declaration can occur anywhere a statement can (§6.3.1), in for-statement initializers (§6.3.3), and in conditions (§6.3.2.1). [3] Don’t use malloc(). The newoperator (§6.2.6) does the same job better, and instead of realloc(), try a vector(§3.8). [4] Try to avoid void*, pointer arithmetic, unions, and casts, except deep within the implementation of some function or class. In most cases, a cast is an indication of a design error. If you must use an explicit type conversion, try using one of the ‘‘new casts’’ (§6.2.7) for a more precise statement of what you are trying to do. [5] Minimize the use of arrays and C-style strings. The C++ standard library string(§3.5) and vector(§3.7.1) classes can often be used to simplify programming compared to traditional C style. In general, try not to build yourself what has already been provided by the standard library. To obey C linkage conventions, a C++ function must be declared to have C linkage (§9.2.4). Most important, try thinking of a program as a set of interacting concepts represented as classes and objects, instead of as a bunch of data structures with functions twiddling their bits. 1.6.2 Suggestions for C++ Programmers [notes.suggestions] By now, many people have been using C++ for a decade. Many more are using C++ in a single environment and have learned to live with the restrictions imposed by early compilers and firstgeneration libraries. Often, what an experienced C++ programmer has failed to notice over the years is not the introduction of new features as such, but rather the changes in relationships between features that make fundamental new programming techniques feasible. In other words, what you didn’t think of when first learning C++ or found impractical just might be a superior approach today. You find out only by re-examining the basics. Read through the chapters in order. If you already know the contents of a chapter, you can be through in minutes. If you don’t already know the contents, you’ll have learned something unexpected. I learned a fair bit writing this book, and I suspect that hardly any C++ programmer knows every feature and technique presented. Furthermore, to use the language well, you need a perspective that brings order to the set of features and techniques. Through its organization and examples, this book offers such a perspective. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.7 Thinking about Programming in C++ 15 1.7 Thinking about Programming in C++ [notes.thinking] Ideally, you approach the task of designing a program in three stages. First, you gain a clear understanding of the problem (analysis), then you identify the key concepts involved in a solution (design), and finally you express that solution in a program (programming). However, the details of the problem and the concepts of the solution often become clearly understood only through the effort to express them in a program and trying to get it to run acceptably. This is where the choice of programming language matters. In most applications, there are concepts that are not easily represented as one of the fundamental types or as a function without associated data. Given such a concept, declare a class to represent it in the program. A C++ class is a type. That is, it specifies how objects of its class behave: how they are created, how they can be manipulated, and how they are destroyed. A class may also specify how objects are represented, although in the early stages of the design of a program that should not be the major concern. The key to writing good programs is to design classes so that each cleanly represents a single concept. Often, this means that you must focus on questions such as: How are objects of this class created? Can objects of this class be copied and/or destroyed? What operations can be applied to such objects? If there are no good answers to such questions, the concept probably wasn’t ‘‘clean’’ in the first place. It might then be a good idea to think more about the problem and its proposed solution instead of immediately starting to ‘‘code around’’ the problems. The concepts that are easiest to deal with are the ones that have a traditional mathematical formalism: numbers of all sorts, sets, geometric shapes, etc. Text-oriented I/O, strings, basic containers, the fundamental algorithms on such containers, and some mathematical classes are part of the standard C++ library (Chapter 3, §16.1.2). In addition, a bewildering variety of libraries supporting general and domain-specific concepts are available. A concept does not exist in a vacuum; there are always clusters of related concepts. Organizing the relationship between classes in a program – that is, determining the exact relationship between the different concepts involved in a solution – is often harder than laying out the individual classes in the first place. The result had better not be a muddle in which every class (concept) depends on every other. Consider two classes, A and B. Relationships such as ‘‘A calls functions from B,’’ ‘‘A creates Bs,’’ and ‘‘A has a B member’’ seldom cause major problems, while relationships such as ‘‘A uses data from B’’ can typically be eliminated. One of the most powerful intellectual tools for managing complexity is hierarchical ordering, that is, organizing related concepts into a tree structure with the most general concept as the root. In C++, derived classes represent such structures. A program can often be organized as a set of trees or directed acyclic graphs of classes. That is, the programmer specifies a number of base classes, each with its own set of derived classes. Virtual functions (§2.5.5, §12.2.6) can often be used to define operations for the most general version of a concept (a base class). When necessary, the interpretation of these operations can be refined for particular special cases (derived classes). Sometimes even a directed acyclic graph seems insufficient for organizing the concepts of a program; some concepts seem to be inherently mutually dependent. In that case, we try to localize cyclic dependencies so that they do not affect the overall structure of the program. If you cannot eliminate or localize such mutual dependencies, then you are most likely in a predicament that no programming language can help you out of. Unless you can conceive of some easily stated relationships between the basic concepts, the program is likely to become unmanageable. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 16 Notes to the Reader Chapter 1 One of the best tools for untangling dependency graphs is the clean separation of interface and implementation. Abstract classes (§2.5.4, §12.3) are C++’s primary tool for doing that. Another form of commonality can be expressed through templates (§2.7, Chapter 13). A class template specifies a family of classes. For example, a list template specifies ‘‘list of T,’’ where ‘‘T’’ can be any type. Thus, a template is a mechanism for specifying how one type is generated given another type as an argument. The most common templates are container classes such as lists, arrays, and associative arrays and the fundamental algorithms using such containers. It is usually a mistake to express parameterization of a class and its associated functions with a type using inheritance. It is best done using templates. Remember that much programming can be simply and clearly done using only primitive types, data structures, plain functions, and a few library classes. The whole apparatus involved in defining new types should not be used except when there is a real need. The question ‘‘How does one write good programs in C++?’’ is very similar to the question ‘‘How does one write good English prose?’’ There are two answers: ‘‘Know what you want to say’’ and ‘‘Practice. Imitate good writing.’’ Both appear to be as appropriate for C++ as they are for English – and as hard to follow. 1.8 Advice [notes.advice] Here is a set of ‘‘rules’’ you might consider while learning C++. As you get more proficient you can evolve them into something suitable for your kind of applications and your style of programming. They are deliberately very simple, so they lack detail. Don’t take them too literally. To write a good program takes intelligence, taste, and patience. You are not going to get it right the first time. Experiment! [1] When you program, you create a concrete representation of the ideas in your solution to some problem. Let the structure of the program reflect those ideas as directly as possible: [a] If you can think of ‘‘it’’ as a separate idea, make it a class. [b] If you can think of ‘‘it’’ as a separate entity, make it an object of some class. [c] If two classes have a common interface, make that interface an abstract class. [d] If the implementations of two classes have something significant in common, make that commonality a base class. [e] If a class is a container of objects, make it a template. [f] If a function implements an algorithm for a container, make it a template function implementing the algorithm for a family of containers. [g] If a set of classes, templates, etc., are logically related, place them in a common namespace. [2] When you define either a class that does not implement a mathematical entity like a matrix or a complex number or a low-level type such as a linked list: [a] Don’t use global data (use members). [b] Don’t use global functions. [c] Don’t use public data members. [d] Don’t use friends, except to avoid [a] or [c]. [e] Don’t put a ‘‘type field’’ in a class; use virtual functions. [f] Don’t use inline functions, except as a significant optimization. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.8 Advice 17 More specific or detailed rules of thumb can be found in the ‘‘Advice’’ section of each chapter. Remember, this advice is only rough rules of thumb, not immutable laws. A piece of advice should be applied only ‘‘where reasonable.’’ There is no substitute for intelligence, experience, common sense, and good taste. I find rules of the form ‘‘never do this’’ unhelpful. Consequently, most advice is phrased as suggestions of what to do, while negative suggestions tend not to be phrased as absolute prohibitions. I know of no major feature of C++ that I have not seen put to good use. The ‘‘Advice’’ sections do not contain explanations. Instead, each piece of advice is accompanied by a reference to the appropriate section of the book. Where negative advice is given, that section usually provides a suggested alternative. 1.8.1 References [notes.ref] There are few direct references in the text, but here is a short list of books and papers that are mentioned directly or indirectly. [Barton,1994] John J. Barton and Lee R. Nackman: Scientific and Engineering C++. Addison-Wesley. Reading, Mass. 1994. ISBN 1-201-53393-6. [Berg,1995] William Berg, Marshall Cline, and Mike Girou: Lessons Learned from the OS/400 OO Project. CACM. Vol. 38 No. 10. October 1995. [Booch,1994] Grady Booch: Object-Oriented Analysis and Design. Benjamin/Cummings. Menlo Park, Calif. 1994. ISBN 0-8053-5340-2. [Budge,1992] Kent Budge, J. S. Perry, and A. C. Robinson: High-Performance Scientific Computation using C++. Proc. USENIX C++ Conference. Portland, Oregon. August 1992. [C,1990] X3 Secretariat: Standard – The C Language. X3J11/90-013. ISO Standard ISO/IEC 9899. Computer and Business Equipment Manufacturers Association. Washington, DC, USA. [C++,1997] X3 Secretariat: Draft Standard – The C++ Language. X3J16/97-14882. Information Technology Council (NSITC). Washington, DC, USA. [Campbell,1987] Roy Campbell, et al.: The Design of a Multiprocessor Operating System. Proc. USENIX C++ Conference. Santa Fe, New Mexico. November 1987. [Coplien,1995] James O. Coplien and Douglas C. Schmidt (editors): Pattern Languages of Program Design. Addison-Wesley. Reading, Mass. 1995. ISBN 1-201- 60734-4. [Dahl,1970] O-J. Dahl, B. Myrhaug, and K. Nygaard: SIMULA Common Base Language. Norwegian Computing Center S-22. Oslo, Norway. 1970. [Dahl,1972] O-J. Dahl and C. A. R. Hoare: Hierarchical Program Construction in Structured Programming. Academic Press, New York. 1972. [Ellis,1989] Margaret A. Ellis and Bjarne Stroustrup: The Annotated C++ Reference Manual. Addison-Wesley. Reading, Mass. 1990. ISBN 0-201-51459-1. [Gamma,1995] Eric Gamma, et al.: Design Patterns. Addison-Wesley. Reading, Mass. 1995. ISBN 0-201-63361-2. [Goldberg,1983] A. Goldberg and D. Robson: SMALLTALK-80 – The Language and Its Implementation. Addison-Wesley. Reading, Mass. 1983. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 18 Notes to the Reader Chapter 1 [Griswold,1970] R. E. Griswold, et al.: The Snobol4 Programming Language. Prentice-Hall. Englewood Cliffs, New Jersey. 1970. [Griswold,1983] R. E. Griswold and M. T. Griswold: The ICON Programming Language. Prentice-Hall. Englewood Cliffs, New Jersey. 1983. [Hamilton,1993] G. Hamilton and P. Kougiouris: The Spring Nucleus: A Microkernel for Objects. Proc. 1993 Summer USENIX Conference. USENIX. [Henricson,1997] Mats Henricson and Erik Nyquist: Industrial Strength C++: Rules and Recommendations. Prentice-Hall. Englewood Cliffs, New Jersey. 1997. ISBN 0- 13-120965-5. [Ichbiah,1979] Jean D. Ichbiah, et al.: Rationale for the Design of the ADA Programming Language. SIGPLAN Notices. Vol. 14 No. 6. June 1979. [Kamath,1993] Ygeesh H. Kamath, Ruth E. Smilan, and Jean G. Smith: Reaping Benefits with Object-Oriented Technology. AT&T Technical Journal. Vol. 72 No. 5. September/October 1993. [Kernighan,1978] Brian W. Kernighan and Dennis M. Ritchie: The C Programming Language. Prentice-Hall. Englewood Cliffs, New Jersey. 1978. [Kernighan,1988] Brian W. Kernighan and Dennis M. Ritchie: The C Programming Language (Second Edition). Prentice-Hall. Englewood Cliffs, New Jersey. 1988. ISBN 0-13-110362-8. [Koenig,1989] Andrew Koenig and Bjarne Stroustrup: C++: As close to C as possible – but no closer. The C++ Report. Vol. 1 No. 7. July 1989. [Koenig,1997] Andrew Koenig and Barbara Moo: Ruminations on C++. Addison Wesley Longman. Reading, Mass. 1997. ISBN 1-201-42339-1. [Knuth,1968] Donald Knuth: The Art of Computer Programming. Addison-Wesley. Reading, Mass. [Liskov,1979] Barbara Liskov et al.: Clu Reference Manual. MIT/LCS/TR-225. MIT Cambridge. Mass. 1979. [Martin,1995] Robert C. Martin: Designing Object-Oriented C++ Applications Using the Booch Method. Prentice-Hall. Englewood Cliffs, New Jersey. 1995. ISBN 0-13-203837-4. [Orwell,1949] George Orwell: 1984. Secker and Warburg. London. 1949. [Parrington,1995] Graham Parrington et al.: The Design and Implementation of Arjuna. Computer Systems. Vol. 8 No. 3. Summer 1995. [Richards,1980] Martin Richards and Colin Whitby-Strevens: BCPL – The Language and Its Compiler. Cambridge University Press, Cambridge. England. 1980. ISBN 0-521-21965-5. [Rosler,1984] L. Rosler: The Evolution of C – Past and Future. AT&T Bell Laboratories Technical Journal. Vol. 63 No. 8. Part 2. October 1984. [Rozier,1988] M. Rozier, et al.: CHORUS Distributed Operating Systems. Computing Systems. Vol. 1 No. 4. Fall 1988. [Sethi,1981] Ravi Sethi: Uniform Syntax for Type Expressions and Declarations. Software Practice & Experience. Vol. 11. 1981. [Stepanov,1994] Alexander Stepanov and Meng Lee: The Standard Template Library. HP Labs Technical Report HPL-94-34 (R. 1). August, 1994. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 1.8.1 References 19 [Stroustrup,1986] Bjarne Stroustrup: The C++ Programming Language. Addison-Wesley. Reading, Mass. 1986. ISBN 0-201-12078-X. [Stroustrup,1987] Bjarne Stroustrup and Jonathan Shopiro: A Set of C Classes for Co-Routine Style Programming. Proc. USENIX C++ conference. Santa Fe, New Mexico. November 1987. [Stroustrup,1991] Bjarne Stroustrup: The C++ Programming Language (Second Edition). Addison-Wesley. Reading, Mass. 1991. ISBN 0-201-53992-6. [Stroustrup,1994] Bjarne Stroustrup: The Design and Evolution of C++. Addison-Wesley. Reading, Mass. 1994. ISBN 0-201-54330-3. [Tarjan,1983] Robert E. Tarjan: Data Structures and Network Algorithms. Society for Industrial and Applied Mathematics. Philadelphia, Penn. 1983. ISBN 0-898- 71187-8. [Unicode,1996] The Unicode Consortium: The Unicode Standard, Version 2.0. AddisonWesley Developers Press. Reading, Mass. 1996. ISBN 0-201-48345-9. [UNIX,1985] UNIX Time-Sharing System: Programmer’s Manual. Research Version, Tenth Edition. AT&T Bell Laboratories, Murray Hill, New Jersey. February 1985. [Wilson,1996] Gregory V. Wilson and Paul Lu (editors): Parallel Programming Using C++. The MIT Press. Cambridge. Mass. 1996. ISBN 0-262-73118-5. [Wikströ m,1987] Ã… ke Wikströ m: Functional Programming Using ML. Prentice-Hall. Englewood Cliffs, New Jersey. 1987. [Woodward,1974] P. M. Woodward and S. G. Bond: Algol 68-R Users Guide. Her Majesty’s Stationery Office. London. England. 1974. References to books relating to design and larger software development issues can be found at the end of Chapter 23. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 20 Notes to the Reader Chapter 1 The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ 2 _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ A Tour of C+ + The first thing we do, let´s kill all the language lawyers. – Henry VI, part II What is C++? — programming paradigms — procedural programming — modularity — separate compilation — exception handling — data abstraction — user-defined types — concrete types — abstract types — virtual functions — object-oriented programming — generic programming — containers — algorithms — language and programming — advice. 2.1 What is C++? [tour.intro] C++ is a general-purpose programming language with a bias towards systems programming that – is a better C, – supports data abstraction, – supports object-oriented programming, and – supports generic programming. This chapter explains what this means without going into the finer details of the language definition. Its purpose is to give you a general overview of C++ and the key techniques for using it, not to provide you with the detailed information necessary to start programming in C++. If you find some parts of this chapter rough going, just ignore those parts and plow on. All will be explained in detail in later chapters. However, if you do skip part of this chapter, do yourself a favor by returning to it later. Detailed understanding of language features – even of all features of a language – cannot compensate for lack of an overall view of the language and the fundamental techniques for using it. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 22 A Tour of C++ Chapter 2 2.2 Programming Paradigms [tour.paradigm] Object-oriented programming is a technique for programming – a paradigm for writing ‘‘good’’ programs for a set of problems. If the term ‘‘object-oriented programming language’’ means anything, it must mean a programming language that provides mechanisms that support the objectoriented style of programming well. There is an important distinction here. A language is said to support a style of programming if it provides facilities that make it convenient (reasonably easy, safe, and efficient) to use that style. A language does not support a technique if it takes exceptional effort or skill to write such programs; it merely enables the technique to be used. For example, you can write structured programs in Fortran77 and object-oriented programs in C, but it is unnecessarily hard to do so because these languages do not directly support those techniques. Support for a paradigm comes not only in the obvious form of language facilities that allow direct use of the paradigm, but also in the more subtle form of compile-time and/or run-time checks against unintentional deviation from the paradigm. Type checking is the most obvious example of this; ambiguity detection and run-time checks are also used to extend linguistic support for paradigms. Extra-linguistic facilities such as libraries and programming environments can provide further support for paradigms. One language is not necessarily better than another because it possesses a feature the other does not. There are many examples to the contrary. The important issue is not so much what features a language possesses, but that the features it does possess are sufficient to support the desired programming styles in the desired application areas: [1] All features must be cleanly and elegantly integrated into the language. [2] It must be possible to use features in combination to achieve solutions that would otherwise require extra, separate features. [3] There should be as few spurious and ‘‘special-purpose’’ features as possible. [4] A feature’s implementation should not impose significant overheads on programs that do not require it. [5] A user should need to know only about the subset of the language explicitly used to write a program. The first principle is an appeal to aesthetics and logic. The next two are expressions of the ideal of minimalism. The last two can be summarized as ‘‘what you don’t know won’t hurt you.’’ C++ was designed to support data abstraction, object-oriented programming, and generic programming in addition to traditional C programming techniques under these constraints. It was not meant to force one particular programming style upon all users. The following sections consider some programming styles and the key language mechanisms supporting them. The presentation progresses through a series of techniques starting with procedural programming and leading up to the use of class hierarchies in object-oriented programming and generic programming using templates. Each paradigm builds on its predecessors, each adds something new to the C++ programmer’s toolbox, and each reflects a proven design approach. The presentation of language features is not exhaustive. The emphasis is on design approaches and ways of organizing programs rather than on language details. At this stage, it is far more important to gain an idea of what can be done using C++ than to understand exactly how it can be achieved. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.3 Procedural Programming 23 2.3 Procedural Programming [tour.proc] The original programming paradigm is: Decide which procedures you want; use the best algorithms you can find. The focus is on the processing – the algorithm needed to perform the desired computation. Languages support this paradigm by providing facilities for passing arguments to functions and returning values from functions. The literature related to this way of thinking is filled with discussion of ways to pass arguments, ways to distinguish different kinds of arguments, different kinds of functions (e.g., procedures, routines, and macros), etc. A typical example of ‘‘good style’’ is a square-root function. Given a double-precision floating-point argument, it produces a result. To do this, it performs a well-understood mathematical computation: double sqrt(double arg) { / / code for calculating a square root } void f() { double root2= sqrt(2) ; / / ... } Curly braces, { }, express grouping in C++. Here, they indicate the start and end of the function bodies. The double slash, / /, begins a comment that extends to the end of the line. The keyword voidindicates that a function does not return a value. From the point of view of program organization, functions are used to create order in a maze of algorithms. The algorithms themselves are written using function calls and other language facilities. The following subsections present a thumb-nail sketch of C++’s most basic facilities for expressing computation. 2.3.1 Variables and Arithmetic [tour.var] Every name and every expression has a type that determines the operations that may be performed on it. For example, the declaration int inch; specifies that inchis of type int; that is, inchis an integer variable. A declaration is a statement that introduces a name into the program. It specifies a type for that name. A type defines the proper use of a name or an expression. C++ offers a variety of fundamental types, which correspond directly to hardware facilities. For example: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 24 A Tour of C++ Chapter 2 bool/ / Boolean, possible values are true and false char/ / character, for example, ’a’, ’z’, and ’9’ int/ / integer, for example, 1, 42, and 1216 double/ / double-precision floating-point number, for example, 3.14 and 299793.0 A charvariable is of the natural size to hold a character on a given machine (typically a byte), and an intvariable is of the natural size for integer arithmetic on a given machine (typically a word). The arithmetic operators can be used for any combination of these types: + / / plus, both unary and binary - / / minus, both unary and binary * / / multiply / / / divide % / / remainder So can the comparison operators: == / / equal != / / not equal < / / less than > / / greater than <= / / less than or equal >= / / greater than or equal In assignments and in arithmetic operations, C++ performs all meaningful conversions between the basic types so that they can be mixed freely: void some_function() / / function that doesn’t return a value { double d= 2.2; / / initialize floating-point number int i= 7; / / initialize integer d= d+i; / / assign sum to d i= d*i; / / assign product to i } As in C, = is the assignment operator and == tests equality. 2.3.2 Tests and Loops [tour.loop] C++ provides a conventional set of statements for expressing selection and looping. For example, here is a simple function that prompts the user and returns a Boolean indicating the response: bool accept() { cout<< "Do you want to proceed(y or n)?\n"; / / write question char answer= 0; cin>> answer; / / read answer if(answer== ´y´) return true; return false; } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.3.2 Tests and Loops 25 The << operator (‘‘put to’’) is used as an output operator; coutis the standard output stream. The >> operator (‘‘get from’’) is used as an input operator; cinis the standard input stream. The type of the right-hand operand of >> determines what input is accepted and is the target of the input operation. The \ncharacter at the end of the output string represents a newline. The example could be slightly improved by taking an ‘n’ answer into account: bool accept2() { cout<< "Do you want to proceed(y or n)?\n"; / / write question char answer= 0; cin>> answer; / / read answer switch(answer) { case´y´: return true; case´n´: return false; default: cout<< "I´ll take that for a no.\n"; return false; } } A switch-statement tests a value against a set of constants. The case constants must be distinct, and if the value tested does not match any of them, the defaultis chosen. The programmer need not provide a default. Few programs are written without loops. In this case, we might like to give the user a few tries: bool accept3() { int tries= 1; while(tries< 4) { cout<< "Do you want to proceed(y or n)?\n"; / / write question char answer= 0; cin>> answer; / / read answer switch(answer) { case´y´: return true; case´n´: return false; default: cout<< "Sorry, I don´t understand that.\n"; tries= tries+ 1; } } cout<< "I´ll take that for a no.\n"; return false; } The while-statement executes until its condition becomes false. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 26 A Tour of C++ Chapter 2 2.3.3 Pointers and Arrays [tour.ptr] An array can be declared like this: char v[10] ; / / array of 10 characters Similarly, a pointer can be declared like this: char* p; / / pointer to character In declarations, [] means ‘‘array of’’ and * means ‘‘pointer to.’’ All arrays have 0as their lower bound, so vhas ten elements, v[0]...v[9]. A pointer variable can hold the address of an object of the appropriate type: p= &v[3] ; / / p points to v’s fourth element Unary & is the address-of operator. Consider copying ten elements from one array to another: void another_function() { int v1[10] ; int v2[10] ; / / ... for(int i=0; i<10; ++i) v1[i]=v2[i] ; } This for-statement can be read as ‘‘set ito zero, while iis less than 10, copy the ith element and increment i.’’ When applied to an integer variable, the increment operator ++ simply adds 1. 2.4 Modular Programming [tour.module] Over the years, the emphasis in the design of programs has shifted from the design of procedures and toward the organization of data. Among other things, this reflects an increase in program size. A set of related procedures with the data they manipulate is often called a module. The programming paradigm becomes: Decide which modules you want; partition the program so that data is hidden within modules. This paradigm is also known as the data-hiding principle. Where there is no grouping of procedures with related data, the procedural programming style suffices. Also, the techniques for designing ‘‘good procedures’’ are now applied for each procedure in a module. The most common example of a module is the definition of a stack. The main problems that have to be solved are: [1] Provide a user interface for the stack (e.g., functions push() and pop()). [2] Ensure that the representation of the stack (e.g., an array of elements) can be accessed only through this user interface. [3] Ensure that the stack is initialized before its first use. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.4 Modular Programming 27 C++ provides a mechanism for grouping related data, functions, etc., into separate namespaces. For example, the user interface of a Stackmodule could be declared and used like this: namespace Stack{ / / interface void push(char) ; char pop() ; } void f() { Stack: :push(´c´) ; if(Stack: :pop() != ´c´) error("impossible") ; } The Stack: : qualification indicates that the push() and pop() are those from the Stacknamespace. Other uses of those names will not interfere or cause confusion. The definition of the Stackcould be provided in a separately-compiled part of the program: namespace Stack{ / / implementation const int max_size= 200; char v[max_size] ; int top= 0; void push(char c) { /* check for overflow and push c */ } char pop() { /* check for underflow and pop */ } } The key point about this Stackmodule is that the user code is insulated from the data representation of Stackby the code implementing Stack: :push() and Stack: :pop(). The user doesn’t need to know that the Stackis implemented using an array, and the implementation can be changed without affecting user code. Because data is only one of the things one might want to ‘‘hide,’’ the notion of data hiding is trivially extended to the notion of information hiding; that is, the names of functions, types, etc., can also be made local to a module. Consequently, C++ allows any declaration to be placed in a namespace (§8.2). This Stackmodule is one way of representing a stack. The following sections use a variety of stacks to illustrate different programming styles. 2.4.1 Separate Compilation [tour.comp] C++ supports C’s notion of separate compilation. This can be used to organize a program into a set of semi-independent fragments. Typically, we place the declarations that specify the interface to a module in a file with a name indicating its intended use. Thus, namespace Stack{ / / interface void push(char) ; char pop() ; } would be placed in a file stack.h, and users will include that file, called a header file, like this: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 28 A Tour of C++ Chapter 2 #include"stack.h" / / get the interface void f() { Stack: :push(´c´) ; if(Stack: :pop() != ´c´) error("impossible") ; } To help the compiler ensure consistency, the file providing the implementation of the Stackmodule will also include the interface: #include"stack.h" / / get the interface namespace Stack{ / / representation const int max_size= 200; char v[max_size] ; int top= 0; } void Stack: :push(char c) { /* check for overflow and push c */ } char Stack: :pop() { /* check for underflow and pop */ } The user code goes in a third file, say user.c. The code in user.cand stack.cshares the stack interface information presented in stack.h, but the two files are otherwise independent and can be separately compiled. Graphically, the program fragments can be represented like this: Stack interface . . #include "stack.h" use stack . . #include "stack.h" define stack . stack.h: user.c: stack.c: Separate compilation is an issue in all real programs. It is not simply a concern in programs that present facilities, such as a Stack, as modules. Strictly speaking, using separate compilation isn’t a language issue; it is an issue of how best to take advantage of a particular language implementation. However, it is of great practical importance. The best approach is to maximize modularity, represent that modularity logically through language features, and then exploit the modularity physically through files for effective separate compilation (Chapter 8, Chapter 9). 2.4.2 Exception Handling [tour.except] When a program is designed as a set of modules, error handling must be considered in light of these modules. Which module is responsible for handling what errors? Often, the module that detects an error doesn’t know what action to take. The recovery action depends on the module that invoked The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.4.2 Exception Handling 29 the operation rather than on the module that found the error while trying to perform the operation. As programs grow, and especially when libraries are used extensively, standards for handling errors (or, more generally, ‘‘exceptional circumstances’’) become important. Consider again the Stackexample. What ought to be done when we try to push() one too many characters? The writer of the Stackmodule doesn’t know what the user would like to be done in this case, and the user cannot consistently detect the problem (if the user could, the overflow wouldn’t happen in the first place). The solution is for the Stackimplementer to detect the overflow and then tell the (unknown) user. The user can then take appropriate action. For example: namespace Stack{ / / interface void push(char) ; char pop() ; class Overflow{ }; / / type representing overflow exceptions } When detecting an overflow, Stack: :push() can invoke the exception-handling code; that is, ‘‘throw an Overflowexception:’’ void Stack: :push(char c) { if(top== max_size) throw Overflow() ; / / push c } The throwtransfers control to a handler for exceptions of type Stack: :Overflowin some function that directly or indirectly called Stack: :push(). To do that, the implementation will unwind the function call stack as needed to get back to the context of that caller. Thus, the throwacts as a multilevel return. For example: void f() { / / ... try{ / / exceptions here are handled by the handler defined below while(true) Stack: :push(´c´) ; } catch(Stack: :Overflow) { / / oops: stack overflow; take appropriate action } / / ... } The whileloop will try to loop forever. Therefore, the catch-clause providing a handler for Stack: :Overflowwill be entered after some call of Stack: :push() causes a throw. Use of the exception-handling mechanisms can make error handling more regular and readable. See §8.3 and Chapter 14 for further discussion and details. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 30 A Tour of C++ Chapter 2 2.5 Data Abstraction [tour.da] Modularity is a fundamental aspect of all successful large programs. It remains a focus of all design discussions throughout this book. However, modules in the form described previously are not sufficient to express complex systems cleanly. Here, I first present a way of using modules to provide a form of user-defined types and then show how to overcome some problems with that approach by defining user-defined types directly. 2.5.1 Modules Defining Types [tour.types] Programming with modules leads to the centralization of all data of a type under the control of a type manager module. For example, if we wanted many stacks – rather than the single one provided by the Stackmodule above – we could define a stack manager with an interface like this: namespace Stack{ struct Rep; / / definition of stack layout is elsewhere typedef Rep& stack; stack create() ; / / make a new stack void destroy(stack s) ; / / delete s void push(stack s, char c) ; / / push c onto s char pop(stack s) ; / / pop s } The declaration struct Rep; says that Repis the name of a type, but it leaves the type to be defined later (§5.7). The declaration typedef Rep& stack; gives the name stackto a ‘‘reference to Rep’’ (details in §5.5). The idea is that a stack is identified by its Stack: :stackand that further details are hidden from users. A Stack: :stackacts much like a variable of a built-in type: struct Bad_pop{ }; void f() { Stack: :stack s1= Stack: :create() ; / / make a new stack Stack: :stack s2= Stack: :create() ; / / make another new stack Stack: :push(s1,´c´) ; Stack: :push(s2,´k´) ; if(Stack: :pop(s1) != ´c´) throw Bad_pop() ; if(Stack: :pop(s2) != ´k´) throw Bad_pop() ; Stack: :destroy(s1) ; Stack: :destroy(s2) ; } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.5.1 Modules Defining Types 31 We could implement this Stackin several ways. It is important that a user doesn’t need to know how we do it. As long as we keep the interface unchanged, a user will not be affected if we decide to re-implement Stack. An implementation might preallocate a few stack representations and let Stack: :create() hand out a reference to an unused one. Stack: :destroy() could then mark a representation ‘‘unused’’ so that Stack: :create() can recycle it: namespace Stack{ / / representation const int max_size= 200; struct Rep{ char v[max_size] ; int top; }; const int max= 16; / / maximum number of stacks Rep stacks[max] ; / / preallocated stack representations bool used[max] ; / / used[i] is true if stacks[i] is in use } void Stack: :push(stack s, char c) { /* check s for overflow and push c */ } char Stack: :pop(stack s) { /* check s for underflow and pop */ } Stack: :stack Stack: :create() { / / pick an unused Rep, mark it used, initialize it, and return a reference to it } void Stack: :destroy(stack s) { /* mark s unused */ } What we have done is to wrap a set of interface functions around the representation type. How the resulting ‘‘stack type’’ behaves depends partly on how we defined these interface functions, partly on how we presented the representation type to the users of Stacks, and partly on the design of the representation type itself. This is often less than ideal. A significant problem is that the presentation of such ‘‘fake types’’ to the users can vary greatly depending on the details of the representation type – and users ought to be insulated from knowledge of the representation type. For example, had we chosen to use a more elaborate data structure to identify a stack, the rules for assignment and initialization of Stack: :stacks would have changed dramatically. This may indeed be desirable at times. However, it shows that we have simply moved the problem of providing convenient Stacks from the Stackmodule to the Stack: :stackrepresentation type. More fundamentally, user-defined types implemented through a module providing access to an implementation type don’t behave like built-in types and receive less and different support than do built-in types. For example, the time that a Stack: :Repcan be used is controlled through Stack: :create() and Stack: :destroy() rather than by the usual language rules. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 32 A Tour of C++ Chapter 2 2.5.2 User-Defined Types [tour.udt] C++ attacks this problem by allowing a user to directly define types that behave in (nearly) the same way as built-in types. Such a type is often called an abstract data type. I prefer the term user-defined type. A more reasonable definition of abstract data type would require a mathematical ‘‘abstract’’ specification. Given such a specification, what are called types here would be concrete examples of such truly abstract entities. The programming paradigm becomes: Decide which types you want; provide a full set of operations for each type. Where there is no need for more than one object of a type, the data-hiding programming style using modules suffices. Arithmetic types such as rational and complex numbers are common examples of user-defined types. Consider: class complex{ double re, im; public: complex(double r, double i) { re=r; im=i; } / / construct complex from two scalars complex(double r) { re=r; im=0; } / / construct complex from one scalar complex() { re= im= 0; } / / default complex: (0,0) friend complex operator+(complex, complex) ; friend complex operator-(complex, complex) ; / / binary friend complex operator-(complex) ; / / unary friend complex operator*(complex, complex) ; friend complex operator/(complex, complex) ; friend bool operator==(complex, complex) ; / / equal friend bool operator!=(complex, complex) ; / / not equal / / ... }; The declaration of class (that is, user-defined type) complexspecifies the representation of a complex number and the set of operations on a complex number. The representation is private; that is, reand imare accessible only to the functions specified in the declaration of class complex. Such functions can be defined like this: complex operator+(complex a1, complex a2) { return complex(a1.re+a2.re,a1.im+a2.im) ; } A member function with the same name as its class is called a constructor. A constructor defines a way to initialize an object of its class. Class complexprovides three constructors. One makes a complexfrom a double, another takes a pair of doubles, and the third makes a complexwith a default value. Class complexcan be used like this: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.5.2 User-Defined Types 33 void f(complex z) { complex a= 2.3; complex b= 1/a; complex c= a+b*complex(1,2.3) ; / / ... if(c!= b) c= -(b/a)+2*b; } The compiler converts operators involving complexnumbers into appropriate function calls. For example, c!=bmeans operator!=(c,b) and 1/ameans operator/(complex(1) ,a). Most, but not all, modules are better expressed as user-defined types. 2.5.3 Concrete Types [tour.concrete] User-defined types can be designed to meet a wide variety of needs. Consider a user-defined Stack type along the lines of the complextype. To make the example a bit more realistic, this Stacktype is defined to take its number of elements as an argument: class Stack{ char* v; int top; int max_size; public: class Underflow{ }; / / used as exception class Overflow{ }; / / used as exception class Bad_size{ }; / / used as exception Stack(int s) ; / / constructor ~Stack() ; / / destructor void push(char c) ; char pop() ; }; The constructor Stack(int) will be called whenever an object of the class is created. This takes care of initialization. If any cleanup is needed when an object of the class goes out of scope, a complement to the constructor – called the destructor – can be declared: Stack: :Stack(int s) / / constructor { top= 0; if(10000push(´d´) ; / / ... } This Stacktype obeys the same rules for naming, scope, allocation, lifetime, copying, etc., as does a built-in type such as intand char. Naturally, the push() and pop() member functions must also be defined somewhere: void Stack: :push(char c) { if(top== max_size) throw Overflow() ; v[top] = c; top= top+ 1; } char Stack: :pop() { if(top== 0) throw Underflow() ; top= top- 1; return v[top] ; } Types such as complexand Stackare called concrete types, in contrast to abstract types, where the interface more completely insulates a user from implementation details. 2.5.4 Abstract Types [tour.abstract] One property was lost in the transition from Stackas a ‘‘fake type’’ implemented by a module (§2.5.1) to a proper type (§2.5.3). The representation is not decoupled from the user interface; rather, it is a part of what would be included in a program fragment using Stacks. The representation is private, and therefore accessible only through the member functions, but it is present. If it changes in any significant way, a user must recompile. This is the price to pay for having concrete types behave exactly like built-in types. In particular, we cannot have genuine local variables of a type without knowing the size of the type’s representation. For types that don’t change often, and where local variables provide much-needed clarity and efficiency, this is acceptable and often ideal. However, if we want to completely isolate users of a The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.5.4 Abstract Types 35 stack from changes to its implementation, this last Stackis insufficient. Then, the solution is to decouple the interface from the representation and give up genuine local variables. First, we define the interface: class Stack{ public: class Underflow{ }; / / used as exception class Overflow{ }; / / used as exception virtual void push(char c) = 0; virtual char pop() = 0; }; The word virtualmeans ‘‘may be redefined later in a class derived from this one’’ in Simula and C++. A class derived from Stackprovides an implementation for the Stackinterface. The curious =0syntax says that some class derived from Stack must define the function. Thus, this Stackcan serve as the interface to any class that implements its push() and pop() functions. This Stackcould be used like this: void f(Stack& s_ref) { s_ref.push(´c´) ; if(s_ref.pop() != ´c´) throw bad_stack() ; } Note how f() uses the Stackinterface in complete ignorance of implementation details. A class that provides the interface to a variety of other classes is often called a polymorphic type. Not surprisingly, the implementation could consist of everything from the concrete class Stack that we left out of the interface Stack: class Array_stack: public Stack{ / / Array_stack implements Stack char* p; int max_size; int top; public: Array_stack(int s) ; ~Array_stack() ; void push(char c) ; char pop() ; }; The ‘‘:public’’ can be read as ‘‘is derived from,’’ ‘‘implements,’’ and ‘‘is a subtype of.’’ For a function like f() to use a Stackin complete ignorance of implementation details, some other function will have to make an object on which it can operate. For example: void g() { Array_stack as(200) ; f(as) ; } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 36 A Tour of C++ Chapter 2 Since f() doesn’t know about Array_stacks but only knows the Stackinterface, it will work just as well for a different implementation of a Stack. For example: class List_stack: public Stack{ / / List_stack implements Stack list lc; / / (standard library) list of characters (§3.7.3) public: List_stack() { } void push(char c) { lc.push_front(c) ; } char pop() ; }; char List_stack: :pop() { char x= lc.front() ; / / get first element lc.pop_front() ; / / remove first element return x; } Here, the representation is a list of characters. The lc.push_front(c) adds cas the first element of lc, the call lc.pop_front() removes the first element, and lc.front() denotes lc’s first element. A function can create a List_stackand have f() use it: void h() { List_stack ls; f(ls) ; } 2.5.5 Virtual Functions [tour.virtual] How is the call s_set.pop() in f() resolved to the right function definition? When f() is called from h(), List_stack: :pop() must be called. When f() is called from g(), Array_stack: :pop() must be called. To achieve this resolution, a Stackobject must contain information to indicate the function to be called at run-time. A common implementation technique is for the compiler to convert the name of a virtualfunction into an index into a table of pointers to functions. That table is usually called ‘‘a virtual function table’’ or simply, a vtbl. Each class with virtual functions has its own vtblidentifying its virtual functions. This can be represented graphically like this: p max_size top . . Array_stack::push() Array_stack::pop() Array_stack object:vtbl: . lc . . List_stack::push() List_stack::pop() List_stack object:vtbl: . The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.5.5 Virtual Functions 37 The functions in the vtblallow the object to be used correctly even when the size of the object and the layout of its data are unknown to the caller. All the caller needs to know is the location of the vtblin a Stackand the index used for each virtual function. This virtual call mechanism can be made essentially as efficient as the ‘‘normal function call’’ mechanism. Its space overhead is one pointer in each object of a class with virtual functions plus one vtblfor each such class. 2.6 Object-Oriented Programming [tour.oop] Data abstraction is fundamental to good design and will remain a focus of design throughout this book. However, user-defined types by themselves are not flexible enough to serve our needs. This section first demonstrates a problem with simple user-defined data types and then shows how to overcome that problem by using class hierarchies. 2.6.1 Problems with Concrete Types [tour.problems] A concrete type, like a ‘‘fake type’’ defined through a module, defines a sort of black box. Once the black box has been defined, it does not really interact with the rest of the program. There is no way of adapting it to new uses except by modifying its definition. This situation can be ideal, but it can also lead to severe inflexibility. Consider defining a type Shapefor use in a graphics system. Assume for the moment that the system has to support circles, triangles, and squares. Assume also that we have class Point{ /* ... */ }; class Color{ /* ... */ }; The /* and */ specify the beginning and end, respectively, of a comment. This comment notation can be used for multi-line comments and comments that end before the end of a line. We might define a shape like this: enum Kind{ circle, triangle, square}; / / enumeration (§4.8) class Shape{ Kind k; / / type field Point center; Color col; / / ... public: void draw() ; void rotate(int) ; / / ... }; The ‘‘type field’’ kis necessary to allow operations such as draw() and rotate() to determine what kind of shape they are dealing with (in a Pascal-like language, one might use a variant record with tag k). The function draw() might be defined like this: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 38 A Tour of C++ Chapter 2 void Shape: :draw() { switch(k) { case circle: / / draw a circle break; case triangle: / / draw a triangle break; case square: / / draw a square break; } } This is a mess. Functions such as draw() must ‘‘know about’’ all the kinds of shapes there are. Therefore, the code for any such function grows each time a new shape is added to the system. If we define a new shape, every operation on a shape must be examined and (possibly) modified. We are not able to add a new shape to a system unless we have access to the source code for every operation. Because adding a new shape involves ‘‘touching’’ the code of every important operation on shapes, doing so requires great skill and potentially introduces bugs into the code that handles other (older) shapes. The choice of representation of particular shapes can get severely cramped by the requirement that (at least some of) their representation must fit into the typically fixed-sized framework presented by the definition of the general type Shape. 2.6.2 Class Hierarchies [tour.hierarchies] The problem is that there is no distinction between the general properties of every shape (that is, a shape has a color, it can be drawn, etc.) and the properties of a specific kind of shape (a circle is a shape that has a radius, is drawn by a circle-drawing function, etc.). Expressing this distinction and taking advantage of it defines object-oriented programming. Languages with constructs that allow this distinction to be expressed and used support object-oriented programming. Other languages don’t. The inheritance mechanism (borrowed for C++ from Simula) provides a solution. First, we specify a class that defines the general properties of all shapes: class Shape{ Point center; Color col; / / ... public: Point where() { return center; } void move(Point to) { center= to; /* ... */ draw() ; } virtual void draw() = 0; virtual void rotate(int angle) = 0; / / ... }; The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.6.2 Class Hierarchies 39 As in the abstract type Stackin §2.5.4, the functions for which the calling interface can be defined – but where the implementation cannot be defined yet – are virtual. In particular, the functions draw() and rotate() can be defined only for specific shapes, so they are declared virtual. Given this definition, we can write general functions manipulating vectors of pointers to shapes: void rotate_all(vector& v, int angle) / / rotate v’s elements angle degrees { for(int i= 0; irotate(angle) ; } To define a particular shape, we must say that it is a shape and specify its particular properties (including the virtual functions): class Circle: public Shape{ int radius; public: void draw() { /* ... */ } void rotate(int) {} / / yes, the null function }; In C++, class Circleis said to be derived from class Shape, and class Shapeis said to be a base of class Circle. An alternative terminology calls Circleand Shapesubclass and superclass, respectively. The derived class is said to inherit members from its base class, so the use of base and derived classes is commonly referred to as inheritance. The programming paradigm is: Decide which classes you want; provide a full set of operations for each class; make commonality explicit by using inheritance. Where there is no such commonality, data abstraction suffices. The amount of commonality between types that can be exploited by using inheritance and virtual functions is the litmus test of the applicability of object-oriented programming to a problem. In some areas, such as interactive graphics, there is clearly enormous scope for object-oriented programming. In other areas, such as classical arithmetic types and computations based on them, there appears to be hardly any scope for more than data abstraction, and the facilities needed for the support of object-oriented programming seem unnecessary. Finding commonality among types in a system is not a trivial process. The amount of commonality to be exploited is affected by the way the system is designed. When a system is designed – and even when the requirements for the system are written – commonality must be actively sought. Classes can be designed specifically as building blocks for other types, and existing classes can be examined to see if they exhibit similarities that can be exploited in a common base class. For attempts to explain what object-oriented programming is without recourse to specific programming language constructs, see [Kerr,1987] and [Booch,1994] in §23.6. Class hierarchies and abstract classes (§2.5.4) complement each other instead of being mutually exclusive (§12.5). In general, the paradigms listed here tend to be complementary and often The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 40 A Tour of C++ Chapter 2 mutually supportive. For example, classes and modules contain functions, while modules contain classes and functions. The experienced designer applies a variety of paradigms as need dictates. 2.7 Generic Programming [tour.generic] Someone who wants a stack is unlikely always to want a stack of characters. A stack is a general concept, independent of the notion of a character. Consequently, it ought to be represented independently. More generally, if an algorithm can be expressed independently of representation details and if it can be done so affordably and without logical contortions, it ought to be done so. The programming paradigm is: Decide which algorithms you want; parameterize them so that they work for a variety of suitable types and data structures. 2.7.1 Containers [tour.containers] We can generalize a stack-of-characters type to a stack-of-anything type by making it a template and replacing the specific type charwith a template parameter. For example: template class Stack{ T* v; int max_size; int top; public: class Underflow{ }; class Overflow{ }; Stack(int s) ; / / constructor ~Stack() ; / / destructor void push(T) ; T pop() ; }; The template prefix makes Ta parameter of the declaration it prefixes. The member functions might be defined similarly: template void Stack: :push(T c) { if(top== max_size) throw Overflow() ; v[top] = c; top= top+ 1; } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.7.1 Containers 41 template T Stack: :pop() { if(top== 0) throw Underflow() ; top= top- 1; return v[top] ; } Given these definitions, we can use stacks like this: Stack sc; / / stack of characters Stack scplx; / / stack of complex numbers Stack< list > sli; / / stack of list of integers void f() { sc.push(´c´) ; if(sc.pop() != ´c´) throw Bad_pop() ; scplx.push(complex(1,2)) ; if(scplx.pop() != complex(1,2)) throw Bad_pop() ; } Similarly, we can define lists, vectors, maps (that is, associative arrays), etc., as templates. A class holding a collection of elements of some type is commonly called a container class, or simply a container. Templates are a compile-time mechanism so that their use incurs no run-time overhead compared to ‘‘hand-written code.’’ 2.7.2 Generic Algorithms [tour.algorithms] The C++ standard library provides a variety of containers, and users can write their own (Chapter 3, Chapter 17, Chapter 18). Thus, we find that we can apply the generic programming paradigm once more to parameterize algorithms by containers. For example, we want to sort, copy, and search vectors, lists, and arrays without having to write sort(), copy(), and search() functions for each container. We also don’t want to convert to a specific data structure accepted by a single sort function. Therefore, we must find a generalized way of defining our containers that allows us to manipulate one without knowing exactly which kind of container it is. One approach, the approach taken for the containers and non-numerical algorithms in the C++ standard library (§3.8, Chapter 18) is to focus on the notion of a sequence and manipulate sequences through iterators. Here is a graphical representation of the notion of a sequence: begin end ... . . . . .. . . .. . . . . . . . elements: A sequence has a beginning and an end. An iterator refers to an element, and provides an operation that makes the iterator refer to the next element of the sequence. The end of a sequence is an The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 42 A Tour of C++ Chapter 2 iterator that refers one beyond the last element of the sequence. The physical representation of ‘‘the end’’ may be a sentinel element, but it doesn’t have to be. In fact, the point is that this notion of sequences covers a wide variety of representations, including lists and arrays. We need some standard notation for operations such as ‘‘access an element through an iterator’’ and ‘‘make the iterator refer to the next element.’’ The obvious choices (once you get the idea) are to use the dereference operator * to mean ‘‘access an element through an iterator’’ and the increment operator ++ to mean ‘‘make the iterator refer to the next element.’’ Given that, we can write code like this: template void copy(In from, In too_far, Out to) { while(from!= too_far) { *to= *from; / / copy element pointed to ++to; / / next input ++from; / / next output } } This copies any container for which we can define iterators with the right syntax and semantics. C++’s built-in, low-level array and pointer types have the right operations for that, so we can write char vc1[200] ; / / array of 200 characters char vc2[500] ; / / array of 500 characters void f() { copy(&vc1[0] ,&vc1[200] ,&vc2[0]) ; } This copies vc1from its first element until its last into vc2starting at vc2’s first element. All standard library containers (§16.3, Chapter 17) support this notion of iterators and sequences. Two template parameters Inand Outare used to indicate the types of the source and the target instead of a single argument. This was done because we often want to copy from one kind of container into another. For example: complex ac[200] ; void g(vector& vc, list& lc) { copy(&ac[0] ,&ac[200] ,lc.begin()) ; copy(lc.begin() ,lc.end() ,vc.begin()) ; } This copies the array to the listand the listto the vector. For a standard container, begin() is an iterator pointing to the first element. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 2.8 Postscript 43 2.8 Postscript [tour.post] No programming language is perfect. Fortunately, a programming language does not have to be perfect to be a good tool for building great systems. In fact, a general-purpose programming language cannot be perfect for all of the many tasks to which it is put. What is perfect for one task is often seriously flawed for another because perfection in one area implies specialization. Thus, C++ was designed to be a good tool for building a wide variety of systems and to allow a wide variety of ideas to be expressed directly. Not everything can be expressed directly using the built-in features of a language. In fact, that isn’t even the ideal. Language features exist to support a variety of programming styles and techniques. Consequently, the task of learning a language should focus on mastering the native and natural styles for that language – not on the understanding of every little detail of all the language features. In practical programming, there is little advantage in knowing the most obscure language features or for using the largest number of features. A single language feature in isolation is of little interest. Only in the context provided by techniques and by other features does the feature acquire meaning and interest. Thus, when reading the following chapters, please remember that the real purpose of examining the details of C++ is to be able to use them in concert to support good programming style in the context of sound designs. 2.9 Advice [tour.advice] [1] Don’t panic! All will become clear in time; §2.1. [2] You don’t have to know every detail of C++ to write good programs; §1.7. [3] Focus on programming techniques, not on language features; §2.1. . The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 44 A Tour of C++ Chapter 2 The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ 3 _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ A Tour of the Standard Library Why waste time learning when ignorance is instantaneous? – Hobbes Standard libraries — output — strings — input — vectors — range checking — lists — maps — container overview — algorithms — iterators — I/O iterators — traversals and predicates — algorithms using member functions — algorithm overview — complex numbers — vector arithmetic— standard library overview — advice. 3.1 Introduction [tour2.lib] No significant program is written in just a bare programming language. First, a set of supporting libraries are developed. These then form the basis for further work. Continuing Chapter 2, this chapter gives a quick tour of key library facilities to give you an idea what can be done using C++ and its standard library. Useful library types, such as string, vector, list, and map, are presented as well as the most common ways of using them. Doing this allows me to give better examples and to set better exercises in the following chapters. As in Chapter 2, you are strongly encouraged not to be distracted or discouraged by an incomplete understanding of details. The purpose of this chapter is to give you a taste of what is to come and to convey an understanding of the simplest uses of the most useful library facilities. A more detailed introduction to the standard library is given in §16.1.2. The standard library facilities described in this book are part of every complete C++ implementation. In addition to the standard C++ library, most implementations offer ‘‘graphical user interface’’ systems, often referred to as GUIs or window systems, for interaction between a user and a program. Similarly, most application development environments provide ‘‘foundation libraries’’ that support corporate or industrial ‘‘standard’’ development and/or execution environments. I do not describe such systems and libraries. The intent is to provide a self-contained description of C++ The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 46 A Tour of the Standard Library Chapter 3 as defined by the standard and to keep the examples portable, except where specifically noted. Naturally, a programmer is encouraged to explore the more extensive facilities available on most systems, but that is left to exercises. 3.2 Hello, world! [tour2.hello] The minimal C++ program is int main() { } It defines a function called main, which takes no arguments and does nothing. Every C++ program must have a function named main(). The program starts by executing that function. The intvalue returned by main(), if any, is the program’s return value to ‘‘the system.’’ If no value is returned, the system will receive a value indicating successful completion. A nonzero value from main() indicates failure. Typically, a program produces some output. Here is a program that writes out Hello, world!: #include int main() { std: :cout<< "Hello, world!\n"; } The line #include instructs the compiler to include the declarations of the standard stream I/O facilities as found in iostream. Without these declarations, the expression std: :cout<< "Hello, world!\n" would make no sense. The operator << (‘‘put to’’) writes its second argument onto its first. In this case, the string literal "Hello, world!\n" is written onto the standard output stream std: :cout. A string literal is a sequence of characters surrounded by double quotes. In a string literal, the backslash character \followed by another character denotes a single special character. In this case, \nis the newline character, so that the characters written are Hello, world! followed by a newline. 3.3 The Standard Library Namespace [tour2.name] The standard library is defined in a namespace (§2.4, §8.2) called std. That is why I wrote std: :coutrather than plain cout. I was being explicit about using the standard cout, rather than some other cout. Every standard library facility is provided through some standard header similar to . For example: #include #include This makes the standard stringand listavailable. To use them, the std: : prefix can be used: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.3 The Standard Library Namespace 47 std: :string s= "Four legs Good; two legs Baaad!"; std: :list slogans; For simplicity, I will rarely use the std: : prefix explicitly in examples. Neither will I always #includethe necessary headers explicitly. To compile and run the program fragments here, you must #includethe appropriate headers (as listed in §3.7.5, §3.8.6, and Chapter 16). In addition, you must either use the std: : prefix or make every name from stdglobal (§8.2.3). For example: #include / / make the standard string facilities accessible using namespace std; / / make std names available without std:: prefix string s= "Ignorance is bliss!"; / / ok: string is std::string It is generally in poor taste to dump every name from a namespace into the global namespace. However, to keep short the program fragments used to illustrate language and library features, I omit repetitive #includes and std: : qualifications. In this book, I use the standard library almost exclusively, so if a name from the standard library is used, it either is a use of what the standard offers or part of an explanation of how the standard facility might be defined. 3.4 Output [tour2.ostream] The iostream library defines output for every built-in type. Further, it is easy to define output of a user-defined type. By default, values output to coutare converted to a sequence of characters. For example, void f() { cout<< 10; } will place the character 1followed by the character 0on the standard output stream. So will void g() { int i= 10; cout<< i; } Output of different types can be combined in the obvious way: void h(int i) { cout<< "the value of i is"; cout<< i; cout<< ´\n´; } If ihas the value 10, the output will be the value of i is 10 The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 48 A Tour of the Standard Library Chapter 3 A character constant is a character enclosed in single quotes. Note that a character constant is output as a character rather than as a numerical value. For example, void k() { cout<< ´a´; cout<< ´b´; cout<< ´c´; } will output abc. People soon tire of repeating the name of the output stream when outputting several related items. Fortunately, the result of an output expression can itself be used for further output. For example: void h2(int i) { cout<< "the value of i is" << i<< ´\n´; } This is equivalent to h(). Streams are explained in more detail in Chapter 21. 3.5 Strings [tour2.string] The standard library provides a stringtype to complement the string literals used earlier. The stringtype provides a variety of useful string operations, such as concatenation. For example: string s1= "Hello"; string s2= "world"; void m1() { string s3= s1+ ", " + s2+ "!\n"; cout<< s3; } Here, s3is initialized to the character sequence Hello, world! followed by a newline. Addition of strings means concatenation. You can add strings, string literals, and characters to a string. In many applications, the most common form of concatenation is adding something to the end of a string. This is directly supported by the += operation. For example: void m2(string& s1, string& s2) { s1= s1+ ´\n´; / / append newline s2+= ´\n´; / / append newline } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.5 Strings 49 The two ways of adding to the end of a string are semantically equivalent, but I prefer the latter because it is more concise and likely to be more efficiently implemented. Naturally, strings can be compared against each other and against string literals. For example: string incantation; void respond(const string& answer) { if(answer== incantation) { / / perform magic } else if(answer== "yes") { / / ... } / / ... } The standard library string class is described in Chapter 20. Among other useful features, it provides the ability to manipulate substrings. For example: string name= "Niels Stroustrup"; void m3() { string s= name.substr(6,10) ; / / s = "Stroustrup" name.replace(0,5,"Nicholas") ; / / name becomes "Nicholas Stroustrup" } The substr() operation returns a string that is a copy of the substring indicated by its arguments. The first argument is an index into the string (a position), and the second argument is the length of the desired substring. Since indexing starts from 0, sgets the value Stroustrup. The replace() operation replaces a substring with a value. In this case, the substring starting at 0with length 5is Niels; it is replaced by Nicholas. Thus, the final value of nameis Nicholas Stroustrup. Note that the replacement string need not be the same size as the substring that it is replacing. 3.5.1 C-Style Strings [tour2.cstring] A C-style string is a zero-terminated array of characters (§5.2.2). As shown, we can easily enter a C-style string into a string. To call functions that take C-style strings, we need to be able to extract the value of a stringin the form of a C-style string. The c_str() function does that (§20.4.1). For example, we can print the nameusing the C output function printf() (§21.8) like this: void f() { printf("name: %s\n",name.c_str()) ; } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 50 A Tour of the Standard Library Chapter 3 3.6 Input [tour2.istream] The standard library offers istreams for input. Like ostreams, istreams deal with character string representations of built-in types and can easily be extended to cope with user-defined types. The operator >> (‘‘get from’’) is used as an input operator; cinis the standard input stream. The type of the right-hand operand of >> determines what input is accepted and what is the target of the input operation. For example, void f() { int i; cin>> i; / / read an integer into i double d; cin>> d; / / read a double-precision, floating-point number into d } reads a number, such as 1234, from the standard input into the integer variable iand a floatingpoint number, such as 12.34e5, into the double-precision, floating-point variable d. Here is an example that performs inch-to-centimeter and centimeter-to-inch conversions. You input a number followed by a character indicating the unit: centimeters or inches. The program then outputs the corresponding value in the other unit: int main() { const float factor= 2.54; / / 1 inch equals 2.54 cm float x, in, cm; char ch= 0; cout<< "enter length: "; cin>> x; / / read a floating-point number cin>> ch; / / read a suffix switch(ch) { case´i´: / / inch in= x; cm= x*factor; break; case´c´: / / cm in= x/factor; cm= x; break; default: in= cm= 0; break; } cout<< in<< " in= " << cm<< " cm\n"; } The switch-statement tests a value against a set of constants. The break-statements are used to exit The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.6 Input 51 the switch-statement. The case constants must be distinct. If the value tested does not match any of them, the defaultis chosen. The programmer need not provide a default. Often, we want to read a sequence of characters. A convenient way of doing that is to read into a string. For example: int main() { string str; cout<< "Please enter your name\n"; cin>> str; cout<< "Hello, " << str<< "!\n"; } If you type in Eric the response is Hello, Eric! By default, a whitespace character (§5.2.2) such as a space terminates the read, so if you enter Eric Bloodaxe pretending to be the ill-fated king of York, the response is still Hello, Eric! You can read a whole line using the getline() function. For example: int main() { string str; cout<< "Please enter your name\n"; getline(cin,str) ; cout<< "Hello, " << str<< "!\n"; } With this program, the input Eric Bloodaxe yields the desired output: Hello, Eric Bloodaxe! The standard strings have the nice property of expanding to hold what you put in them, so if you enter a couple of megabytes of semicolons, the program will echo pages of semicolons back at you – unless your machine or operating system runs out of some critical resource first. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 52 A Tour of the Standard Library Chapter 3 3.7 Containers [tour2.stl] Much computing involves creating collections of various forms of objects and then manipulating such collections. Reading characters into a string and printing out the string is a simple example. A class with the main purpose of holding objects is commonly called a container. Providing suitable containers for a given task and supporting them with useful fundamental operations are important steps in the construction of any program. To illustrate the standard library’s most useful containers, consider a simple program for keeping names and telephone numbers. This is the kind of program for which different approaches appear ‘‘simple and obvious’’ to people of different backgrounds. 3.7.1 Vector [tour2.vector] For many C programmers, a built-in array of (name,number) pairs would seem to be a suitable starting point: struct Entry{ string name; int number; }; Entry phone_book[1000] ; void print_entry(int i) / / simple use { cout<< phone_book[i].name<< ´ ´ << phone_book[i].number<< ´\n´; } However, a built-in array has a fixed size. If we choose a large size, we waste space; if we choose a smaller size, the array will overflow. In either case, we will have to write low-level memorymanagement code. The standard library provides a vector(§16.3) that takes care of that: vector phone_book(1000) ; void print_entry(int i) / / simple use, exactly as for array { cout<< phone_book[i].name<< ´ ´ << phone_book[i].number<< ´\n´; } void add_entries(int n) / / increase size by n { phone_book.resize(phone_book.size()+n) ; } The vectormember function size() gives the number of elements. Note the use of parentheses in the definition of phone_book. We made a single object of type vector and supplied its initial size as an initializer. This is very different from declaring a built-in array: vector book(1000) ; / / vector of 1000 elements vector books[1000] ; / / 1000 empty vectors The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.7.1 Vector 53 Should you make the mistake of using [] where you meant () when declaring a vector, your compiler will almost certainly catch the mistake and issue an error message when you try to use the vector. A vectoris a single object that can be assigned. For example: void f(vector& v) { vector v2= phone_book; v= v2; / / ... } Assigning a vectorinvolves copying its elements. Thus, after the initialization and assignment in f(), vand v2each holds a separate copy of every Entryin the phone book. When a vectorholds many elements, such innocent-looking assignments and initializations can be prohibitively expensive. Where copying is undesirable, references or pointers should be used. 3.7.2 Range Checking [tour2.range] The standard library vectordoes not provide range checking by default (§16.3.3). For example: void f() { int i= phone_book[1001].number; / / 1001 is out of range / / ... } The initialization is likely to place some random value in irather than giving an error. This is undesirable, so I will use a simple range-checking adaptation of vector, called Vec, in the following chapters. A Vecis like a vector, except that it throws an exception of type out_of_rangeif a subscript is out of range. Techniques for implementing types such as Vecand for using exceptions effectively are discussed in §11.12, §8.3, and Chapter 14. However, the definition here is sufficient for the examples in this book: template class Vec: public vector { public: Vec() : vector() { } Vec(int s) : vector(s) { } T& operator[](int i) { return at(i) ; } / / range-checked const T& operator[](int i) const{ return at(i) ; } / / range-checked }; The at() operation is a vectorsubscript operation that throws an exception of type out_of_range if its argument is out of the vector’s range (§16.3.3). Returning to the problem of keeping names and telephone numbers, we can now use a Vecto ensure that out-of-range accesses are caught. For example: Vec phone_book(1000) ; The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 54 A Tour of the Standard Library Chapter 3 void print_entry(int i) / / simple use, exactly as for vector { cout<< phone_book[i].name<< ´ ´ << phone_book[i].number<< ´\n´; } An out-of-range access will throw an exception that the user can catch. For example: void f() { try{ for(int i= 0; i<10000; i++) print_entry(i) ; } catch(out_of_range) { cout<< "range error\n"; } } The exception will be thrown, and then caught, when phone_book[i] is tried with i==1000. If the user doesn’t catch this kind of exception, the program will terminate in a well-defined manner rather than proceeding or failing in an undefined manner. One way to minimize surprises from exceptions is to use a main() with a try-block as its body: int main() try{ / / your code } catch(out_of_range) { cerr<< "range error\n"; } catch(...) { cerr<< "unknown exception thrown\n"; } This provides default exception handlers so that if we fail to catch some exception, an error message is printed on the standard error-diagnostic output stream cerr(§21.2.1). 3.7.3 List [tour2.list] Insertion and deletion of phone book entries could be common. Therefore, a list could be more appropriate than a vector for representing a simple phone book. For example: list phone_book; When we use a list, we tend not to access elements using subscripting the way we commonly do for vectors. Instead, we might search the list looking for an element with a given value. To do this, we take advantage of the fact that a listis a sequence as described in §3.8: void print_entry(const string& s) { typedef list: :const_iterator LI; The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.7.3 List 55 for(LI i= phone_book.begin() ; i!= phone_book.end() ; ++i) { Entry& e= *i; / / reference used as shorthand if(s== e.name) cout<< e.name<< ´ ´ << e.number<< ´\n´; } } The search for sstarts at the beginning of the list and proceeds until either sis found or the end is reached. Every standard library container provides the functions begin() and end(), which return an iterator to the first and to one-past-the-last element, respectively (§16.3.2). Given an iterator i, the next element is ++i. Given an iterator i, the element it refers to is *i. A user need not know the exact type of the iterator for a standard container. That iterator type is part of the definition of the container and can be referred to by name. When we don’t need to modify an element of the container, const_iteratoris the type we want. Otherwise, we use the plain iteratortype (§16.3.1). Adding elements to a listis easy: void add_entry(Entry& e, list: :iterator i) { phone_book.push_front(e) ; / / add at beginning phone_book.push_back(e) ; / / add at end phone_book.insert(i,e) ; / / add before the element ‘i’ refers to } 3.7.4 Map [tour2.map] Writing code to look up a name in a list of (name,number) pairs is really quite tedious. In addition, a linear search is quite inefficient for all but the shortest lists. Other data structures directly support insertion, deletion, and searching based on values. In particular, the standard library provides the maptype (§17.4.1). A mapis a container of pairs of values. For example: map phone_book; In other contexts, a mapis known as an associative array or a dictionary. When indexed by a value of its first type (called the key) a mapreturns the corresponding value of the second type (called the value or the mapped type). For example: void print_entry(const string& s) { if(int i= phone_book[s]) cout<< s<< ´ ´ << i<< ´\n´; } If no match was found for the key s, a default value is returned from the phone_book. The default value for an integer type in a mapis 0. Here, I assume that 0isn’t a valid telephone number. 3.7.5 Standard Containers [tour2.stdcontainer] A map, a list, and a vectorcan each be used to represent a phone book. However, each has strengths and weaknesses. For example, subscripting a vectoris cheap and easy. On the other hand, inserting an element between two elements tends to be expensive. A listhas exactly the The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 56 A Tour of the Standard Library Chapter 3 opposite properties. A mapresembles a listof (key,value) pairs except that it is optimized for finding values based on keys. The standard library provides some of the most general and useful container types to allow the programmer to select a container that best serves the needs of an application: _ ________________________________________________________________ _ ________________________________________________________________ Standard Container Summary _ ________________________________________________________________ vectorA variable-sized vector (§16.3) listA doubly-linked list (§17.2.2) queueA queue (§17.3.2) stackA stack (§17.3.1) dequeA double-ended queue (§17.2.3) priority_queueA queue sorted by value (§17.3.3) setA set (§17.4.3) multisetA set in which a value can occur many times (§17.4.4) mapAn associative array (§17.4.1) _ ________________________________________________________________ multimapA map in which a key can occur many times (§17.4.2)                             The standard containers are presented in §16.2, §16.3, and Chapter 17. The containers are defined in namespace stdand presented in headers , , , etc. (§16.2). The standard containers and their basic operations are designed to be similar from a notational point of view. Furthermore, the meanings of the operations are equivalent for the various containers. In general, basic operations apply to every kind of container. For example, push_back() can be used (reasonably efficiently) to add elements to the end of a vectoras well as for a list, and every container has a size() member function that returns its number of elements. This notational and semantic uniformity enables programmers to provide new container types that can be used in a very similar manner to the standard ones. The range-checked vector, Vec (§3.7.2), is an example of that. Chapter 17 demonstrates how a hash_mapcan be added to the framework. The uniformity of container interfaces also allows us to specify algorithms independently of individual container types. 3.8 Algorithms [tour2.algorithms] A data structure, such as a list or a vector, is not very useful on its own. To use one, we need operations for basic access such as adding and removing elements. Furthermore, we rarely just store objects in a container. We sort them, print them, extract subsets, remove elements, search for objects, etc. Consequently, the standard library provides the most common algorithms for containers in addition to providing the most common container types. For example, the following sorts a vectorand places a copy of each unique vectorelement on a list: void f(vector& ve, list& le) { sort(ve.begin() ,ve.end()) ; unique_copy(ve.begin() ,ve.end() ,le.begin()) ; } The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.8 Algorithms 57 The standard algorithms are described in Chapter 18. They are expressed in terms of sequences of elements (§2.7.2). A sequence is represented by a pair of iterators specifying the first element and the one-beyond-the-last element. In the example, sort() sorts the sequence from ve.begin() to ve.end() – which just happens to be all the elements of a vector. For writing, you need only to specify the first element to be written. If more than one element is written, the elements following that initial element will be overwritten. If we wanted to add the new elements to the end of a container, we could have written: void f(vector& ve, list& le) { sort(ve.begin() ,ve.end()) ; unique_copy(ve.begin() ,ve.end() ,back_inserter(le)) ; / / append to le } A back_inserter() adds elements at the end of a container, extending the container to make room for them (§19.2.4). C programmers will appreciate that the standard containers plus back_inserter()s eliminate the need to use error-prone, explicit C-style memory management using realloc() (§16.3.5). Forgetting to use a back_inserter() when appending can lead to errors. For example: void f(list& ve, vector& le) { copy(ve.begin() ,ve.end() ,le) ; / / error: le not an iterator copy(ve.begin() ,ve.end() ,le.end()) ; / / bad: writes beyond the end copy(ve.begin() ,ve.end() ,le.begin()) ; / / overwrite elements } 3.8.1 Use of Iterators [tour2.iteruse] When you first encounter a container, a few iterators referring to useful elements can be obtained; begin() and end() are the best examples of this. In addition, many algorithms return iterators. For example, the standard algorithm findlooks for a value in a sequence and returns an iterator to the element found. Using find, we can write a function that counts the number of occurrences of a character in a string: int count(const string& s, char c) { string: :const_iterator i= find(s.begin() ,s.end() ,c) ; int n= 0; while(i!= s.end()) { ++n; i= find(i+1,s.end() ,c) ; } return n; } The findalgorithm returns an iterator to the first occurrence of a value in a sequence or the onepast-the-end iterator. Consider what happens for a simple call of count: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 58 A Tour of the Standard Library Chapter 3 void f() { string m= "Mary had a little lamb"; int a_count= count(m,´a´) ; } The first call to find() finds the ´a´ in Mary. Thus, the iterator points to that character and not to s.end(), so we enter the loop. In the loop, we start the search at i+1; that is, we start one past where we found the ´a´. We then loop finding the other three ´a´s. That done, find() reaches the end and returns s.end() so that the condition i!=s.end() fails and we exit the loop. That call of count() could be graphically represented like this: M a r y h a d a l i t t l e l a m b . . . . .. . . .. . . . . . . . The arrows indicate the initial, intermediate, and final values of the iterator i. Naturally, the findalgorithm will work equivalently on every standard container. Consequently, we could generalize the count() function in the same way: template int count(const C& v, T val) { typename C: :const_iterator i= find(v.begin() ,v.end() ,val) ; / / "typename;" see §C.13.5 int n= 0; while(i!= v.end()) { ++n; ++i; / / skip past the element we just found i= find(i,v.end() ,val) ; } return n; } This works, so we can say: void f(list& lc, vector& vc, string s) { int i1= count(lc,complex(1,3)) ; int i2= count(vc,"Chrysippus") ; int i3= count(s,´x´) ; } However, we don’t have to define a counttemplate. Counting occurrences of an element is so generally useful that the standard library provides that algorithm. To be fully general, the standard library counttakes a sequence as its argument, rather than a container, so we would say: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.8.1 Use of Iterators 59 void f(list& lc, vector& vs, string s) { int i1= count(lc.begin() ,lc.end() ,complex(1,3)) ; int i2= count(vs.begin() ,vs.end() ,"Diogenes") ; int i3= count(s.begin() ,s.end() ,´x´) ; } The use of a sequence allows us to use countfor a built-in array and also to count parts of a container. For example: void g(char cs[] , int sz) { int i1= count(&cs[0] ,&cs[sz] ,´z´) ; / / ’z’s in array int i2= count(&cs[0] ,&cs[sz/2] ,´z´) ; / / ’z’s in first half of array } 3.8.2 Iterator Types [tour2.iter] What are iterators really? Any particular iterator is an object of some type. There are, however, many different iterator types because an iterator needs to hold the information necessary for doing its job for a particular container type. These iterator types can be as different as the containers and the specialized needs they serve. For example, a vector’s iterator is most likely an ordinary pointer because a pointer is quite a reasonable way of referring to an element of a vector: vector: P i e t H e i n iterator: p Alternatively, a vectoriterator could be implemented as a pointer to the vectorplus an index: vector: P i e t H e i n iterator: (start == p, position == 3) . . . . . . . . . . . . . Using such an iterator would allow range checking (§19.3). A list iterator must be something more complicated than a simple pointer to an element because an element of a list in general does not know where the next element of that list is. Thus, a list iterator might be a pointer to a link: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 60 A Tour of the Standard Library Chapter 3 list: link link link link ... iterator: p elements: P i e t What is common for all iterators is their semantics and the naming of their operations. For example, applying ++ to any iterator yields an iterator that refers to the next element. Similarly, * yields the element to which the iterator refers. In fact, any object that obeys a few simple rules like these is an iterator (§19.2.1). Furthermore, users rarely need to know the type of a specific iterator; each container ‘‘knows’’ its iterator types and makes them available under the conventional names iteratorand const_iterator. For example, list: :iteratoris the general iterator type for list. I rarely have to worry about the details of how that type is defined. 3.8.3 Iterators and I/O [tour2.ioiterators] Iterators are a general and useful concept for dealing with sequences of elements in containers. However, containers are not the only place where we find sequences of elements. For example, an input stream produces a sequence of values and we write a sequence of values to an output stream. Consequently, the notion of iterators can be usefully applied to input and output. To make an ostream_iterator, we need to specify which stream will be used and the type of objects written to it. For example, we can define an iterator that refers to the standard output stream, cout: ostream_iterator oo(cout) ; The effect of assigning to *oois to write the assigned value to cout. For example: int main() { *oo= "Hello, "; / / meaning cout << "Hello, " ++oo; *oo= "world!\n"; / / meaning cout << "world!\n" } This is yet another way of writing the canonical message to standard output. The ++oois done to mimic writing into an array through a pointer. This way wouldn’t be my first choice for that simple task, but the utility of treating output as a write-only container will soon be obvious – if it isn’t already. Similarly, an istream_iteratoris something that allows us to treat an input stream as a readonly container. Again, we must specify the stream to be used and the type of values expected: istream_iterator ii(cin) ; Because input iterators invariably appear in pairs representing a sequence, we must provide an The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.8.3 Iterators and I/O 61 istream_iteratorto indicate the end of input. This is the default istream_iterator: istream_iterator eos; We could now read Hello, world! from input and write it out again like this: int main() { string s1= *ii; ++ii; string s2= *ii; cout<< s1<< ´ ´ << s2<< ´\n´; } Actually, istream_iterators and ostream_iterators are not meant to be used directly. Instead, they are typically provided as arguments to algorithms. For example, we can write a simple program to read a file, sort the words read, eliminate duplicates, and write the result to another file: int main() { string from, to; cin>> from>> to; / / get source and target file names ifstream is(from.c_str()) ; / / input stream (c_str(); see §3.5) istream_iterator ii(is) ; / / input iterator for stream istream_iterator eos; / / input sentinel vector b(ii,eos) ; / / b is a vector initialized from input sort(b.begin() ,b.end()) ; / / sort the buffer ofstream os(to.c_str()) ; / / output stream ostream_iterator oo(os,"\n") ; / / output iterator for stream unique_copy(b.begin() ,b.end() ,oo) ; / / copy buffer to output, / / discard replicated values return!is.eof() && !os; / / return error state (§3.2, §21.3.3) } An ifstreamis an istreamthat can be attached to a file, and an ofstreamis an ostreamthat can be attached to a file. The ostream_iterator’s second argument is used to delimit output values. 3.8.4 Traversals and Predicates [tour2.traverse] Iterators allow us to write loops to iterate through a sequence. However, writing loops can be tedious, so the standard library provides ways for a function to be called for each element of a sequence. Consider writing a program that reads words from input and records the frequency of their occurrence. The obvious representation of the strings and their associated frequencies is a map: map histogram; The obvious action to be taken for each string to record its frequency is: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 62 A Tour of the Standard Library Chapter 3 void record(const string& s) { histogram[s]++; / / record frequency of ‘‘s’’ } Once the input has been read, we would like to output the data we have gathered. The mapconsists of a sequence of (string,int) pairs. Consequently, we would like to call void print(const pair& r) { cout<< r.first<< ´ ´ << r.second<< ´\n´; } for each element in the map (the first element of a pairis called first, and the second element is called second). The first element of the pairis a const stringrather than a plain stringbecause all mapkeys are constants. Thus, the main program becomes: int main() { istream_iterator ii(cin) ; istream_iterator eos; for_each(ii,eos,record) ; for_each(histogram.begin() ,histogram.end() ,print) ; } Note that we don’t need to sort the mapto get the output in order. A mapkeeps its elements ordered so that an iteration traverses the mapin (increasing) order. Many programming tasks involve looking for something in a container rather than simply doing something to every element. For example, the findalgorithm (§18.5.2) provides a convenient way of looking for a specific value. A more general variant of this idea looks for an element that fulfills a specific requirement. For example, we might want to search a mapfor the first value larger than 42. A mapis a sequence of (key,value) pairs, so we search that list for a pair where the intis greater than 42: bool gt_42(const pair& r) { return r.second>42; } void f(map& m) { typedef map: :const_iterator MI; MI i= find_if(m.begin() ,m.end() ,gt_42) ; / / ... } Alternatively, we could count the number of words with a frequency higher than 42: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.8.4 Traversals and Predicates 63 void g(const map& m) { int c42= count_if(m.begin() ,m.end() ,gt_42) ; / / ... } A function, such as gt_42(), that is used to control the algorithm is called a predicate. A predicate is called for each element and returns a Boolean value, which the algorithm uses to perform its intended action. For example, find_if() searches until its predicate returns trueto indicate that an element of interest has been found. Similarly, count_if() counts the number of times its predicate is true. The standard library provides a few useful predicates and some templates that are useful for creating more (§18.4.2). 3.8.5 Algorithms Using Member Functions [tour2.memp] Many algorithms apply a function to elements of a sequence. For example, in §3.8.4 for_each(ii,eos,record) ; calls record() to read strings from input. Often, we deal with containers of pointers and we really would like to call a member function of the object pointed to, rather than a global function on the pointer. For example, we might want to call the member function Shape: :draw() for each element of a list. To handle this specific example, we simply write a nonmember function that invokes the member function. For example: void draw(Shape* p) { p->draw() ; } void f(list& sh) { for_each(sh.begin() ,sh.end() ,draw) ; } By generalizing this technique, we can write the example like this: void g(list& sh) { for_each(sh.begin() ,sh.end() ,mem_fun(&Shape: :draw)) ; } The standard library mem_fun() template (§18.4.4.2) takes a pointer to a member function (§15.5) as its argument and produces something that can be called for a pointer to the member’s class. The result of mem_fun(&Shape: :draw) takes a Shape* argument and returns whatever Shape: :draw() returns. The mem_fun() mechanism is important because it allows the standard algorithms to be used for containers of polymorphic objects. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 64 A Tour of the Standard Library Chapter 3 3.8.6 Standard Library Algorithms [tour2.algolist] What is an algorithm? A general definition of an algorithm is ‘‘a finite set of rules which gives a sequence of operations for solving a specific set of problems [and] has five important features: Finiteness ... Definiteness ... Input ... Output ... Effectiveness’’ [Knuth,1968,§1.1]. In the context of the C++ standard library, an algorithm is a set of templates operating on sequences of elements. The standard library provides dozens of algorithms. The algorithms are defined in namespace stdand presented in the header. Here are a few I have found particularly useful: _____________________________________________________________________ _____________________________________________________________________ Selected Standard Algorithms _____________________________________________________________________ for_each()Invoke function for each element (§18.5.1) find()Find first occurrence of arguments (§18.5.2) find_if()Find first match of predicate (§18.5.2) count()Count occurrences of element (§18.5.3) count_if()Count matches of predicate (§18.5.3) replace()Replace element with new value (§18.6.4) replace_if()Replace element that matches predicate with new value (§18.6.4) copy()Copy elements (§18.6.1) unique_copy()Copy elements that are not duplicates (§18.6.1) sort()Sort elements (§18.7.1) equal_range()Find all elements with equivalent values (§18.7.2) _____________________________________________________________________ merge()Merge sorted sequences (§18.7.3)                                 These algorithms, and many more (see Chapter 18), can be applied to elements of containers, strings, and built-in arrays. 3.9 Math [tour2.math] Like C, C++ wasn’t designed primarily with numerical computation in mind. However, a lot of numerical work is done in C++, and the standard library reflects that. 3.9.1 Complex Numbers [tour2.complex] The standard library supports a family of complex number types along the lines of the complex class described in §2.5.2. To support complex numbers where the scalars are single-precision, floating-point numbers (floats), double precision numbers (doubles), etc., the standard library complexis a template: template class complex{ public: complex(scalar re, scalar im) ; / / ... }; The usual arithmetic operations and the most common mathematical functions are supported for complex numbers. For example: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 3.9.1 Complex Numbers 65 / / standard exponentiation function from : template complex pow(const complex&, int) ; void f(complex fl, complex db) { complex ld= fl+sqrt(db) ; db+= fl*3; fl= pow(1/fl,2) ; / / ... } For more details, see §22.5. 3.9.2 Vector Arithmetic [tour2.valarray] The vectordescribed in §3.7.1 was designed to be a general mechanism for holding values, to be flexible, and to fit into the architecture of containers, iterators, and algorithms. However, it does not support mathematical vector operations. Adding such operations to vectorwould be easy, but its generality and flexibility precludes optimizations that are often considered essential for serious numerical work. Consequently, the standard library provides a vector, called valarray, that is less general and more amenable to optimization for numerical computation: template class valarray{ / / ... T& operator[](size_t) ; / / ... }; The type size_tis the unsigned integer type that the implementation uses for array indices. The usual arithmetic operations and the most common mathematical functions are supported for valarrays. For example: / / standard absolute value function from : template valarray abs(const valarray&) ; void f(valarray& a1, valarray& a2) { valarray a= a1*3.14+a2/a1; a2+= a1*3.14; a= abs(a) ; double d= a2[7] ; / / ... } For more details, see §22.4. 3.9.3 Basic Numeric Support [tour2.basicnum] Naturally, the standard library contains the most common mathematical functions – such as log(), pow(), and cos() – for floating-point types; see §22.3. In addition, classes that describe the properties of built-in types – such as the maximum exponent of a float– are provided; see §22.2. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 66 A Tour of the Standard Library Chapter 3 3.10 Standard Library Facilities [tour2.post] The facilities provided by the standard library can be classified like this: [1] Basic run-time language support (e.g., for allocation and run-time type information); see §16.1.3. [2] The C standard library (with very minor modifications to minimize violations of the type system); see §16.1.2. [3] Strings and I/O streams (with support for international character sets and localization); see Chapter 20 and Chapter 21. [4] A framework of containers (such as vector, list, and map) and algorithms using containers (such as general traversals, sorts, and merges); see Chapter 16, Chapter 17, Chapter 18, and Chapter 19. [5] Support for numerical computation (complex numbers plus vectors with arithmetic operations, BLAS-like and generalized slices, and semantics designed to ease optimization); see Chapter 22. The main criterion for including a class in the library was that it would somehow be used by almost every C++ programmer (both novices and experts), that it could be provided in a general form that did not add significant overhead compared to a simpler version of the same facility, and that simple uses should be easy to learn. Essentially, the C++ standard library provides the most common fundamental data structures together with the fundamental algorithms used on them. Every algorithm works with every container without the use of conversions. This framework, conventionally called the STL [Stepanov,1994], is extensible in the sense that users can easily provide containers and algorithms in addition to the ones provided as part of the standard and have these work directly with the standard containers and algorithms. 3.11 Advice [tour2.advice] [1] Don’t reinvent the wheel; use libraries. [2] Don’t believe in magic; understand what your libraries do, how they do it, and at what cost they do it. [3] When you have a choice, prefer the standard library to other libraries. [4] Do not think that the standard library is ideal for everything. [5] Remember to #includethe headers for the facilities you use; §3.3. [6] Remember that standard library facilities are defined in namespace std; §3.3. [7] Use stringrather than char*; §3.5, §3.6. [8] If in doubt use a range-checked vector (such as Vec); §3.7.2. [9] Prefer vector, list, and map to T[]; §3.7.1, §3.7.3, §3.7.4. [10] When adding elements to a container, use push_back() or back_inserter(); §3.7.3, §3.8. [11] Use push_back() on a vectorrather than realloc() on an array; §3.8. [12] Catch common exceptions in main(); §3.7.2. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Part I Basic Facilities This part describes C++’s built-in types and the basic facilities for constructing programs out of them. The C subset of C++ is presented together with C++’s additional support for traditional styles of programming. It also discusses the basic facilities for composing a C++ program out of logical and physical parts. Chapters 4 Types and Declarations 5 Pointers, Arrays, and Structures 6 Expressions and Statements 7 Functions 8 Namespaces and Exceptions 9 Source Files and Programs The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 68 Basic Facilities Part I The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ 4 _ _ _______________________________________________________________________________________________________________________________ _______________________________________ ________________________________ Types and Declarations Accept nothing short of perfection! – anon Perfection is achieved only on the point of collapse. – C. N. Parkinson Types — fundamental types — Booleans — characters — character literals — integers — integer literals — floating-point types — floating-point literals — sizes — void— enumerations — declarations — names — scope — initialization — objects — typedefs — advice — exercises. 4.1 Types [dcl.type] Consider x= y+f(2) ; For this to make sense in a C++ program, the names x, y, and fmust be suitably declared. That is, the programmer must specify that entities named x, y, and fexist and that they are of types for which = (assignment), + (addition), and () (function call), respectively, are meaningful. Every name (identifier) in a C++ program has a type associated with it. This type determines what operations can be applied to the name (that is, to the entity referred to by the name) and how such operations are interpreted. For example, the declarations float x; / / x is a floating-point variable int y= 7; / / y is an integer variable with the initial value 7 float f(int) ; / / f is a function taking an argument of type int and returning a floating-point number The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 70 Types and Declarations Chapter 4 would make the example meaningful. Because yis declared to be an int, it can be assigned to, used in arithmetic expressions, etc. On the other hand, fis declared to be a function that takes an intas its argument, so it can be called given a suitable argument. This chapter presents fundamental types (§4.1.1) and declarations (§4.9). Its examples just demonstrate language features; they are not intended to do anything useful. More extensive and realistic examples are saved for later chapters after more of C++ has been described. This chapter simply provides the most basic elements from which C++ programs are constructed. You must know these elements, plus the terminology and simple syntax that goes with them, in order to complete a real project in C++ and especially to read code written by others. However, a thorough understanding of every detail mentioned in this chapter is not a requirement for understanding the following chapters. Consequently, you may prefer to skim through this chapter, observing the major concepts, and return later as the need for understanding of more details arises. 4.1.1 Fundamental Types [dcl.fundamental] C++ has a set of fundamental types corresponding to the most common basic storage units of a computer and the most common ways of using them to hold data: §4.2 A Boolean type (bool) §4.3 Character types (such as char) §4.4 Integer types (such as int) §4.5 Floating-point types (such as double) In addition, a user can define §4.8 Enumeration types for representing specific sets of values (enum) There also is §4.7 A type, void, used to signify the absence of information From these types, we can construct other types: §5.1 Pointer types (such as int*) §5.2 Array types (such as char[]) §5.5 Reference types (such as double&) §5.7 Data structures and classes (Chapter 10) The Boolean, character, and integer types are collectively called integral types. The integral and floating-point types are collectively called arithmetic types. Enumerations and classes (Chapter 10) are called user-defined types because they must be defined by users rather than being available for use without previous declaration, the way fundamental types are. In contrast, other types are called built-in types. The integral and floating-point types are provided in a variety of sizes to give the programmer a choice of the amount of storage consumed, the precision, and the range available for computations (§4.6). The assumption is that a computer provides bytes for holding characters, words for holding and computing integer values, some entity most suitable for floating-point computation, and addresses for referring to those entities. The C++ fundamental types together with pointers and arrays present these machine-level notions to the programmer in a reasonably implementationindependent manner. For most applications, one could simply use boolfor logical values, charfor characters, intfor integer values, and doublefor floating-point values. The remaining fundamental types are The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.1.1 Fundamental Types 71 variations for optimizations and special needs that are best ignored until such needs arise. They must be known, however, to read old C and C++ code. 4.2 Booleans [dcl.bool] A Boolean, bool, can have one of the two values trueor false. A Boolean is used to express the results of logical operations. For example: void f(int a, int b) { bool b1= a==b; / / = is assignment, == is equality / / ... } If aand bhave the same value, b1becomes true; otherwise, b1becomes false. A common use of boolis as the type of the result of a function that tests some condition (a predicate). For example: bool is_open(File*) ; bool greater(int a, int b) { return a>b; } By definition, truehas the value 1when converted to an integer and falsehas the value 0. Conversely, integers can be implicitly converted to boolvalues: nonzero integers convert to trueand 0 converts to false. For example: bool b= 7; / / bool(7) is true, so b becomes true int i= true; / / int(true) is 1, so i becomes 1 In arithmetic and logical expressions, bools are converted to ints; integer arithmetic and logical operations are performed on the converted values. If the result is converted back to bool, a 0is converted to falseand a nonzero value is converted to true. void g() { bool a= true; bool b= true; bool x= a+b; / / a+b is 2, so x becomes true bool y= a|b; / / ab is 1, so y becomes true } A pointer can be implicitly converted to a bool(§C.6.2.5). A nonzero pointer converts to true; zero-valued pointers convert to false. 4.3 Character Types [dcl.char] A variable of type charcan hold a character of the implementation’s character set. For example: char ch= ´a´; The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 72 Types and Declarations Chapter 4 Almost universally, a charhas 8 bits so that it can hold one of 256 different values. Typically, the character set is a variant of ISO-646, for example ASCII, thus providing the characters appearing on your keyboard. Many problems arise from the fact that this set of characters is only partially standardized (§C.3). Serious variations occur between character sets supporting different natural languages and also between different character sets supporting the same natural language in different ways. However, here we are interested only in how such differences affect the rules of C++. The larger and more interesting issue of how to program in a multi-lingual, multi-character-set environment is beyond the scope of this book, although it is alluded to in several places (§20.2, §21.7, §C.3.3). It is safe to assume that the implementation character set includes the decimal digits, the 26 alphabetic characters of English, and some of the basic punctuation characters. It is not safe to assume that there are no more than 127 characters in an 8-bit character set (e.g., some sets provide 255 characters), that there are no more alphabetic characters than English provides (most European languages provide more), that the alphabetic characters are contiguous (EBCDIC leaves a gap between ´i´ and ´j´), or that every character used to write C++ is available (e.g., some national character sets do not provide { } [ ] | \; §C.3.1). Whenever possible, we should avoid making assumptions about the representation of objects. This general rule applies even to characters. Each character constant has an integer value. For example, the value of ´b´ is 98in the ASCII character set. Here is a small program that will tell you the integer value of any character you care to input: #include int main() { char c; std: :cin>> c; std: :cout<< "the value of´" << c<< "´ is" << int(c) << ´\n´; } The notation int(c) gives the integer value for a character c. The possibility of converting a char to an integer raises the question: is a charsigned or unsigned? The 256 values represented by an 8-bit byte can be interpreted as the values 0to 255or as the values -127to 127. Unfortunately, which choice is made for a plain charis implementation-defined (§C.1, §C.3.4). C++ provides two types for which the answer is definite; signed char, which can hold at least the values -127to 127, and unsigned char, which can hold at least the values 0to 255. Fortunately, the difference matters only for values outside the 0to 127range, and the most common characters are within that range. Values outside that range stored in a plain charcan lead to subtle portability problems. See §C.3.4 if you need to use more than one type of charor if you store integers in charvariables. A type wchar_tis provided to hold characters of a larger character set such as Unicode. It is a distinct type. The size of wchar_tis implementation-defined and large enough to hold the largest character set supported by the implementation’s locale (see §21.7, §C.3.3). The strange name is a leftover from C. In C, wchar_tis a typedef(§4.9.7) rather than a built-in type. The suffix _twas added to distinguish standard typedefs. Note that the character types are integral types (§4.1.1) so that arithmetic and logical operations (§6.2) apply. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.3.1 Character Literals 73 4.3.1 Character Literals [dcl.char.lit] A character literal, often called a character constant, is a character enclosed in single quotes, for example, ´a´ and ´0´. The type of a character literal is char. Such character literals are really symbolic constants for the integer value of the characters in the character set of the machine on which the C++ program is to run. For example, if you are running on a machine using the ASCII character set, the value of ´0´ is 48. The use of character literals rather than decimal notation makes programs more portable. A few characters also have standard names that use the backslash \ as an escape character. For example, \nis a newline and \tis a horizontal tab. See §C.3.2 for details about escape characters. Wide character literals are of the form L´ab´, where the number of characters between the quotes and their meanings is implementation-defined to match the wchar_ttype. A wide character literal has type wchar_t. 4.4 Integer Types [dcl.int] Like char, each integer type comes in three forms: ‘‘plain’’ int, signed int, and unsigned int. In addition, integers come in three sizes: short int, ‘‘plain’’ int, and long int. A long intcan be referred to as plain long. Similarly, shortis a synonym for short int, unsignedfor unsigned int, and signedfor signed int. The unsignedinteger types are ideal for uses that treat storage as a bit array. Using an unsignedinstead of an intto gain one more bit to represent positive integers is almost never a good idea. Attempts to ensure that some values are positive by declaring variables unsignedwill typically be defeated by the implicit conversion rules (§C.6.1, §C.6.2.1). Unlike plain chars, plain ints are always signed. The signed inttypes are simply more explicit synonyms for their plain intcounterparts. 4.4.1 Integer Literals [dcl.int.lit] Integer literals come in four guises: decimal, octal, hexadecimal, and character literals. Decimal literals are the most commonly used and look as you would expect them to: 0 1234 976 12345678901234567890 The compiler ought to warn about literals that are too long to represent. A literal starting with zero followed by x(0x) is a hexadecimal (base 16) number. A literal starting with zero followed by a digit is an octal (base 8) number. For example: decimal: 0 2 63 83 octal: 00 02 077 0123 hexadecimal: 0x0 0x2 0x3f 0x53 The letters a, b, c, d, e, and f, or their uppercase equivalents, are used to represent 10, 11, 12, 13, 14, and 15, respectively. Octal and hexadecimal notations are most useful for expressing bit patterns. Using these notations to express genuine numbers can lead to surprises. For example, on a machine on which an intis represented as a two’s complement 16-bit integer, 0xffffis the negative decimal number -1. Had more bits been used to represent an integer, it would have been 65535. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 74 Types and Declarations Chapter 4 The suffix Ucan be used to write explicitly unsignedliterals. Similarly, the suffix Lcan be used to write explicitly longliterals. For example, 3is an int, 3U is an unsigned int, and 3Lis a long int. If no suffix is provided, the compiler gives an integer literal a suitable type based on its value and the implementation’s integer sizes (§C.4). It is a good idea to limit the use of nonobvious constants to a few well-commented const(§5.4) or enumerator (§4.8) initializers. 4.5 Floating-Point Types [dcl.float] The floating-point types represent floating-point numbers. Like integers, floating-point types come in three sizes: float(single-precision), double(double-precision), and long double(extendedprecision). The exact meaning of single-, double-, and extended-precision is implementation-defined. Choosing the right precision for a problem where the choice matters requires significant understanding of floating-point computation. If you don’t have that understanding, get advice, take the time to learn, or use doubleand hope for the best. 4.5.1 Floating-Point Literals [dcl.fp.lit] By default, a floating-point literal is of type double. Again, a compiler ought to warn about floating-point literals that are too large to be represented. Here are some floating-point literals: 1.23.23 0.23 1. 1.0 1.2e10 1.23e-15 Note that a space cannot occur in the middle of a floating-point literal. For example, 65.43 e-21 is not a floating-point literal but rather four separate lexical tokens (causing a syntax error): 65.43 e- 21 If you want a floating-point literal of type float, you can define one using the suffix for F: 3.14159265f 2.0f 2.997925F 4.6 Sizes [dcl.size] Some of the aspects of C++’s fundamental types, such as the size of an int, are implementationdefined (§C.2). I point out these dependencies and often recommend avoiding them or taking steps to minimize their impact. Why should you bother? People who program on a variety of systems or use a variety of compilers care a lot because if they don’t, they are forced to waste time finding and fixing obscure bugs. People who claim they don’t care about portability usually do so because they use only a single system and feel they can afford the attitude that ‘‘the language is what my compiler implements.’’ This is a narrow and shortsighted view. If your program is a success, it is likely to be ported, so someone will have to find and fix problems related to implementationdependent features. In addition, programs often need to be compiled with other compilers for the same system, and even a future release of your favorite compiler may do some things differently from the current one. It is far easier to know and limit the impact of implementation dependencies The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.6 Sizes 75 when a program is written than to try to untangle the mess afterwards. It is relatively easy to limit the impact of implementation-dependent language features. Limiting the impact of system-dependent library facilities is far harder. Using standard library facilities wherever feasible is one approach. The reason for providing more than one integer type, more than one unsigned type, and more than one floating-point type is to allow the programmer to take advantage of hardware characteristics. On many machines, there are significant differences in memory requirements, memory access times, and computation speed between the different varieties of fundamental types. If you know a machine, it is usually easy to choose, for example, the appropriate integer type for a particular variable. Writing truly portable low-level code is harder. Sizes of C++ objects are expressed in terms of multiples of the size of a char, so by definition the size of a charis 1. The size of an object or type can be obtained using the sizeofoperator (§6.2). This is what is guaranteed about sizes of fundamental types: 1 ≡ sizeof(char) ≤ sizeof(short) ≤ sizeof(int) ≤ sizeof(long) 1 ≤ sizeof(bool) ≤ sizeof(long) sizeof(char) ≤ sizeof(wchar_t) ≤ sizeof(long) sizeof(float) ≤ sizeof(double) ≤ sizeof(long double) sizeof(N) ≡ sizeof(signed N) ≡ sizeof(unsigned N) where Ncan be char, short int, int, or long int. In addition, it is guaranteed that a charhas at least 8 bits, a shortat least 16 bits, and a longat least 32 bits. A charcan hold a character of the machine’s character set. Here is a graphical representation of a plausible set of fundamental types and a sample string: ’a’ 1 756 100000000 &c1 1234567e34 Hello, world!\0 char: bool: short: int: int*: double: char[14]: On the same scale (.2 inch to a byte), a megabyte of memory would stretch about three miles (five km) to the right. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 76 Types and Declarations Chapter 4 The chartype is supposed to be chosen by the implementation to be the most suitable type for holding and manipulating characters on a given computer; it is typically an 8-bit byte. Similarly, the inttype is supposed to be chosen to be the most suitable for holding and manipulating integers on a given computer; it is typically a 4-byte (32-bit) word. It is unwise to assume more. For example, there are machines with 32 bit chars. When needed, implementation-dependent aspects about an implementation can be found in (§22.2). For example: #include int main() { cout<< "largest float== " << numeric_limits: :max() << ", char is signed== " << numeric_limits: :is_signed<< ´\n´; } The fundamental types can be mixed freely in assignments and expressions. Wherever possible, values are converted so as not to lose information (§C.6). If a value vcan be represented exactly in a variable of type T, a conversion of vto Tis valuepreserving and no problem. The cases where conversions are not value-preserving are best avoided (§C.6.2.6). You need to understand implicit conversion in some detail in order to complete a major project and especially to understand real code written by others. However, such understanding is not required to read the following chapters. 4.7 Void [dcl.void] The type voidis syntactically a fundamental type. It can, however, be used only as part of a more complicated type; there are no objects of type void. It is used either to specify that a function does not return a value or as the base type for pointers to objects of unknown type. For example: void x; / / error: there are no void objects void f() ; / / function f does not return a value (§7.3) void* pv; / / pointer to object of unknown type (§5.6) When declaring a function, you must specify the type of the value returned. Logically, you would expect to be able to indicate that a function didn’t return a value by omitting the return type. However, that would make the grammar (Appendix A) less regular and clash with C usage. Consequently, voidis used as a ‘‘pseudo return type’’ to indicate that a function doesn’t return a value. 4.8 Enumerations [dcl.enum] An enumeration is a type that can hold a set of values specified by the user. Once defined, an enumeration is used very much like an integer type. Named integer constants can be defined as members of an enumeration. For example, enum{ ASM, AUTO, BREAK}; The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.8 Enumerations 77 defines three integer constants, called enumerators, and assigns values to them. By default, enumerator values are assigned increasing from 0, so ASM==0, AUTO==1, and BREAK==2. An enumeration can be named. For example: enum keyword{ ASM, AUTO, BREAK}; Each enumeration is a distinct type. The type of an enumerator is its enumeration. For example, AUTOis of type keyword. Declaring a variable keywordinstead of plain intcan give both the user and the compiler a hint as to the intended use. For example: void f(keyword key) { switch(key) { case ASM: / / do something break; case BREAK: / / do something break; } } A compiler can issue a warning because only two out of three keywordvalues are handled. An enumerator can be initialized by a constant-expression (§C.5) of integral type (§4.1.1). The range of an enumeration holds all the enumeration’s enumerator values rounded up to the nearest larger binary power minus 1. The range goes down to 0if the smallest enumerator is non-negative and to the nearest lesser negative binary power if the smallest enumerator is negative. This defines the smallest bit-field capable of holding the enumerator values. For example: enum e1{ dark, light}; / / range 0:1 enum e2{ a= 3, b= 9}; / / range 0:15 enum e3{ min= -10, max= 1000000}; / / range -1048576:1048575 A value of integral type may be explicitly converted to an enumeration type. The result of such a conversion is undefined unless the value is within the range of the enumeration. For example: enum flag{ x=1, y=2, z=4, e=8}; / / range 0:15 flag f1= 5; / / type error: 5 is not of type flag flag f2= flag(5) ; / / ok: flag(5) is of type flag and within the range of flag flag f3= flag(z|e) ; / / ok: flag(12) is of type flag and within the range of flag flag f4= flag(99) ; / / undefined: 99 is not within the range of flag The last assignment shows why there is no implicit conversion from an integer to an enumeration; most integer values do not have a representation in a particular enumeration. The notion of a range of values for an enumeration differs from the enumeration notion in the Pascal family of languages. However, bit-manipulation examples that require values outside the set of enumerators to be well-defined have a long history in C and C++. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 78 Types and Declarations Chapter 4 The sizeofan enumeration is the sizeofsome integral type that can hold its range and not larger than sizeof(int), unless an enumerator cannot be represented as an intor as an unsigned int. For example, sizeof(e1) could be 1or maybe 4but not 8on a machine where sizeof(int)==4. By default, enumerations are converted to integers for arithmetic operations (§6.2). An enumeration is a user-defined type, so users can define their own operations, such as ++ and << for an enumeration (§11.2.3). 4.9 Declarations [dcl.dcl] Before a name (identifier) can be used in a C++ program, it must be declared. That is, its type must be specified to inform the compiler to what kind of entity the name refers. Here are some examples illustrating the diversity of declarations: char ch; string s; int count= 1; const double pi= 3.1415926535897932385; extern int error_number; char* name= "Njal"; char* season[] = { "spring", "summer", "fall", "winter" }; struct Date{ int d, m, y; }; int day(Date* p) { return p->d; } double sqrt(double) ; template T abs(T a) { return a<0? -a: a; } typedef complex Point; struct User; enum Beer{ Carlsberg, Tuborg, Thor}; namespace NS{ int a; } As can be seen from these examples, a declaration can do more than simply associate a type with a name. Most of these declarations are also definitions; that is, they also define an entity for the name to which they refer. For ch, that entity is the appropriate amount of memory to be used as a variable – that memory will be allocated. For day, it is the specified function. For the constant pi, it is the value 3.1415926535897932385. For Date, that entity is a new type. For Point, it is the type complex so that Pointbecomes a synonym for complex. Of the declarations above, only double sqrt(double) ; extern int error_number; struct User; are not also definitions; that is, the entity they refer to must be defined elsewhere. The code (body) for the function sqrtmust be specified by some other declaration, the memory for the intvariable error_numbermust be allocated by some other declaration of error_number, and some other declaration of the type Usermust define what that type looks like. For example: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.9 Declarations 79 double sqrt(double d) { /* ... */ } int error_number= 1; struct User{ /* ... */ }; There must always be exactly one definition for each name in a C++ program (for the effects of #include, see §9.2.3). However, there can be many declarations. All declarations of an entity must agree on the type of the entity referred to. So, this fragment has two errors: int count; int count; / / error: redefinition extern int error_number; extern short error_number; / / error: type mismatch and this has none (for the use of externsee §9.2): extern int error_number; extern int error_number; Some definitions specify a ‘‘value’’ for the entities they define. For example: struct Date{ int d, m, y; }; typedef complex Point; int day(Date* p) { return p->d; } const double pi= 3.1415926535897932385; For types, templates, functions, and constants, the ‘‘value’’ is permanent. For nonconstant data types, the initial value may be changed later. For example: void f() { int count= 1; char* name= "Bjarne"; / / ... count= 2; name= "Marian"; } Of the definitions, only char ch; string s; do not specify values. See §4.9.5 and §10.4.2 for explanations of how and when a variable is assigned a default value. Any declaration that specifies a value is a definition. 4.9.1 The Structure of a Declaration [dcl.parts] A declaration consists of four parts: an optional ‘‘specifier,’’ a base type, a declarator, and an optional initializer. Except for function and namespace definitions, a declaration is terminated by a semicolon. For example: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 80 Types and Declarations Chapter 4 char* kings[] = { "Antigonus", "Seleucus", "Ptolemy" }; Here, the base type is char, the declarator is *kings[], and the initializer is ={...}. A specifier is an initial keyword, such as virtual(§2.5.5, §12.2.6) and extern(§9.2), that specifies some non-type attribute of what is being declared. A declarator is composed of a name and optionally some declarator operators. The most common declarator operators are (§A.7.1): * pointer prefix *const constant pointer prefix & reference prefix [] array postfix () function postfix Their use would be simple if they were all either prefix or postfix. However, *, [], and () were designed to mirror their use in expressions (§6.2). Thus, * is prefix and [] and () are postfix. The postfix declarator operators bind tighter than the prefix ones. Consequently, *kings[] is a vector of pointers to something, and we have to use parentheses to express types such as ‘‘pointer to function;’’ see examples in §5.1. For full details, see the grammar in Appendix A. Note that the type cannot be left out of a declaration. For example: const c= 7; / / error: no type gt(int a, int b) { return(a>b) ? a: b; } / / error: no return type unsigned ui; / / ok: ‘unsigned’ is the type ‘unsigned int’ long li; / / ok: ‘long’ is the type ‘long int’ In this, standard C++ differs from earlier versions of C and C++ that allowed the first two examples by considering intto be the type when none were specified (§B.2). This ‘‘implicit int’’ rule was a source of subtle errors and confusion. 4.9.2 Declaring Multiple Names [dcl.multi] It is possible to declare several names in a single declaration. The declaration simply contains a list of comma-separated declarators. For example, we can declare two integers like this: int x, y; / / int x; int y; Note that operators apply to individual names only – and not to any subsequent names in the same declaration. For example: int* p, y; / / int* p; int y; NOT int* y; int x, *q; / / int x; int* q; int v[10] , *pv; / / int v[10]; int* pv; Such constructs make a program less readable and should be avoided. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.9.3 Names 81 4.9.3 Names [dcl.name] A name (identifier) consists of a sequence of letters and digits. The first character must be a letter. The underscore character _is considered a letter. C++ imposes no limit on the number of characters in a name. However, some parts of an implementation are not under the control of the compiler writer (in particular, the linker), and those parts, unfortunately, sometimes do impose limits. Some run-time environments also make it necessary to extend or restrict the set of characters accepted in an identifier. Extensions (e.g., allowing the character $ in a name) yield nonportable programs. A C++ keyword (Appendix A), such as newand int, cannot be used as a name of a user-defined entity. Examples of names are: hello this_is_a_most_unusually_long_name DEFINED foO bAr u_name HorseSense var0 var1 CLASS_class___ Examples of character sequences that cannot be used as identifiers are: 012 a fool$sys class 3var pay.due foo~bar.name if Names starting with an underscore are reserved for special facilities in the implementation and the run-time environment, so such names should not be used in application programs. When reading a program, the compiler always looks for the longest string of characters that could make up a name. Hence, var10is a single name, not the name varfollowed by the number 10. Also, elseifis a single name, not the keyword elsefollowed by the keyword if. Uppercase and lowercase letters are distinct, so Countand countare different names, but it is unwise to choose names that differ only by capitalization. In general, it is best to avoid names that differ only in subtle ways. For example, the uppercase o (O) and zero (0) can be hard to tell apart, as can the lowercase L (l) and one (1). Consequently, l0, lO, l1, and llare poor choices for identifier names. Names from a large scope ought to have relatively long and reasonably obvious names, such as vector, Window_with_border, and Department_number. However, code is clearer if names used only in a small scope have short, conventional names such as x, i, and p. Classes (Chapter 10) and namespaces (§8.2) can be used to keep scopes small. It is often useful to keep frequently used names relatively short and reserve really long names for infrequently used entities. Choose names to reflect the meaning of an entity rather than its implementation. For example, phone_bookis better than number_listeven if the phone numbers happen to be stored in a list(§3.7). Choosing good names is an art. Try to maintain a consistent naming style. For example, capitalize nonstandard library userdefined types and start nontypes with a lowercase letter (for example, Shapeand current_token). Also, use all capitals for macros (if you must use macros; for example, HACK) and use underscores to separate words in an identifier. However, consistency is hard to achieve because programs are typically composed of fragments from different sources and several different reasonable styles are in use. Be consistent in your use of abbreviations and acronyms. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 82 Types and Declarations Chapter 4 4.9.4 Scope [dcl.scope] A declaration introduces a name into a scope; that is, a name can be used only in a specific part of the program text. For a name declared in a function (often called a local name), that scope extends from its point of declaration to the end of the block in which its declaration occurs. A block is a section of code delimited by a { } pair. A name is called global if it is defined outside any function, class (Chapter 10), or namespace (§8.2). The scope of a global name extends from the point of declaration to the end of the file in which its declaration occurs. A declaration of a name in a block can hide a declaration in an enclosing block or a global name. That is, a name can be redefined to refer to a different entity within a block. After exit from the block, the name resumes its previous meaning. For example: int x; / / global x void f() { int x; / / local x hides global x x= 1; / / assign to local x { int x; / / hides first local x x= 2; / / assign to second local x } x= 3; / / assign to first local x } int* p= &x; / / take address of global x Hiding names is unavoidable when writing large programs. However, a human reader can easily fail to notice that a name has been hidden. Because such errors are relatively rare, they can be very difficult to find. Consequently, name hiding should be minimized. Using names such as iand xfor global variables or for local variables in a large function is asking for trouble. A hidden global name can be referred to using the scope resolution operator : :. For example: int x; void f2() { int x= 1; / / hide global x : :x= 2; / / assign to global x x= 2; / / assign to local x / / ... } There is no way to use a hidden local name. The scope of a name starts at its point of declaration; that is, after the complete declarator and before the initializer. This implies that a name can be used even to specify its own initial value. For example: int x; The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.9.4 Scope 83 void f3() { int x= x; / / perverse: initialize x with its own (uninitialized) value } This is not illegal, just silly. A good compiler will warn if a variable is used before it has been set (see also §5.9[9]). It is possible to use a single name to refer to two different objects in a block without using the : : operator. For example: int x= 11; void f4() / / perverse: { int y= x; / / use global x: y = 11 int x= 22; y= x; / / use local x: y = 22 } Function argument names are considered declared in the outermost block of a function, so void f5(int x) { int x; / / error } is an error because xis defined twice in the same scope. Having this be an error allows a not uncommon, subtle mistake to be caught. 4.9.5 Initialization [dcl.init] If an initializer is specified for an object, that initializer determines the initial value of an object. If no initializer is specified, a global (§4.9.4), namespace (§8.2), or local static object (§7.1.2, §10.2.4) (collectively called static objects) is initialized to 0of the appropriate type. For example: int a; / / means ‘‘int a = 0;’’ double d; / / means ‘‘double d = 0.0;’’ Local variables (sometimes called automatic objects) and objects created on the free store (sometimes called dynamic objects or heap objects) are not initialized by default. For example: void f() { int x; / / x does not have a well-defined value / / ... } Members of arrays and structures are default initialized or not depending on whether the array or structure is static. User-defined types may have default initialization defined (§10.4.2). More complicated objects require more than one value as an initializer. This is handled by initializer lists delimited by { and } for C-style initialization of arrays (§5.2.1) and structures (§5.7). For user-defined types with constructors, function-style argument lists are used (§2.5.2, §10.2.3). The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 84 Types and Declarations Chapter 4 Note that an empty pair of parentheses () in a declaration always means ‘‘function’’ (§7.1). For example: int a[] = { 1, 2}; / / array initializer Point z(1,2) ; / / function-style initializer (initialization by constructor) int f() ; / / function declaration 4.9.6 Objects and Lvalues [dcl.objects] We can allocate and use ‘‘variables’’ that do not have names, and it is possible to assign to strange-looking expressions (e.g., *p[a+10]=7). Consequently, there is a need for a name for ‘‘something in memory.’’ This is the simplest and most fundamental notion of an object. That is, an object is a contiguous region of storage; an lvalue is an expression that refers to an object. The word lvalue was originally coined to mean ‘‘something that can be on the left-hand side of an assignment.’’ However, not every lvalue may be used on the left-hand side of an assignment; an lvalue can refer to a constant (§5.5). An lvalue that has not been declared constis often called a modifiable lvalue. This simple and low-level notion of an object should not be confused with the notions of class object and object of polymorphic type (§15.4.3). Unless the programmer specifies otherwise (§7.1.2, §10.4.8), an object declared in a function is created when its definition is encountered and destroyed when its name goes out of scope (§10.4.4). Such objects are called automatic objects. Objects declared in global or namespace scope and statics declared in functions or classes are created and initialized once (only) and ‘‘live’’ until the program terminates (§10.4.9). Such objects are called static objects. Array elements and nonstatic structure or class members have their lifetimes determined by the object of which they are part. Using the newand deleteoperators, you can create objects whose lifetimes are controlled directly (§6.2.6). 4.9.7 Typedef [dcl.typedef] A declaration prefixed by the keyword typedefdeclares a new name for the type rather than a new variable of the given type. For example: typedef char* Pchar; Pchar p1, p2; / / p1 and p2 are char*s char* p3= p1; A name defined like this, usually called a ‘‘ typedef,’’ can be a convenient shorthand for a type with an unwieldy name. For example, unsigned charis too long for really frequent use, so we could define a synonym, uchar: typedef unsigned char uchar; Another use of a typedefis to limit the direct reference to a type to one place. For example: typedef int int32; typedef short int16; If we now use int32wherever we need a potentially large integer, we can port our program to a machine on which sizeof(int) is 2by redefining the single occurrence of intin our code: The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. Section 4.9.7 Typedef 85 typedef long int32; For good and bad, typedefs are synonyms for other types rather than distinct types. Consequently, typedefs mix freely with the types for which they are synonyms. People who would like to have distinct types with identical semantics or identical representation should look at enumerations (§4.8) or classes (Chapter 10). 4.10 Advice [dcl.advice] [1] Keep scopes small; §4.9.4. [2] Don’t use the same name in both a scope and an enclosing scope; §4.9.4. [3] Declare one name (only) per declaration; §4.9.2. [4] Keep common and local names short, and keep uncommon and nonlocal names longer; §4.9.3. [5] Avoid similar-looking names; §4.9.3. [6] Maintain a consistent naming style; §4.9.3. [7] Choose names carefully to reflect meaning rather than implementation; §4.9.3. [8] Use a typedefto define a meaningful name for a built-in type in cases in which the built-in type used to represent a value might change; §4.9.7. [9] Use typedefs to define synonyms for types; use enumerations and classes to define new types; §4.9.7. [10] Remember that every declaration must specify a type (there is no ‘‘implicit int’’); §4.9.1. [11] Avoid unnecessary assumptions about the numeric value of characters; §4.3.1, §C.6.2.1. [12] Avoid unnecessary assumptions about the size of integers; §4.6. [13] Avoid unnecessary assumptions about the range of floating-point types; §4.6. [14] Prefer a plain intover a short intor a long int; §4.6. [15] Prefer a doubleover a floator a long double; §4.5. [16] Prefer plain charover signed charand unsigned char; §C.3.4. [17] Avoid making unnecessary assumptions about the sizes of objects; §4.6. [18] Avoid unsigned arithmetic; §4.4. [19] View signedto unsignedand unsignedto signedconversions with suspicion; §C.6.2.6. [20] View floating-point to integer conversions with suspicion; §C.6.2.6. [21] View conversions to a smaller type, such as intto char, with suspicion; §C.6.2.6. 4.11 Exercises [dcl.exercises] 1. (∗2) Get the ‘‘Hello, world!’’ program (§3.2) to run. If that program doesn’t compile as written, look at §B.3.1. 2. (∗1) For each declaration in §4.9, do the following: If the declaration is not a definition, write a definition for it. If the declaration is a definition, write a declaration for it that is not also a definition. 3. (∗1.5) Write a program that prints the sizes of the fundamental types, a few pointer types, and a few enumerations of your choice. Use the sizeofoperator. The C++ Programming Language, Third Edition by Bjarne Stroustrup. Copyright ©1997 by AT&T. Published by Addison Wesley Longman, Inc. ISBN 0-201-88954-4. All rights reserved. 86 Types and Declarations Chapter 4 4. (∗1.5) Write a program that prints out the letters ´a´..´z´ and the digits ´0´..´9´ and their integer values. Do the same for other printable characters. Do the same again but use hexadecimal notation. 5. (∗2) What, on your system, are the largest and the smallest values of the following types: char, short, int, long, float, double, long double, and unsigned. 6. (∗1) What is the longest local name you can use in a C++ program on your system? What is the longest external name you can use in a C++ program on your system? Are there any restrictions on the characters you can use in a name? 7. (∗2) Draw a graph of the integer and fundamental types where a type points to another type if all values of the first can be represented as values of the second on every standards-conforming implementation. Draw the same graph for the types on your favorite implementation.

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