Friday, 6 January 2017

C Programming

C Programming 


About TheTutorial C is a general-purpose, procedural, imperative computer programming language developed in 1972 by Dennis M. Ritchie at the Bell Telephone Laboratories to develop the UNIX operating system. C is the most widely used computer language. It keeps fluctuating at number one scale of popularity along with Java programming language, which is also equally popular and most widely used among modern software programmers. Audience This tutorial is designed for software programmers with a need to understand the C programming language starting from scratch. This tutorial will give you enough understanding on C programming language from where you can take yourself to higher level of expertise. Prerequisites Before proceeding with this tutorial, you should have a basic understanding of Computer Programming terminologies. A basic understanding of any of the programming languages will help you in understanding the C programming concepts and move fast on the learning track. 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If you discover any errors on our website or in this tutorial, please notify us at contact@tutorialspoint.com ii Table of Contents About The Tutorial.....................................................................................................................................i Audience....................................................................................................................................................i Prerequisites..............................................................................................................................................i Copyright & Disclaimer ..............................................................................................................................i Table of Contents......................................................................................................................................ii 1. OVERVIEW .............................................................................................................................. 1 Facts about C ............................................................................................................................................1 Why Use C?...............................................................................................................................................1 C Programs................................................................................................................................................2 2. ENVIORNMENT SETUP ............................................................................................................ 3 Try it Option Online ..................................................................................................................................3 Local Environment Setup ..........................................................................................................................3 Text Editor................................................................................................................................................3 The C Compiler.........................................................................................................................................4 Installation on UNIX/Linux........................................................................................................................4 Installation on Mac OS..............................................................................................................................5 Installation on Windows...........................................................................................................................5 3. PROGRAM STRUCTURE ........................................................................................................... 6 Hello World Example ................................................................................................................................6 Compile and Execute C Program ...............................................................................................................7 4. BASIC SYNTAX ......................................................................................................................... 8 Tokens in C................................................................................................................................................8 Semicolons................................................................................................................................................8 Comments ................................................................................................................................................8 Identifiers .................................................................................................................................................9 iii Keywords..................................................................................................................................................9 Whitespace in C ......................................................................................................................................10 5. DATA TYPES ........................................................................................................................... 11 Integer Types..........................................................................................................................................11 Floating-Point Types ...............................................................................................................................13 The void Type..........................................................................................................................................14 6. VARIABLES ............................................................................................................................. 15 Variable Definition in C ...........................................................................................................................15 Variable Declaration in C.........................................................................................................................16 Lvalues and Rvalues in C .........................................................................................................................18 7. CONSTANTS AND LITERALS ................................................................................................... 19 Integer Literals........................................................................................................................................19 Floating-point Literals.............................................................................................................................20 Character Constants................................................................................................................................20 String Literals..........................................................................................................................................21 Defining Constants..................................................................................................................................22 The #define Preprocessor ......................................................................................................................22 The const Keyword.................................................................................................................................23 8. STORAGE CLASSES ................................................................................................................. 24 The auto Storage Class............................................................................................................................24 The register Storage Class.......................................................................................................................24 The static Storage Class...........................................................................................................................25 The extern Storage Class.........................................................................................................................26 9. OPERATORS ........................................................................................................................... 28 Arithmetic Operators..............................................................................................................................28 Relational Operators...............................................................................................................................30 iv Logical Operators....................................................................................................................................32 Bitwise Operators...................................................................................................................................34 Assignment Operators............................................................................................................................37 Misc Operators ↦ sizeof & ternary .........................................................................................................40 Operators Precedence in C......................................................................................................................41 10. DECISION MAKING .............................................................................................................. 45 if Statement............................................................................................................................................46 if…else Statement...................................................................................................................................48 if...else if...else Statement ......................................................................................................................49 Nested if Statements ..............................................................................................................................51 switch Statement....................................................................................................................................53 Nested switch Statements ......................................................................................................................55 The ? : Operator:.....................................................................................................................................57 11. LOOPS ................................................................................................................................. 58 while Loop ..............................................................................................................................................59 for Loop ..................................................................................................................................................61 do…while Loop .......................................................................................................................................63 Nested Loops..........................................................................................................................................65 Loop Control Statements........................................................................................................................67 break Statement.....................................................................................................................................68 continue Statement................................................................................................................................70 goto Statement.......................................................................................................................................72 The Infinite Loop.....................................................................................................................................74 12. FUNCTIONS ......................................................................................................................... 76 Defining a Function.................................................................................................................................76 Function Declarations.............................................................................................................................77 v Calling a Function....................................................................................................................................78 Function Arguments................................................................................................................................79 Call by Value ...........................................................................................................................................80 Call by Reference ....................................................................................................................................81 13. SCOPE RULES....................................................................................................................... 84 Local Variables........................................................................................................................................84 Global Variables......................................................................................................................................85 Formal Parameters .................................................................................................................................86 Initializing Local and Global Variables.....................................................................................................87 14. ARRAYS ............................................................................................................................... 89 Declaring Arrays......................................................................................................................................89 Initializing Arrays....................................................................................................................................89 Accessing Array Elements .......................................................................................................................90 Arrays in Detail .......................................................................................................................................91 Multidimensional Arrays........................................................................................................................92 Two-dimensional Arrays.........................................................................................................................92 Initializing Two-Dimensional Arrays.......................................................................................................93 Accessing Two-Dimensional Array Elements..........................................................................................93 Passing Arrays to Functions....................................................................................................................94 Return Array from a Function ................................................................................................................96 Pointer to an Array .................................................................................................................................99 15. POINTERS .......................................................................................................................... 101 What are Pointers? ...............................................................................................................................101 How to Use Pointers?............................................................................................................................102 NULL Pointers ......................................................................................................................................103 Pointers in Detail ..................................................................................................................................104 Pointer Arithmetic................................................................................................................................104 Incrementing a Pointer.........................................................................................................................105 vi Decrementing a Pointer .......................................................................................................................106 Pointer Comparisons............................................................................................................................107 Array of Pointers ..................................................................................................................................108 Pointer to Pointer.................................................................................................................................110 Passing Pointers to Functions ..............................................................................................................112 Return Pointer from Functions ............................................................................................................114 16. STRINGS ............................................................................................................................ 117 17. STRUCTURES ..................................................................................................................... 120 Defining a Structure..............................................................................................................................120 Accessing Structure Members...............................................................................................................121 Structures as Function Arguments ........................................................................................................122 Pointers to Structures...........................................................................................................................124 Bit Fields...............................................................................................................................................126 18. UNIONS ............................................................................................................................. 128 Defining a Union ...................................................................................................................................128 Accessing Union Members....................................................................................................................129 19. BIT FIELDS ......................................................................................................................... 132 Bit Field Declaration..............................................................................................................................133 20. TYPEDEF ............................................................................................................................ 136 typedef vs #define ................................................................................................................................137 21. INPUT AND OUTPUT .......................................................................................................... 139 The Standard Files.................................................................................................................................139 The getchar() and putchar() Functions..................................................................................................139 The gets() and puts() Functions.............................................................................................................140 The scanf() and printf() Functions .........................................................................................................141 22. FILE I/O.............................................................................................................................. 143 vii Opening Files ........................................................................................................................................143 Closing a File .........................................................................................................................................144 Writing a File.........................................................................................................................................144 Reading a File........................................................................................................................................145 Binary I/O Functions.............................................................................................................................146 23. PREPROCESSORS ............................................................................................................... 147 Preprocessors Examples........................................................................................................................148 Predefined Macros................................................................................................................................148 Preprocessor Operators........................................................................................................................150 The Macro Continuation (\) Operator..................................................................................................150 The Stringize (#) Operator....................................................................................................................150 The Token Pasting (##) Operator .........................................................................................................150 The Defined() Operator........................................................................................................................151 Parameterized Macros..........................................................................................................................152 24. HEADER FILES .................................................................................................................... 153 Include Syntax.......................................................................................................................................153 Include Operation.................................................................................................................................153 Once-Only Headers...............................................................................................................................154 Computed Includes...............................................................................................................................155 25. TYPE CASTING ................................................................................................................... 156 Integer Promotion ................................................................................................................................157 Usual Arithmetic Conversion.................................................................................................................157 26. ERROR HANDLING ............................................................................................................. 160 errno, perror(), and strerror() ...............................................................................................................160 Divide by Zero Errors.............................................................................................................................161 Program Exit Status...............................................................................................................................162 viii 27. RECURSION ....................................................................................................................... 164 Number Factorial ..................................................................................................................................164 Fibonacci Series ....................................................................................................................................165 28. VARIABLE ARGUMENTS ..................................................................................................... 167 29. MEMORY MANAGEMENT ................................................................................................. 170 Allocating Memory Dynamically ...........................................................................................................170 Resizing and Releasing Memory............................................................................................................172 30. COMMAND LINE ARGUMENTS .......................................................................................... 174 C Programming 1 C is a general-purpose, high-level language that was originally developed by Dennis M. Ritchie to develop the UNIX operating system at Bell Labs. C was originally first implemented on the DEC PDP-11 computer in 1972. In 1978, Brian Kernighan and Dennis Ritchie produced the first publicly available description of C, now known as the K&R standard. The UNIX operating system, the C compiler, and essentially all UNIX application programs have been written in C. C has now become a widely used professional language for various reasons:  Easy to learn  Structured language  It produces efficient programs  It can handle low-level activities  It can be compiled on a variety of computer platforms Facts about C  C was invented to write an operating system called UNIX.  C is a successor of B language which was introduced around the early 1970s.  The language was formalized in 1988 by the American National Standard Institute (ANSI).  The UNIX OS was totally written in C.  Today C is the most widely used and popular System Programming Language.  Most of the state-of-the-art software have been implemented using C.  Today's most popular Linux OS and RDBMS MySQL have been written in C. Why Use C? C was initially used for system development work, particularly the programs that make-up the operating system. C was adopted as a system development language because it produces code that runs nearly as fast as the code written in assembly language. Some examples of the use of C might be:  Operating Systems 1. OVERVIEW C Programming 2  Language Compilers  Assemblers  Text Editors  Print Spoolers  Network Drivers  Modern Programs  Databases  Language Interpreters  Utilities C Programs A C program can vary from 3 lines to millions of lines and it should be written into one or more text files with extension ".c"; for example, hello.c. You can use "vi", "vim" or any other text editor to write your C program into a file. This tutorial assumes that you know how to edit a text file and how to write source code inside a program file. C Programming 3 Try it Option Online You really do not need to set up your own environment to start learning C programming language. Reason is very simple, we already have set up C Programming environment online, so that you can compile and execute all the available examples online at the same time when you are doing your theory work. This gives you confidence in what you are reading and to check the result with different options. Feel free to modify any example and execute it online. Try following example using our online compiler option available at http://www.compileonline.com/. #include int main() { /* my first program in C */ printf("Hello, World! \n"); return 0; } For most of the examples given in this tutorial, you will find the Try it option in our website code sections at the top right corner that will take you to the online compiler. So just make use of it and enjoy your learning. Local Environment Setup If you want to set up your environment for C programming language, you need the following two software tools available on your computer, (a) Text Editor and (b) The C Compiler. Text Editor This will be used to type your program. Examples of a few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi. 2. ENVIORNMENT SETUP C Programming 4 The name and version of text editors can vary on different operating systems. For example, Notepad will be used on Windows, and vim or vi can be used on Windows as well as on Linux or UNIX. The files you create with your editor are called the source files and they contain the program source codes. The source files for C programs are typically named with the extension ".c". Before starting your programming, make sure you have one text editor in place and you have enough experience to write a computer program, save it in a file, compile it and finally execute it. The C Compiler The source code written in source file is the human readable source for your program. It needs to be "compiled" into machine language so that your CPU can actually execute the program as per the instructions given. The compiler compiles the source codes into final executable programs. The most frequently used and free available compiler is the GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have the respective operating systems. The following section explains how to install GNU C/C++ compiler on various OS. m We keep mentioning C/C++ together because GNU gcc compiler works for both C and C++ programming languages. Installation on UNIX/Linux If you are using Linux or UNIX, then check whether GCC is installed on your system by entering the following command from the command line: $ gcc -v If you have GNU compiler installed on your machine, then it should print a message as follows: Using built-in specs. Target: i386-redhat-linux Configured with: ../configure --prefix=/usr ....... Thread model: posix gcc version 4.1.2 20080704 (Red Hat 4.1.2-46) If GCC is not installed, then you will have to install it yourself using the detailed instructions available at http://gcc.gnu.org/install/. This tutorial has been written based on Linux and all the given examples have been compiled on the Cent OS flavor of the Linux system. C Programming 5 Installation on Mac OS If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development environment from Apple's web site and follow the simple installation instructions. Once you have Xcode setup, you will be able to use GNU compiler for C/C++. Xcode is currently available at developer.apple.com/technologies/tools/. Installation on Windows To install GCC on Windows, you need to install MinGW. To install MinGW, go to the MinGW homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the MinGW installation program, which should be named MinGW-.exe. While installing MinGW, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW runtime, but you may wish to install more. Add the bin subdirectory of your MinGW installation to your PATH environment variable, so that you can specify these tools on the command line by their simple names. After the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several other GNU tools from the Windows command line. C Programming 6 Before we study the basic building blocks of the C programming language, let us look at a bare minimum C program structure so that we can take it as a reference in the upcoming chapters. Hello World Example A C program basically consists of the following parts:  Preprocessor Commands  Functions  Variables  Statements & Expressions  Comments Let us look at a simple code that would print the words "Hello World": #include int main() { /* my first program in C */ printf("Hello, World! \n"); return 0; } Let us take a look at the various parts of the above program: 1. The first line of the program #include is a preprocessor command, which tells a C compiler to include stdio.h file before going to actual compilation. 2. The next line int main() is the main function where the program execution begins. 3. The next line /*...*/ will be ignored by the compiler and it has been put to add additional comments in the program. So such lines are called comments in the program. 3. PROGRAM STRUCTURE C Programming 7 4. The next line printf(...) is another function available in C which causes the message "Hello, World!" to be displayed on the screen. 5. The next line return 0; terminates the main() function and returns the value 0. Compile andExecute C Program Let us see how to save the source code in a file, and how to compile and run it. Following are the simple steps: 1. Open a text editor and add the above-mentioned code. 2. Save the file as hello.c 3. Open a command prompt and go to the directory where you have saved the file. 4. Type gcc hello.c and press enter to compile your code. 5. If there are no errors in your code, the command prompt will take you to the next line and would generate a.out executable file. 6. Now, type a.out to execute your program. 7. You will see the output "Hello World" printed on the screen. $ gcc hello.c $ ./a.out Hello, World! Make sure the gcc compiler is in your path and that you are running it in the directory containing the source file hello.c. C Programming 8 You have seen the basic structure of a C program, so it will be easy to understand other basic building blocks of the C programming language. Tokens in C A C program consists of various tokens and a token is either a keyword, an identifier, a constant, a string literal, or a symbol. For example, the following C statement consists of five tokens: printf("Hello, World! \n"); The individual tokens are: printf ( "Hello, World! \n" ) ; Semicolons In a C program, the semicolon is a statement terminator. That is, each individual statement must be ended with a semicolon. It indicates the end of one logical entity. Given below are two different statements: printf("Hello, World! \n"); return 0; Comments Comments are like helping text in your C program and they are ignored by the compiler. They start with /* and terminate with the characters */ as shown below: /* my first program in C */ 4. BASIC SYNTAX C Programming 9 You cannot have comments within comments and they do not occur within a string or character literals. Identifiers A C identifier is a name used to identify a variable, function, or any other userdefined item. An identifier starts with a letter A to Z, a to z, or an underscore ‘_’ followed by zero or more letters, underscores, and digits (0 to 9). C does not allow punctuation characters such as @, $, and % within identifiers. C is a case-sensitive programming language. Thus, Manpower and manpower are two different identifiers in C. Here are some examples of acceptable identifiers: mohd zara abc move_name a_123 myname50 _temp j a23b9 retVal Keywords The following list shows the reserved words in C. These reserved words may not be used as constants or variables or any other identifier names. auto else long switch break enum register typedef case extern return union char float short unsigned const for signed void continue goto sizeof volatile default if static while do int struct _Packed double C Programming 10 Whitespace in C A line containing only whitespace, possibly with a comment, is known as a blank line, and a C compiler totally ignores it. Whitespace is the term used in C to describe blanks, tabs, newline characters and comments. Whitespace separates one part of a statement from another and enables the compiler to identify where one element in a statement, such as int, ends and the next element begins. Therefore, in the following statement: int age; there must be at least one whitespace character (usually a space) between int and age for the compiler to be able to distinguish them. On the other hand, in the following statement: fruit = apples + oranges; // get the total fruit no whitespace characters are necessary between fruit and =, or between = and apples, although you are free to include some if you wish to increase readability. C Programming 11 Data types in C refer to an extensive system used for declaring variables or functions of different types. The type of a variable determines how much space it occupies in storage and how the bit pattern stored is interpreted. The types in C can be classified as follows: S.N. Types and Description 1 Basic Types: They are arithmetic types and are further classified into: (a) integer types and (b) floating-point types. 2 Enumerated types: They are again arithmetic types and they are used to define variables that can only assign certain discrete integer values throughout the program. 3 The type void: The type specifier void indicates that no value is available. 4 Derived types: They include (a) Pointer types, (b) Array types, (c) Structure types, (d) Union types, and (e) Function types. The array types and structure types are referred collectively as the aggregate types. The type of a function specifies the type of the function's return value. We will see the basic types in the following section, whereas other types will be covered in the upcoming chapters. Integer Types The following table provides the details of standard integer types with their storage sizes and value ranges: 5. DATA TYPES C Programming 12 Type Storage size Value range char 1 byte -128 to 127 or 0 to 255 unsigned char 1 byte 0 to 255 signed char 1 byte -128 to 127 int 2 or 4 bytes -32,768 to 32,767 or -2,147,483,648 to 2,147,483,647 unsigned int 2 or 4 bytes 0 to 65,535 or 0 to 4,294,967,295 short 2 bytes -32,768 to 32,767 unsigned short 2 bytes 0 to 65,535 long 4 bytes -2,147,483,648 to 2,147,483,647 unsigned long 4 bytes 0 to 4,294,967,295 To get the exact size of a type or a variable on a particular platform, you can use the sizeof operator. The expressions sizeof(type) yields the storage size of the object or type in bytes. Given below is an example to get the size of int type on any machine: #include #include int main() { printf("Storage size for int : %d \n", sizeof(int)); C Programming 13 return 0; } When you compile and execute the above program, it produces the following result on Linux: Storage size for int : 4 Floating-Point Types The following table provides the details of standard floating-point types with storage sizes and value ranges and their precision: Type Storage size Value range Precision float 4 byte 1.2E-38 to 3.4E+38 6 decimal places double 8 byte 2.3E-308 to 1.7E+308 15 decimal places long double 10 byte 3.4E-4932 to 1.1E+4932 19 decimal places The header file float.h defines macros that allow you to use these values and other details about the binary representation of real numbers in your programs. The following example prints the storage space taken by a float type and its range values: #include #include int main() { printf("Storage size for float : %d \n", sizeof(float)); printf("Minimum float positive value: %E\n", FLT_MIN ); printf("Maximum float positive value: %E\n", FLT_MAX ); printf("Precision value: %d\n", FLT_DIG ); return 0; C Programming 14 } When you compile and execute the above program, it produces the following result on Linux: Storage size for float : 4 Minimum float positive value: 1.175494E-38 Maximum float positive value: 3.402823E+38 Precision value: 6 The void Type The void type specifies that no value is available. It is used in three kinds of situations: S.N. Types and Description 1 Function returns as void There are various functions in C which do not return any value or you can say they return void. A function with no return value has the return type as void. For example, void exit (int status); 2 Function arguments as void There are various functions in C which do not accept any parameter. A function with no parameter can accept a void. For example, int rand(void); 3 Pointers to void A pointer of type void * represents the address of an object, but not its type. For example, a memory allocation function void *malloc(size_t size); returns a pointer to void which can be casted to any data type. C Programming 15 A variable is nothing but a name given to a storage area that our programs can manipulate. Each variable in C has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable. The name of a variable can be composed of letters, digits, and the underscore character. It must begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is case-sensitive. Based on the basic types explained in the previous chapter, there will be the following basic variable types: Type Description char Typically a single octet (one byte). This is an integer type. int The most natural size of integer for the machine. float A single-precision floating point value. double A double-precision floating point value. void Represents the absence of type. C programming language also allows to define various other types of variables, which we will cover in subsequent chapters like Enumeration, Pointer, Array, Structure, Union, etc. For this chapter, let us study only basic variable types. Variable Definition in C A variable definition tells the compiler where and how much storage to create for the variable. A variable definition specifies a data type and contains a list of one or more variables of that type as follows: type variable_list; 6. VARIABLES C Programming 16 Here, type must be a valid C data type including char, w_char, int, float, double, bool, or any user-defined object; and variable_list may consist of one or more identifier names separated by commas. Some valid declarations are shown here: int i, j, k; char c, ch; float f, salary; double d; The line int i, j, k; declares and defines the variables i, j and k; which instruct the compiler to create variables named i, j, and k of type int. Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as follows: type variable_name = value; Some examples are: extern int d = 3, f = 5; // declaration of d and f. int d = 3, f = 5; // definition and initializing d and f. byte z = 22; // definition and initializes z. char x = 'x'; // the variable x has the value 'x'. For definition without an initializer: variables with static storage duration are implicitly initialized with NULL (all bytes have the value 0); the initial value of all other variables are undefined. Variable Declaration in C A variable declaration provides assurance to the compiler that there exists a variable with the given type and name so that the compiler can proceed for further compilation without requiring the complete detail about the variable. A variable declaration has its meaning at the time of compilation only, the compiler needs actual variable declaration at the time of linking the program. A variable declaration is useful when you are using multiple files and you define your variable in one of the files which will be available at the time of linking the program. You will use the keyword extern to declare a variable at any place. Though you can declare a variable multiple times in your C program, it can be defined only once in a file, a function, or a block of code. Example Try the following example, where variables have been declared at the top, but they have been defined and initialized inside the main function: C Programming 17 #include // Variable declaration: extern int a, b; extern int c; extern float f; int main () { /* variable definition: */ int a, b; int c; float f; /* actual initialization */ a = 10; b = 20; c = a + b; printf("value of c : %d \n", c); f = 70.0/3.0; printf("value of f : %f \n", f); return 0; } When the above code is compiled and executed, it produces the following result: value of c : 30 value of f : 23.333334 The same concept applies on function declaration where you provide a function name at the time of its declaration and its actual definition can be given anywhere else. For example: C Programming 18 // function declaration int func(); int main() { // function call int i = func(); } // function definition int func() { return 0; } Lvalues and Rvalues in C There are two kinds of expressions in C:  lvalue : Expressions that refer to a memory location are called "lvalue" expressions. An lvalue may appear as either the left-hand or right-hand side of an assignment.  rvalue : The term rvalue refers to a data value that is stored at some address in memory. An rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right-hand side but not on the left-hand side of an assignment. Variables are lvalues and so they may appear on the left-hand side of an assignment. Numeric literals are rvalues and so they may not be assigned and cannot appear on the left-hand side. Take a look at the following valid and invalid statements: int g = 20; // valid statement 10 = 20; // invalid statement; would generate compile-time error C Programming 19 Constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals. Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are enumeration constants as well. Constants are treated just like regular variables except that their values cannot be modified after their definition. Integer Literals An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal. An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order. Here are some examples of integer literals: 212 /* Legal */ 215u /* Legal */ 0xFeeL /* Legal */ 078 /* Illegal: 8 is not an octal digit */ 032UU /* Illegal: cannot repeat a suffix */ Following are other examples of various types of integer literals: 85 /* decimal */ 0213 /* octal */ 0x4b /* hexadecimal */ 30 /* int */ 30u /* unsigned int */ 30l /* long */ 30ul /* unsigned long */ 7. CONSTANTS AND LITERALS C Programming 20 Floating-point Literals A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form. While representing decimal form, you must include the decimal point, the exponent, or both; and while representing exponential form, you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E. Here are some examples of floating-point literals: 3.14159 /* Legal */ 314159E-5L /* Legal */ 510E /* Illegal: incomplete exponent */ 210f /* Illegal: no decimal or exponent */ .e55 /* Illegal: missing integer or fraction */ Character Constants Character literals are enclosed in single quotes, e.g., 'x' can be stored in a simple variable of char type. A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal character (e.g., '\u02C0'). There are certain characters in C that represent special meaning when preceded by a backslash, for example, newline (\n) or tab (\t). Here, you have a list of such escape sequence codes: Escape sequence Meaning \\ \ character \' ' character \" " character \? ? character \a Alert or bell C Programming 21 \b Backspace \f Form feed \n Newline \r Carriage return \t Horizontal tab \v Vertical tab \ooo Octal number of one to three digits \xhh . . . Hexadecimal number of one or more digits Following is the example to show a few escape sequence characters: #include int main() { printf("Hello\tWorld\n\n"); return 0; } When the above code is compiled and executed, it produces the following result: Hello World String Literals String literals or constants are enclosed in double quotes "". A string contains characters that are similar to character literals: plain characters, escape sequences, and universal characters. C Programming 22 You can break a long line into multiple lines using string literals and separating them using whitespaces. Here are some examples of string literals. All the three forms are identical strings. "hello, dear" "hello, \ dear" "hello, " "d" "ear" Defining Constants There are two simple ways in C to define constants:  Using #define preprocessor  Using const keyword The #define Preprocessor Given below is the form to use #define preprocessor to define a constant: #define identifier value The following example explains it in detail: #include #define LENGTH 10 #define WIDTH 5 #define NEWLINE '\n' int main() { int area; area = LENGTH * WIDTH; C Programming 23 printf("value of area : %d", area); printf("%c", NEWLINE); return 0; } When the above code is compiled and executed, it produces the following result: value of area : 50 The const Keyword You can use const prefix to declare constants with a specific type as follows: const type variable = value; The following example explains it in detail: #include int main() { const int LENGTH = 10; const int WIDTH = 5; const char NEWLINE = '\n'; int area; area = LENGTH * WIDTH; printf("value of area : %d", area); printf("%c", NEWLINE); return 0; } When the above code is compiled and executed, it produces the following result: value of area : 50 Note that it is a good programming practice to define constants in CAPITALS. C Programming 24 A storage class defines the scope (visibility) and life-time of variables and/or functions within a C Program. They precede the type that they modify. We have four different storage classes in a C program:  auto  register  static  extern The auto Storage Class The auto storage class is the default storage class for all local variables. { int mount; auto int month; } The example above defines two variables within the same storage class. ‘auto’ can only be used within functions, i.e., local variables. The register Storage Class The register storage class is used to define local variables that should be stored in a register instead of RAM. This means that the variable has a maximum size equal to the register size (usually one word) and can't have the unary '&' operator applied to it (as it does not have a memory location). { register int miles; } The register should only be used for variables that require quick access such as counters. It should also be noted that defining 'register' does not mean that the variable will be stored in a register. It means that it MIGHT be stored in a register depending on hardware and implementation restrictions. 8. STORAGE CLASSES C Programming 25 The static Storage Class The static storage class instructs the compiler to keep a local variable in existence during the life-time of the program instead of creating and destroying it each time it comes into and goes out of scope. Therefore, making local variables static allows them to maintain their values between function calls. The static modifier may also be applied to global variables. When this is done, it causes that variable's scope to be restricted to the file in which it is declared. In C programming, when static is used on a class data member, it causes only one copy of that member to be shared by all the objects of its class. #include /* function declaration */ void func(void); static int count = 5; /* global variable */ main() { while(count--) { func(); } return 0; } /* function definition */ void func( void ) { static int i = 5; /* local static variable */ i++; printf("i is %d and count is %d\n", i, count); } When the above code is compiled and executed, it produces the following result: i is 6 and count is 4 i is 7 and count is 3 C Programming 26 i is 8 and count is 2 i is 9 and count is 1 i is 10 and count is 0 The extern Storage Class The extern storage class is used to give a reference of a global variable that is visible to ALL the program files. When you use 'extern', the variable cannot be initialized, however, it points the variable name at a storage location that has been previously defined. When you have multiple files and you define a global variable or function, which will also be used in other files, then extern will be used in another file to provide the reference of defined variable or function. Just for understanding, extern is used to declare a global variable or function in another file. The extern modifier is most commonly used when there are two or more files sharing the same global variables or functions as explained below. First File: main.c #include int count; extern void write_extern(); main() { count = 5; write_extern(); } Second File: support.c #include extern int count; void write_extern(void) { C Programming 27 printf("count is %d\n", count); } Here, extern is being used to declare count in the second file, whereas it has its definition in the first file, main.c. Now, compile these two files as follows: $gcc main.c support.c It will produce the executable program a.out. When this program is executed, it produces the following result: 5 C Programming 28 An operator is a symbol that tells the compiler to perform specific mathematical or logical functions. C language is rich in built-in operators and provides the following types of operators:  Arithmetic Operators  Relational Operators  Logical Operators  Bitwise Operators  Assignment Operators  Misc Operators We will, in this chapter, look into the way each operator works. Arithmetic Operators The following table shows all the arithmetic operators supported by the C language. Assume variable A holds 10 and variable B holds 20, then: Operator Description Example + Adds two operands. A + B = 30 - Subtracts second operand from the first. A - B = -10 * Multiplies both operands. A * B = 200 / Divides numerator by de-numerator. B / A = 2 % Modulus Operator and remainder of after an integer division. B % A = 0 ++ Increment operator increases the integer value by one. A++ = 11 9. OPERATORS C Programming 29 -- Decrement operator decreases the integer value by one. A-- = 9 Example Try the following example to understand all the arithmetic operators available in C: #include main() { int a = 21; int b = 10; int c ; c = a + b; printf("Line 1 - Value of c is %d\n", c ); c = a - b; printf("Line 2 - Value of c is %d\n", c ); c = a * b; printf("Line 3 - Value of c is %d\n", c ); c = a / b; printf("Line 4 - Value of c is %d\n", c ); c = a % b; printf("Line 5 - Value of c is %d\n", c ); c = a++; printf("Line 6 - Value of c is %d\n", c ); c = a--; printf("Line 7 - Value of c is %d\n", c ); } When you compile and execute the above program, it produces the following result: Line 1 - Value of c is 31 C Programming 30 Line 2 - Value of c is 11 Line 3 - Value of c is 210 Line 4 - Value of c is 2 Line 5 - Value of c is 1 Line 6 - Value of c is 21 Line 7 - Value of c is 22 Relational Operators The following table shows all the relational operators supported by C. Assume variable A holds 10 and variable B holds 20, then: Operator Description Example == Checks if the values of two operands are equal or not. If yes, then the condition becomes true. (A == B) is not true. != Checks if the values of two operands are equal or not. If the values are not equal, then the condition becomes true. (A != B) is true. > Checks if the value of left operand is greater than the value of right operand. If yes, then the condition becomes true. (A > B) is not true. < Checks if the value of left operand is less than the value of right operand. If yes, then the condition becomes true. (A < B) is true. >= Checks if the value of left operand is greater than or equal to the value of right operand. If yes, then the condition becomes true. (A >= B) is not true. <= Checks if the value of left operand is less than or equal to the value of right operand. If yes, then the condition becomes true. (A <= B) is true. C Programming 31 Example Try the following example to understand all the relational operators available in C: #include main() { int a = 21; int b = 10; int c ; if( a == b ) { printf("Line 1 - a is equal to b\n" ); } else { printf("Line 1 - a is not equal to b\n" ); } if ( a < b ) { printf("Line 2 - a is less than b\n" ); } else { printf("Line 2 - a is not less than b\n" ); } if ( a > b ) { printf("Line 3 - a is greater than b\n" ); } else { C Programming 32 printf("Line 3 - a is not greater than b\n" ); } /* Lets change value of a and b */ a = 5; b = 20; if ( a <= b ) { printf("Line 4 - a is either less than or equal to b\n" ); } if ( b >= a ) { printf("Line 5 - b is either greater than or equal to b\n" ); } } When you compile and execute the above program, it produces the following result: Line 1 - a is not equal to b Line 2 - a is not less than b Line 3 - a is greater than b Line 4 - a is either less than or equal to b Line 5 - b is either greater than or equal to b Logical Operators Following table shows all the logical operators supported by C language. Assume variable A holds 1 and variable B holds 0, then: Operator Description Example && Called Logical AND operator. If both the operands are non-zero, then the condition becomes true. (A && B) is false. || Called Logical OR Operator. If any of the two operands is non-zero, then the condition (A || B) is true. C Programming 33 becomes true. ! Called Logical NOT Operator. It is used to reverse the logical state of its operand. If a condition is true, then Logical NOT operator will make it false. !(A && B) is true. Example Try the following example to understand all the logical operators available in C: #include main() { int a = 5; int b = 20; int c ; if ( a && b ) { printf("Line 1 - Condition is true\n" ); } if ( a || b ) { printf("Line 2 - Condition is true\n" ); } /* lets change the value of a and b */ a = 0; b = 10; if ( a && b ) { printf("Line 3 - Condition is true\n" ); } else C Programming 34 { printf("Line 3 - Condition is not true\n" ); } if ( !(a && b) ) { printf("Line 4 - Condition is true\n" ); } } When you compile and execute the above program, it produces the following result: Line 1 - Condition is true Line 2 - Condition is true Line 3 - Condition is not true Line 4 - Condition is true Bitwise Operators Bitwise operators work on bits and perform bit-by-bit operation. The truth table for &, |, and ^ is as follows: p q p & q p | q p ^ q 0 0 0 0 0 0 1 0 1 1 1 1 1 1 0 1 0 0 1 1 Assume A = 60 and B = 13; in binary format, they will be as follows: A = 0011 1100 B = 0000 1101 ----------------- C Programming 35 A&B = 0000 1100 A|B = 0011 1101 A^B = 0011 0001 ~A = 1100 0011 The following table lists the bitwise operators supported by C. Assume variable ‘A’ holds 60 and variable ‘B’ holds 13, then: Operator Description Example & Binary AND Operator copies a bit to the result if it exists in both operands. (A & B) = 12, i.e., 0000 1100 | Binary OR Operator copies a bit if it exists in either operand. (A | B) = 61, i.e., 0011 1101 ^ Binary XOR Operator copies the bit if it is set in one operand but not both. (A ^ B) = 49, i.e., 0011 0001 ~ Binary Ones Complement Operator is unary and has the effect of 'flipping' bits. (~A ) = -61, i.e., 1100 0011 in 2's complement form. << Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand. A << 2 = 240, i.e., 1111 0000 >> Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand. A >> 2 = 15, i.e., 0000 1111 Example Try the following example to understand all the bitwise operators available in C: #include main() { C Programming 36 unsigned int a = 60; /* 60 = 0011 1100 */ unsigned int b = 13; /* 13 = 0000 1101 */ int c = 0; c = a & b; /* 12 = 0000 1100 */ printf("Line 1 - Value of c is %d\n", c ); c = a | b; /* 61 = 0011 1101 */ printf("Line 2 - Value of c is %d\n", c ); c = a ^ b; /* 49 = 0011 0001 */ printf("Line 3 - Value of c is %d\n", c ); c = ~a; /*-61 = 1100 0011 */ printf("Line 4 - Value of c is %d\n", c ); c = a << 2; /* 240 = 1111 0000 */ printf("Line 5 - Value of c is %d\n", c ); c = a >> 2; /* 15 = 0000 1111 */ printf("Line 6 - Value of c is %d\n", c ); } When you compile and execute the above program, it produces the following result: Line 1 - Value of c is 12 Line 2 - Value of c is 61 Line 3 - Value of c is 49 Line 4 - Value of c is -61 Line 5 - Value of c is 240 Line 6 - Value of c is 15 C Programming 37 Assignment Operators The following tables lists the assignment operators supported by the C language: Operator Description Example = Simple assignment operator. Assigns values from right side operands to left side operand. C = A + B will assign the value of A + B to C += Add AND assignment operator. It adds the right operand to the left operand and assigns the result to the left operand. C += A is equivalent to C = C + A -= Subtract AND assignment operator. It subtracts the right operand from the left operand and assigns the result to the left operand. C -= A is equivalent to C = C - A *= Multiply AND assignment operator. It multiplies the right operand with the left operand and assigns the result to the left operand. C *= A is equivalent to C = C * A /= Divide AND assignment operator. It divides the left operand with the right operand and assigns the result to the left operand. C /= A is equivalent to C = C / A %= Modulus AND assignment operator. It takes modulus using two operands and assigns the result to the left operand. C %= A is equivalent to C = C % A <<= Left shift AND assignment operator. C <<= 2 is same as C = C << 2 >>= Right shift AND assignment operator. C >>= 2 is same as C = C >> 2 &= Bitwise AND assignment operator. C &= 2 is same as C C Programming 38 = C & 2 ^= Bitwise exclusive OR and assignment operator. C ^= 2 is same as C = C ^ 2 |= Bitwise inclusive OR and assignment operator. C |= 2 is same as C = C | 2 Example Try the following example to understand all the assignment operators available in C: #include main() { int a = 21; int c ; c = a; printf("Line 1 - = Operator Example, Value of c = %d\n", c ); c += a; printf("Line 2 - += Operator Example, Value of c = %d\n", c ); c -= a; printf("Line 3 - -= Operator Example, Value of c = %d\n", c ); c *= a; printf("Line 4 - *= Operator Example, Value of c = %d\n", c ); C Programming 39 c /= a; printf("Line 5 - /= Operator Example, Value of c = %d\n", c ); c = 200; c %= a; printf("Line 6 - %= Operator Example, Value of c = %d\n", c ); c <<= 2; printf("Line 7 - <<= Operator Example, Value of c = %d\n", c ); c >>= 2; printf("Line 8 - >>= Operator Example, Value of c = %d\n", c ); c &= 2; printf("Line 9 - &= Operator Example, Value of c = %d\n", c ); c ^= 2; printf("Line 10 - ^= Operator Example, Value of c = %d\n", c ); c |= 2; printf("Line 11 - |= Operator Example, Value of c = %d\n", c ); } When you compile and execute the above program, it produces the following result: Line 1 - = Operator Example, Value of c = 21 Line 2 - += Operator Example, Value of c = 42 Line 3 - -= Operator Example, Value of c = 21 Line 4 - *= Operator Example, Value of c = 441 Line 5 - /= Operator Example, Value of c = 21 Line 6 - %= Operator Example, Value of c = 11 Line 7 - <<= Operator Example, Value of c = 44 Line 8 - >>= Operator Example, Value of c = 11 C Programming 40 Line 9 - &= Operator Example, Value of c = 2 Line 10 - ^= Operator Example, Value of c = 0 Line 11 - |= Operator Example, Value of c = 2 Misc Operators ↦sizeof & ternary Besides the operators discussed above, there are a few other important operators including sizeof and ? : supported by the C Language. Operator Description Example sizeof() Returns the size of a variable. sizeof(a), where a is integer, will return 4. & Returns the address of a variable. &a; returns the actual address of the variable. * Pointer to a variable. *a; ? : Conditional Expression. If Condition is true ? then value X : otherwise value Y Example Try following example to understand all the miscellaneous operators available in C: #include main() { int a = 4; short b; double c; int* ptr; C Programming 41 /* example of sizeof operator */ printf("Line 1 - Size of variable a = %d\n", sizeof(a) ); printf("Line 2 - Size of variable b = %d\n", sizeof(b) ); printf("Line 3 - Size of variable c= %d\n", sizeof(c) ); /* example of & and * operators */ ptr = &a; /* 'ptr' now contains the address of 'a'*/ printf("value of a is %d\n", a); printf("*ptr is %d.\n", *ptr); /* example of ternary operator */ a = 10; b = (a == 1) ? 20: 30; printf( "Value of b is %d\n", b ); b = (a == 10) ? 20: 30; printf( "Value of b is %d\n", b ); } When you compile and execute the above program, it produces the following result: value of a is 4 *ptr is 4. Value of b is 30 Value of b is 20 Operators Precedence in C Operator precedence determines the grouping of terms in an expression and decides how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has a higher precedence than the addition operator. For example, x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has a higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7. C Programming 42 Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first. Category Operator Associativity Postfix () [] -> . ++ - - Left to right Unary + - ! ~ ++ - - (type)* & sizeof Right to left Multiplicative * / % Left to right Additive + - Left to right Shift << >> Left to right Relational < <= > >= Left to right Equality == != Left to right Bitwise AND & Left to right Bitwise XOR ^ Left to right Bitwise OR | Left to right Logical AND && Left to right Logical OR || Left to right Conditional ?: Right to left Assignment = += -= *= /= %=>>= <<= &= ^= |= Right to left Comma , Left to right C Programming 43 Example Try the following example to understand operator precedence in C: #include main() { int a = 20; int b = 10; int c = 15; int d = 5; int e; e = (a + b) * c / d; // ( 30 * 15 ) / 5 printf("Value of (a + b) * c / d is : %d\n", e ); e = ((a + b) * c) / d; // (30 * 15 ) / 5 printf("Value of ((a + b) * c) / d is : %d\n" , e ); e = (a + b) * (c / d); // (30) * (15/5) printf("Value of (a + b) * (c / d) is : %d\n", e ); e = a + (b * c) / d; // 20 + (150/5) printf("Value of a + (b * c) / d is : %d\n" , e ); return 0; } When you compile and execute the above program, it produces the following result: Value of (a + b) * c / d is : 90 Value of ((a + b) * c) / d is : 90 Value of (a + b) * (c / d) is : 90 Value of a + (b * c) / d is : 50 C Programming 44 C Programming 45 Decision-making structures require that the programmer specifies one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false. Shown below is the general form of a typical decision-making structure found in most of the programming languages: C programming language assumes any non-zero and non-null values as true, and if it is either zero or null, then it is assumed as false value. C programming language provides the following types of decision-making statements. Statement Description if statement An if statement consists of a boolean expression followed by one or more statements. if...else statement An if statement can be followed by an optional else statement, which executes when 10. DECISION MAKING C Programming 46 the Boolean expression is false. nested if statements You can use one if or else if statement inside another if or else if statement(s). switch statement A switch statement allows a variable to be tested for equality against a list of values. nested switch statements You can use one switch statement inside another switch statement(s). if Statement An if statement consists of a Boolean expression followed by one or more statements. Syntax The syntax of an ‘if’ statement in C programming language is: if(boolean_expression) { /* statement(s) will execute if the boolean expression is true */ } If the Boolean expression evaluates to true, then the block of code inside the ‘if’ statement will be executed. If the Boolean expression evaluates to false, then the first set of code after the end of the ‘if’ statement (after the closing curly brace) will be executed. C programming language assumes any non-zero and non-null values as true and if it is either zero or null, then it is assumed as false value. Flow Diagram C Programming 47 Example #include int main () { /* local variable definition */ int a = 10; /* check the boolean condition using if statement */ if( a < 20 ) { /* if condition is true then print the following */ printf("a is less than 20\n" ); } printf("value of a is : %d\n", a); return 0; } When the above code is compiled and executed, it produces the following result: a is less than 20; C Programming 48 value of a is : 10 if…else Statement An if statement can be followed by an optional else statement, which executes when the Boolean expression is false. Syntax The syntax of an if...else statement in C programming language is: if(boolean_expression) { /* statement(s) will execute if the boolean expression is true */ } else { /* statement(s) will execute if the boolean expression is false */ } If the Boolean expression evaluates to true, then the if block will be executed, otherwise, the else block will be executed. C programming language assumes any non-zero and non-null values as true, and if it is either zero or null, then it is assumed as false value. Flow Diagram C Programming 49 Example #include int main () { /* local variable definition */ int a = 100; /* check the boolean condition */ if( a < 20 ) { /* if condition is true then print the following */ printf("a is less than 20\n" ); } else { /* if condition is false then print the following */ printf("a is not less than 20\n" ); } printf("value of a is : %d\n", a); return 0; } When the above code is compiled and executed, it produces the following result: a is not less than 20; value of a is : 100 if...else if...else Statement An if statement can be followed by an optional else if...else statement, which is very useful to test various conditions using single if...else if statement. When using if…else if…else statements, there are few points to keep in mind:  An if can have zero or one else's and it must come after any else if's.  An if can have zero to many else if's and they must come before the else. C Programming 50  Once an else if succeeds, none of the remaining else if's or else's will be tested. Syntax The syntax of an if...else if...else statement in C programming language is: if(boolean_expression 1) { /* Executes when the boolean expression 1 is true */ } else if( boolean_expression 2) { /* Executes when the boolean expression 2 is true */ } else if( boolean_expression 3) { /* Executes when the boolean expression 3 is true */ } else { /* executes when the none of the above condition is true */ } Example #include int main () { /* local variable definition */ int a = 100; /* check the boolean condition */ if( a == 10 ) { /* if condition is true then print the following */ C Programming 51 printf("Value of a is 10\n" ); } else if( a == 20 ) { /* if else if condition is true */ printf("Value of a is 20\n" ); } else if( a == 30 ) { /* if else if condition is true */ printf("Value of a is 30\n" ); } else { /* if none of the conditions is true */ printf("None of the values is matching\n" ); } printf("Exact value of a is: %d\n", a ); return 0; } When the above code is compiled and executed, it produces the following result: None of the values is matching Exact value of a is: 100 Nested if Statements It is always legal in C programming to nest if-else statements, which means you can use one if or else if statement inside another if or else if statement(s). Syntax The syntax for a nested if statement is as follows: if( boolean_expression 1) { C Programming 52 /* Executes when the boolean expression 1 is true */ if(boolean_expression 2) { /* Executes when the boolean expression 2 is true */ } } You can nest else if...else in the similar way as you have nested if statements. Example #include int main () { /* local variable definition */ int a = 100; int b = 200; /* check the boolean condition */ if( a == 100 ) { /* if condition is true then check the following */ if( b == 200 ) { /* if condition is true then print the following */ printf("Value of a is 100 and b is 200\n" ); } } printf("Exact value of a is : %d\n", a ); printf("Exact value of b is : %d\n", b ); return 0; } When the above code is compiled and executed, it produces the following result: C Programming 53 Value of a is 100 and b is 200 Exact value of a is : 100 Exact value of b is : 200 switch Statement A switch statement allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each switch case. Syntax The syntax for a switch statement in C programming language is as follows: switch(expression){ case constant-expression : statement(s); break; /* optional */ case constant-expression : statement(s); break; /* optional */ /* you can have any number of case statements */ default : /* Optional */ statement(s); } The following rules apply to a switch statement:  The expression used in a switch statement must have an integral or enumerated type, or be of a class type in which the class has a single conversion function to an integral or enumerated type.  You can have any number of case statements within a switch. Each case is followed by the value to be compared to and a colon.  The constant-expression for a case must be the same data type as the variable in the switch, and it must be a constant or a literal.  When the variable being switched on is equal to a case, the statements following that case will execute until a break statement is reached.  When a break statement is reached, the switch terminates, and the flow of control jumps to the next line following the switch statement. C Programming 54  Not every case needs to contain a break. If no break appears, the flow of control will fall through to subsequent cases until a break is reached.  A switch statement can have an optional default case, which must appear at the end of the switch. The default case can be used for performing a task when none of the cases is true. No break is needed in the default case. Flow Diagram Example #include int main () { /* local variable definition */ char grade = 'B'; switch(grade) { case 'A' : C Programming 55 printf("Excellent!\n" ); break; case 'B' : case 'C' : printf("Well done\n" ); break; case 'D' : printf("You passed\n" ); break; case 'F' : printf("Better try again\n" ); break; default : printf("Invalid grade\n" ); } printf("Your grade is %c\n", grade ); return 0; } When the above code is compiled and executed, it produces the following result: Well done Your grade is B Nested switch Statements It is possible to have a switch as a part of the statement sequence of an outer switch. Even if the case constants of the inner and outer switch contain common values, no conflicts will arise. Syntax The syntax for a nested switch statement is as follows: switch(ch1) { case 'A': printf("This A is part of outer switch" ); C Programming 56 switch(ch2) { case 'A': printf("This A is part of inner switch" ); break; case 'B': /* case code */ } break; case 'B': /* case code */ } Example #include int main () { /* local variable definition */ int a = 100; int b = 200; switch(a) { case 100: printf("This is part of outer switch\n", a ); switch(b) { case 200: printf("This is part of inner switch\n", a ); } } printf("Exact value of a is : %d\n", a ); printf("Exact value of b is : %d\n", b ); return 0; } When the above code is compiled and executed, it produces the following result: C Programming 57 This is part of outer switch This is part of inner switch Exact value of a is : 100 Exact value of b is : 200 The ? : Operator: We have covered conditional operator ? : in the previous chapter which can be used to replace if...else statements. It has the following general form: Exp1 ? Exp2 : Exp3; Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon. The value of a ? expression is determined like this: 1. Exp1 is evaluated. If it is true, then Exp2 is evaluated and becomes the value of the entire ? expression. 2. If Exp1 is false, then Exp3 is evaluated and its value becomes the value of the expression. C Programming 58 You may encounter situations when a block of code needs to be executed several number of times. In general, statements are executed sequentially: The first statement in a function is executed first, followed by the second, and so on. Programming languages provide various control structures that allow for more complicated execution paths. A loop statement allows us to execute a statement or group of statements multiple times. Given below is the general form of a loop statement in most of the programming languages: C programming language provides the following types of loops to handle looping requirements. Loop Type Description while loop Repeats a statement or group of statements while a given condition is true. It tests the condition before executing the loop body. for loop Executes a sequence of statements multiple times and abbreviates the code that manages the loop variable. 11. LOOPS C Programming 59 do...while loop It is more like a while statement, except that it tests the condition at the end of the loop body. nested loops You can use one or more loops inside any other while, for, or do..while loop. while Loop A while loop in C programming repeatedly executes a target statement as long as a given condition is true. Syntax The syntax of a while loop in C programming language is: while(condition) { statement(s); } Here, statement(s) may be a single statement or a block of statements. The condition may be any expression, and true is any nonzero value. The loop iterates while the condition is true. When the condition becomes false, the program control passes to the line immediately following the loop. Flow Diagram C Programming 60 Here, the key point to note is that a while loop might not execute at all. When the condition is tested and the result is false, the loop body will be skipped and the first statement after the while loop will be executed. Example #include int main () { /* local variable definition */ int a = 10; /* while loop execution */ while( a < 20 ) { printf("value of a: %d\n", a); a++; } C Programming 61 return 0; } When the above code is compiled and executed, it produces the following result: value of a: 10 value of a: 11 value of a: 12 value of a: 13 value of a: 14 value of a: 15 value of a: 16 value of a: 17 value of a: 18 value of a: 19 for Loop A for loop is a repetition control structure that allows you to efficiently write a loop that needs to execute a specific number of times. Syntax The syntax of a for loop in C programming language is: for ( init; condition; increment ) { statement(s); } Here is the flow of control in a ‘for’ loop: 1. The init step is executed first, and only once. This step allows you to declare and initialize any loop control variables. You are not required to put a statement here, as long as a semicolon appears. 2. Next, the condition is evaluated. If it is true, the body of the loop is executed. If it is false, the body of the loop does not execute and the flow of control jumps to the next statement just after the ‘for’ loop. 3. After the body of the ‘for’ loop executes, the flow of control jumps back up to the increment statement. This statement allows you to update any loop control variables. This statement can be left blank, as long as a semicolon appears after the condition. C Programming 62 4. The condition is now evaluated again. If it is true, the loop executes and the process repeats itself (body of loop, then increment step, and then again condition). After the condition becomes false, the ‘for’ loop terminates. Flow Diagram Example #include int main () { /* for loop execution */ for( int a = 10; a < 20; a = a + 1 ) { printf("value of a: %d\n", a); C Programming 63 } return 0; } When the above code is compiled and executed, it produces the following result: value of a: 10 value of a: 11 value of a: 12 value of a: 13 value of a: 14 value of a: 15 value of a: 16 value of a: 17 value of a: 18 value of a: 19 do…while Loop Unlike for and while loops, which test the loop condition at the top of the loop, the do...while loop in C programming checks its condition at the bottom of the loop. A do...while loop is similar to a while loop, except the fact that it is guaranteed to execute at least one time. Syntax The syntax of a do...while loop in C programming language is: do { statement(s); }while( condition ); Notice that the conditional expression appears at the end of the loop, so the statement(s) in the loop executes once before the condition is tested. C Programming 64 If the condition is true, the flow of control jumps back up to do, and the statement(s) in the loop executes again. This process repeats until the given condition becomes false. Flow Diagram Example #include int main () { /* local variable definition */ int a = 10; /* do loop execution */ do { printf("value of a: %d\n", a); a = a + 1; }while( a < 20 ); return 0; C Programming 65 } When the above code is compiled and executed, it produces the following result: value of a: 10 value of a: 11 value of a: 12 value of a: 13 value of a: 14 value of a: 15 value of a: 16 value of a: 17 value of a: 18 value of a: 19 Nested Loops C programming allows to use one loop inside another loop. The following section shows a few examples to illustrate the concept. Syntax The syntax for a nested for loop statement in C is as follows: for ( init; condition; increment ) { for ( init; condition; increment ) { statement(s); } statement(s); } The syntax for a nested while loop statement in C programming language is as follows: while(condition) { while(condition) { C Programming 66 statement(s); } statement(s); } The syntax for a nested do...while loop statement in C programming language is as follows: do { statement(s); do { statement(s); }while( condition ); }while( condition ); A final note on loop nesting is that you can put any type of loop inside any other type of loop. For example, a ‘for’ loop can be inside a ‘while’ loop or vice versa. Example The following program uses a nested for loop to find the prime numbers from 2 to 100: #include int main () { /* local variable definition */ int i, j; for(i=2; i<100; i++) { for(j=2; j <= (i/j); j++) if(!(i%j)) break; // if factor found, not prime if(j > (i/j)) printf("%d is prime\n", i); } C Programming 67 return 0; } When the above code is compiled and executed, it produces the following result: 2 is prime 3 is prime 5 is prime 7 is prime 11 is prime 13 is prime 17 is prime 19 is prime 23 is prime 29 is prime 31 is prime 37 is prime 41 is prime 43 is prime 47 is prime 53 is prime 59 is prime 61 is prime 67 is prime 71 is prime 73 is prime 79 is prime 83 is prime 89 is prime 97 is prime Loop Control Statements Loop control statements change execution from its normal sequence. When execution leaves a scope, all automatic objects that were created in that scope are destroyed. C supports the following control statements. C Programming 68 Control Statement Description break statement Terminates the loop or switch statement and transfers execution to the statement immediately following the loop or switch. continue statement Causes the loop to skip the remainder of its body and immediately retest its condition prior to reiterating. goto statement Transfers control to the labeled statement. break Statement The break statement in C programming has the following two usages:  When a break statement is encountered inside a loop, the loop is immediately terminated and the program control resumes at the next statement following the loop.  It can be used to terminate a case in the switch statement (covered in the next chapter). If you are using nested loops, the break statement will stop the execution of the innermost loop and start executing the next line of code after the block. Syntax The syntax for a break statement in C is as follows: break; Flow Diagram C Programming 69 Example #include int main () { /* local variable definition */ int a = 10; /* while loop execution */ while( a < 20 ) { printf("value of a: %d\n", a); a++; if( a > 15) { /* terminate the loop using break statement */ break; } } C Programming 70 return 0; } When the above code is compiled and executed, it produces the following result: value of a: 10 value of a: 11 value of a: 12 value of a: 13 value of a: 14 value of a: 15 continue Statement The continue statement in C programming works somewhat like the break statement. Instead of forcing termination, it forces the next iteration of the loop to take place, skipping any code in between. For the for loop, continue statement causes the conditional test and increment portions of the loop to execute. For the while and do...while loops, continue statement causes the program control to pass to the conditional tests. Syntax The syntax for a continue statement in C is as follows: continue; Flow Diagram C Programming 71 Example #include int main () { /* local variable definition */ int a = 10; /* do loop execution */ do { if( a == 15) { /* skip the iteration */ a = a + 1; continue; } printf("value of a: %d\n", a); a++; }while( a < 20 ); C Programming 72 return 0; } When the above code is compiled and executed, it produces the following result: value of a: 10 value of a: 11 value of a: 12 value of a: 13 value of a: 14 value of a: 16 value of a: 17 value of a: 18 value of a: 19 goto Statement A goto statement in C programming provides an unconditional jump from the ‘goto’ to a labeled statement in the same function. NOTE: Use of goto statement is highly discouraged in any programming language because it makes difficult to trace the control flow of a program, making the program hard to understand and hard to modify. Any program that uses a goto can be rewritten to avoid them. Syntax The syntax for a goto statement in C is as follows: goto label; .. . label: statement; Here label can be any plain text except C keyword and it can be set anywhere in the C program above or below to goto statement. Flow Diagram C Programming 73 Example #include int main () { /* local variable definition */ int a = 10; /* do loop execution */ LOOP:do { if( a == 15) { /* skip the iteration */ a = a + 1; goto LOOP; } printf("value of a: %d\n", a); a++; }while( a < 20 ); C Programming 74 return 0; } When the above code is compiled and executed, it produces the following result: value of a: 10 value of a: 11 value of a: 12 value of a: 13 value of a: 14 value of a: 16 value of a: 17 value of a: 18 value of a: 19 The Infinite Loop A loop becomes an infinite loop if a condition never becomes false. The for loop is traditionally used for this purpose. Since none of the three expressions that form the ‘for’ loop are required, you can make an endless loop by leaving the conditional expression empty. #include int main () { for( ; ; ) { printf("This loop will run forever.\n"); } return 0; } When the conditional expression is absent, it is assumed to be true. You may have an initialization and increment expression, but C programmers more commonly use the for(;;) construct to signify an infinite loop. NOTE: You can terminate an infinite loop by pressing Ctrl + C keys. C Programming 75 C Programming 76 A function is a group of statements that together perform a task. Every C program has at least one function, which is main(), and all the most trivial programs can define additional functions. You can divide up your code into separate functions. How you divide up your code among different functions is up to you, but logically the division is such that each function performs a specific task. A function declaration tells the compiler about a function's name, return type, and parameters. A function definition provides the actual body of the function. The C standard library provides numerous built-in functions that your program can call. For example, strcat() to concatenate two strings, memcpy() to copy one memory location to another location, and many more functions. A function can also be referred as a method or a sub-routine or a procedure, etc. Defining a Function The general form of a function definition in C programming language is as follows: return_type function_name( parameter list ) { body of the function } A function definition in C programming consists of a function header and a function body. Here are all the parts of a function:  Return Type: A function may return a value. The return_type is the data type of the value the function returns. Some functions perform the desired operations without returning a value. In this case, the return_type is the keyword void.  Function Name: This is the actual name of the function. The function name and the parameter list together constitute the function signature.  Parameters: A parameter is like a placeholder. When a function is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a function. Parameters are optional; that is, a function may contain no parameters. 12. FUNCTIONS C Programming 77  Function Body: The function body contains a collection of statements that define what the function does. Example Given below is the source code for a function called max(). This function takes two parameters num1 and num2 and returns the maximum value between the two: /* function returning the max between two numbers */ int max(int num1, int num2) { /* local variable declaration */ int result; if (num1 > num2) result = num1; else result = num2; return result; } Function Declarations A function declaration tells the compiler about a function name and how to call the function. The actual body of the function can be defined separately. A function declaration has the following parts: return_type function_name( parameter list ); For the above defined function max(),the function declaration is as follows: int max(int num1, int num2); Parameter names are not important in function declaration, only their type is required, so the following is also a valid declaration: int max(int, int); Function declaration is required when you define a function in one source file and you call that function in another file. In such case, you should declare the function at the top of the file calling the function. C Programming 78 Calling a Function While creating a C function, you give a definition of what the function has to do. To use a function, you will have to call that function to perform the defined task. When a program calls a function, the program control is transferred to the called function. A called function performs a defined task and when its return statement is executed or when its function-ending closing brace is reached, it returns the program control back to the main program. To call a function, you simply need to pass the required parameters along with the function name, and if the function returns a value, then you can store the returned value. For example: #include /* function declaration */ int max(int num1, int num2); int main () { /* local variable definition */ int a = 100; int b = 200; int ret; /* calling a function to get max value */ ret = max(a, b); printf( "Max value is : %d\n", ret ); return 0; } /* function returning the max between two numbers */ int max(int num1, int num2) { /* local variable declaration */ int result; C Programming 79 if (num1 > num2) result = num1; else result = num2; return result; } We have kept max()along with main() and compiled the source code. While running the final executable, it would produce the following result: Max value is : 200 Function Arguments If a function is to use arguments, it must declare variables that accept the values of the arguments. These variables are called the formal parameters of the function. Formal parameters behave like other local variables inside the function and are created upon entry into the function and destroyed upon exit. While calling a function, there are two ways in which arguments can be passed to a function: Call Type Description Call by value This method copies the actual value of an argument into the formal parameter of the function. In this case, changes made to the parameter inside the function have no effect on the argument. Call by reference This method copies the address of an argument into the formal parameter. Inside the function, the address is used to access the actual argument used in the call. This means that changes made to the parameter affect the argument. C Programming 80 Call by Value The call by value method of passing arguments to a function copies the actual value of an argument into the formal parameter of the function. In this case, changes made to the parameter inside the function have no effect on the argument. By default, C programming uses call by value to pass arguments. In general, it means the code within a function cannot alter the arguments used to call the function. Consider the function swap() definition as follows. /* function definition to swap the values */ void swap(int x, int y) { int temp; temp = x; /* save the value of x */ x = y; /* put y into x */ y = temp; /* put temp into y */ return; } Now, let us call the function swap() by passing actual values as in the following example: #include /* function declaration */ void swap(int x, int y); int main () { /* local variable definition */ int a = 100; int b = 200; printf("Before swap, value of a : %d\n", a ); printf("Before swap, value of b : %d\n", b ); C Programming 81 /* calling a function to swap the values */ swap(a, b); printf("After swap, value of a : %d\n", a ); printf("After swap, value of b : %d\n", b ); return 0; } Let us put the above code in a single C file, compile and execute it, it will produce the following result: Before swap, value of a :100 Before swap, value of b :200 After swap, value of a :100 After swap, value of b :200 It shows that there are no changes in the values, though they had been changed inside the function. Call by Reference The call by reference method of passing arguments to a function copies the address of an argument into the formal parameter. Inside the function, the address is used to access the actual argument used in the call. It means the changes made to the parameter affect the passed argument. To pass a value by reference, argument pointers are passed to the functions just like any other value. So accordingly, you need to declare the function parameters as pointer types as in the following function swap(), which exchanges the values of the two integer variables pointed to, by their arguments. /* function definition to swap the values */ void swap(int *x, int *y) { int temp; temp = *x; /* save the value at address x */ *x = *y; /* put y into x */ *y = temp; /* put temp into y */ C Programming 82 return; } Let us now call the function swap() by passing values by reference as in the following example: #include /* function declaration */ void swap(int *x, int *y); int main () { /* local variable definition */ int a = 100; int b = 200; printf("Before swap, value of a : %d\n", a ); printf("Before swap, value of b : %d\n", b ); /* calling a function to swap the values. * &a indicates pointer to a i.e. address of variable a and * &b indicates pointer to b i.e. address of variable b. */ swap(&a, &b); printf("After swap, value of a : %d\n", a ); printf("After swap, value of b : %d\n", b ); return 0; } Let us put the above code in a single C file, compile and execute it, to produce the following result: Before swap, value of a :100 Before swap, value of b :200 C Programming 83 After swap, value of a :200 After swap, value of b :100 It shows that the change has reflected outside the function as well, unlike call by value where the changes do not reflect outside the function. By default, C uses call by value to pass arguments. In general, it means the code within a function cannot alter the arguments used to call the function. C Programming 84 A scope in any programming is a region of the program where a defined variable can have its existence and beyond that variable it cannot be accessed. There are three places where variables can be declared in C programming language:  Inside a function or a block which is called local variables,  Outside of all functions which is called global variables.  In the definition of function parameters which are called formal parameters. Let us understand what are local and global variables, and formal parameters. Local Variables Variables that are declared inside a function or block are called local variables. They can be used only by statements that are inside that function or block of code. Local variables are not known to functions outside their own. The following example shows how local variables are used. Here all the variables a, b, and c are local to main() function. #include int main () { /* local variable declaration */ int a, b; int c; /* actual initialization */ a = 10; b = 20; c = a + b; printf ("value of a = %d, b = %d and c = %d\n", a, b, c); return 0; 13. SCOPE RULES C Programming 85 } Global Variables Global variables are defined outside a function, usually on top of the program. Global variables hold their values throughout the lifetime of your program and they can be accessed inside any of the functions defined for the program. A global variable can be accessed by any function. That is, a global variable is available for use throughout your entire program after its declaration. The following program shows how global variables are used in a program. #include /* global variable declaration */ int g; int main () { /* local variable declaration */ int a, b; /* actual initialization */ a = 10; b = 20; g = a + b; printf ("value of a = %d, b = %d and g = %d\n", a, b, g); return 0; } A program can have same name for local and global variables but the value of local variable inside a function will take preference. Here is an example: #include /* global variable declaration */ int g = 20; C Programming 86 int main () { /* local variable declaration */ int g = 10; printf ("value of g = %d\n", g); return 0; } When the above code is compiled and executed, it produces the following result: value of g = 10 Formal Parameters Formal parameters are treated as local variables with-in a function and they take precedence over global variables. Following is an example: #include /* global variable declaration */ int a = 20; int main () { /* local variable declaration in main function */ int a = 10; int b = 20; int c = 0; printf ("value of a in main() = %d\n", a); c = sum( a, b); printf ("value of c in main() = %d\n", c); return 0; C Programming 87 } /* function to add two integers */ int sum(int a, int b) { printf ("value of a in sum() = %d\n", a); printf ("value of b in sum() = %d\n", b); return a + b; } When the above code is compiled and executed, it produces the following result: value of a in main() = 10 value of a in sum() = 10 value of b in sum() = 20 value of c in main() = 30 Initializing Local and Global Variables When a local variable is defined, it is not initialized by the system, you must initialize it yourself. Global variables are initialized automatically by the system when you define them, as follows: Data Type Initial Default Value int 0 char '\0' float 0 double 0 pointer NULL C Programming 88 It is a good programming practice to initialize variables properly, otherwise your program may produce unexpected results, because uninitialized variables will take some garbage value already available at their memory location. C Programming 89 Arrays a kind of data structure that can store a fixed-size sequential collection of elements of the same type. An array is used to store a collection of data, but it is often more useful to think of an array as a collection of variables of the same type. Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to represent individual variables. A specific element in an array is accessed by an index. All arrays consist of contiguous memory locations. The lowest address corresponds to the first element and the highest address to the last element. Declaring Arrays To declare an array in C, a programmer specifies the type of the elements and the number of elements required by an array as follows: type arrayName [ arraySize ]; This is called a single-dimensional array. The arraySize must be an integer constant greater than zero and type can be any valid C data type. For example, to declare a 10-element array called balance of type double, use this statement: double balance[10]; Here, balance is a variable array which is sufficient to hold up to 10 double numbers. Initializing Arrays You can initialize an array in C either one by one or using a single statement as follows: double balance[5] = {1000.0, 2.0, 3.4, 7.0, 50.0}; 14. ARRAYS C Programming 90 The number of values between braces { } cannot be larger than the number of elements that we declare for the array between square brackets [ ]. If you omit the size of the array, an array just big enough to hold the initialization is created. Therefore, if you write: double balance[] = {1000.0, 2.0, 3.4, 7.0, 50.0}; You will create exactly the same array as you did in the previous example. Following is an example to assign a single element of the array: balance[4] = 50.0; The above statement assigns the 5th element in the array with a value of 50.0. All arrays have 0 as the index of their first element which is also called the base index and the last index of an array will be total size of the array minus 1. Shown below is the pictorial representation of the array we discussed above: Accessing Array Elements An element is accessed by indexing the array name. This is done by placing the index of the element within square brackets after the name of the array. For example: double salary = balance[9]; The above statement will take the 10th element from the array and assign the value to salary variable. The following example shows how to use all the three above-mentioned concepts viz. declaration, assignment, and accessing arrays: #include int main () { int n[ 10 ]; /* n is an array of 10 integers */ int i,j; /* initialize elements of array n to 0 */ for ( i = 0; i < 10; i++ ) { n[ i ] = i + 100; /* set element at location i to i + 100 */ C Programming 91 } /* output each array element's value */ for (j = 0; j < 10; j++ ) { printf("Element[%d] = %d\n", j, n[j] ); } return 0; } When the above code is compiled and executed, it produces the following result: Element[0] = 100 Element[1] = 101 Element[2] = 102 Element[3] = 103 Element[4] = 104 Element[5] = 105 Element[6] = 106 Element[7] = 107 Element[8] = 108 Element[9] = 109 Arrays in Detail Arrays are important to C and should need a lot more attention. The following important concepts related to array should be clear to a C programmer: Concept Description Multidimensional arrays C supports multidimensional arrays. The simplest form of the multidimensional array is the two-dimensional array. Passing arrays to functions You can pass to the function a pointer to an array by specifying the array's name without an C Programming 92 index. Return array from a function C allows a function to return an array. Pointer to an array You can generate a pointer to the first element of an array by simply specifying the array name, without any index. Multidimensional Arrays C programming language allows multidimensional arrays. Here is the general form of a multidimensional array declaration: type name[size1][size2]...[sizeN]; For example, the following declaration creates a three-dimensional integer array: int threedim[5][10][4]; Two-dimensional Arrays The simplest form of multidimensional array is the two-dimensional array. A two-dimensional array is, in essence, a list of one-dimensional arrays. To declare a two-dimensional integer array of size [x][y], you would write something as follows: type arrayName [ x ][ y ]; Where type can be any valid C data type and arrayName will be a valid C identifier. A two-dimensional array can be considered as a table which will have x number of rows and y number of columns. A two-dimensional array a, which contains three rows and four columns can be shown as follows: Thus, every element in the array a is identified by an element name of the form a[ i ][ j ], where ‘a’ is the name of the array, and ‘i' and ‘j’ are the subscripts that uniquely identify each element in ‘a’. C Programming 93 Initializing Two-Dimensional Arrays Multidimensional arrays may be initialized by specifying bracketed values for each row. Following is an array with 3 rows and each row has 4 columns. int a[3][4] = { {0, 1, 2, 3} , /* initializers for row indexed by 0 */ {4, 5, 6, 7} , /* initializers for row indexed by 1 */ {8, 9, 10, 11} /* initializers for row indexed by 2 */ }; The nested braces, which indicate the intended row, are optional. The following initialization is equivalent to the previous example: int a[3][4] = {0,1,2,3,4,5,6,7,8,9,10,11}; Accessing Two-Dimensional Array Elements An element in a two-dimensional array is accessed by using the subscripts, i.e., row index and column index of the array. For example: int val = a[2][3]; The above statement will take the 4th element from the 3rd row of the array. You can verify it in the above figure. Let us check the following program where we have used a nested loop to handle a two-dimensional array: #include int main () { /* an array with 5 rows and 2 columns*/ int a[5][2] = { {0,0}, {1,2}, {2,4}, {3,6},{4,8}}; int i, j; /* output each array element's value */ for ( i = 0; i < 5; i++ ) { for ( j = 0; j < 2; j++ ) { printf("a[%d][%d] = %d\n", i,j, a[i][j] ); C Programming 94 } } return 0; } When the above code is compiled and executed, it produces the following result: a[0][0]: 0 a[0][1]: 0 a[1][0]: 1 a[1][1]: 2 a[2][0]: 2 a[2][1]: 4 a[3][0]: 3 a[3][1]: 6 a[4][0]: 4 a[4][1]: 8 As explained above, you can have arrays with any number of dimensions, although it is likely that most of the arrays you create will be of one or two dimensions. Passing Arrays to Functions If you want to pass a single-dimension array as an argument in a function, you would have to declare a formal parameter in one of following three ways and all three declaration methods produce similar results because each tells the compiler that an integer pointer is going to be received. Similarly, you can pass multi-dimensional arrays as formal parameters. Way-1 Formal parameters as a pointer: void myFunction(int *param) { . . . } C Programming 95 Way-2 Formal parameters as a sized array: void myFunction(int param[10]) { . . . } Way-3 Formal parameters as an unsized array: void myFunction(int param[]) { . . . } Example Now, consider the following function, which takes an array as an argument along with another argument and based on the passed arguments, it returns the average of the numbers passed through the array as follows: double getAverage(int arr[], int size) { int i; double avg; double sum; for (i = 0; i < size; ++i) { sum += arr[i]; } avg = sum / size; C Programming 96 return avg; } Now, let us call the above function as follows: #include /* function declaration */ double getAverage(int arr[], int size); int main () { /* an int array with 5 elements */ int balance[5] = {1000, 2, 3, 17, 50}; double avg; /* pass pointer to the array as an argument */ avg = getAverage( balance, 5 ) ; /* output the returned value */ printf( "Average value is: %f ", avg ); return 0; } When the above code is compiled together and executed, it produces the following result: Average value is: 214.400000 As you can see, the length of the array doesn't matter as far as the function is concerned because C performs no bounds checking for formal parameters.

Return Array from a Function C programming does not allow to return an entire array as an argument to a function. However, you can return a pointer to an array by specifying the array's name without an index. C Programming 97 If you want to return a single-dimension array from a function, you would have to declare a function returning a pointer as in the following example: int * myFunction() { . . . } Second point to remember is that C does not advocate to return the address of a local variable to outside of the function, so you would have to define the local variable as static variable. Now, consider the following function which will generate 10 random numbers and return them using an array and call this function as follows: #include /* function to generate and return random numbers */ int * getRandom( ) { static int r[10]; int i; /* set the seed */ srand( (unsigned)time( NULL ) ); for ( i = 0; i < 10; ++i) { r[i] = rand(); printf( "r[%d] = %d\n", i, r[i]); } return r; } /* main function to call above defined function */ C Programming 98 int main () { /* a pointer to an int */ int *p; int i; p = getRandom(); for ( i = 0; i < 10; i++ ) { printf( "*(p + %d) : %d\n", i, *(p + i)); } return 0; } When the above code is compiled together and executed, it produces the following result: r[0] = 313959809 r[1] = 1759055877 r[2] = 1113101911 r[3] = 2133832223 r[4] = 2073354073 r[5] = 167288147 r[6] = 1827471542 r[7] = 834791014 r[8] = 1901409888 r[9] = 1990469526 *(p + 0) : 313959809 *(p + 1) : 1759055877 *(p + 2) : 1113101911 *(p + 3) : 2133832223 *(p + 4) : 2073354073 *(p + 5) : 167288147 *(p + 6) : 1827471542 *(p + 7) : 834791014 C Programming 99 *(p + 8) : 1901409888 *(p + 9) : 1990469526 Pointer to an Array It is most likely that you would not understand this section until you are through with the chapter ‘Pointers’. Assuming you have some understanding of pointers in C, let us start: An array name is a constant pointer to the first element of the array. Therefore, in the declaration: double balance[50]; balance is a pointer to &balance[0], which is the address of the first element of the array balance. Thus, the following program fragment assigns p as the address of the first element of balance: double *p; double balance[10]; p = balance; It is legal to use array names as constant pointers, and vice versa. Therefore, *(balance + 4) is a legitimate way of accessing the data at balance[4]. Once you store the address of the first element in ‘p’, you can access the array elements using *p, *(p+1), *(p+2), and so on. Given below is the example to show all the concepts discussed above: #include int main () { /* an array with 5 elements */ double balance[5] = {1000.0, 2.0, 3.4, 17.0, 50.0}; double *p; int i; p = balance; /* output each array element's value */ C Programming 100 printf( "Array values using pointer\n"); for ( i = 0; i < 5; i++ ) { printf("*(p + %d) : %f\n", i, *(p + i) ); } printf( "Array values using balance as address\n"); for ( i = 0; i < 5; i++ ) { printf("*(balance + %d) : %f\n", i, *(balance + i) ); } return 0; } When the above code is compiled and executed, it produces the following result: Array values using pointer *(p + 0) : 1000.000000 *(p + 1) : 2.000000 *(p + 2) : 3.400000 *(p + 3) : 17.000000 *(p + 4) : 50.000000 Array values using balance as address *(balance + 0) : 1000.000000 *(balance + 1) : 2.000000 *(balance + 2) : 3.400000 *(balance + 3) : 17.000000 *(balance + 4) : 50.000000 In the above example, p is a pointer to double, which means it can store the address of a variable of double type. Once we have the address in p, *p will give us the value available at the address stored in p, as we have shown in the above example. C Programming 101 Pointers in C are easy and fun to learn. Some C programming tasks are performed more easily with pointers, and other tasks, such as dynamic memory allocation, cannot be performed without using pointers. So it becomes necessary to learn pointers to become a perfect C programmer. Let's start learning them in simple and easy steps. As you know, every variable is a memory location and every memory location has its address defined which can be accessed using ampersand (&) operator, which denotes an address in memory. Consider the following example, which prints the address of the variables defined: #include int main () { int var1; char var2[10]; printf("Address of var1 variable: %x\n", &var1 ); printf("Address of var2 variable: %x\n", &var2 ); return 0; } When the above code is compiled and executed, it produces the following result: Address of var1 variable: bff5a400 Address of var2 variable: bff5a3f6 What are Pointers? A pointer is a variable whose value is the address of another variable, i.e., direct address of the memory location. Like any variable or constant, you must declare a pointer before using it to store any variable address. The general form of a pointer variable declaration is: 15. POINTERS C Programming 102 type *var-name; Here, type is the pointer's base type; it must be a valid C data type and varname is the name of the pointer variable. The asterisk * used to declare a pointer is the same asterisk used for multiplication. However, in this statement, the asterisk is being used to designate a variable as a pointer. Take a look at some of the valid pointer declarations: int *ip; /* pointer to an integer */ double *dp; /* pointer to a double */ float *fp; /* pointer to a float */ char *ch /* pointer to a character */ The actual data type of the value of all pointers, whether integer, float, character, or otherwise, is the same, a long hexadecimal number that represents a memory address. The only difference between pointers of different data types is the data type of the variable or constant that the pointer points to. How to Use Pointers? There are a few important operations, which we will do with the help of pointers very frequently. (a) We define a pointer variable, (b) assign the address of a variable to a pointer, and (c) finally access the value at the address available in the pointer variable. This is done by using unary operator * that returns the value of the variable located at the address specified by its operand. The following example makes use of these operations: #include int main () { int var = 20; /* actual variable declaration */ int *ip; /* pointer variable declaration */ ip = &var; /* store address of var in pointer variable*/ printf("Address of var variable: %x\n", &var ); /* address stored in pointer variable */ printf("Address stored in ip variable: %x\n", ip ); C Programming 103 /* access the value using the pointer */ printf("Value of *ip variable: %d\n", *ip ); return 0; } When the above code is compiled and executed, it produces the following result: Address of var variable: bffd8b3c Address stored in ip variable: bffd8b3c Value of *ip variable: 20 NULL Pointers It is always a good practice to assign a NULL value to a pointer variable in case you do not have an exact address to be assigned. This is done at the time of variable declaration. A pointer that is assigned NULL is called a null pointer. The NULL pointer is a constant with a value of zero defined in several standard libraries. Consider the following program: #include int main () { int *ptr = NULL; printf("The value of ptr is : %x\n", ptr ); return 0; } When the above code is compiled and executed, it produces the following result: The value of ptr is 0 In most of the operating systems, programs are not permitted to access memory at address 0 because that memory is reserved by the operating system. However, the memory address 0 has special significance; it signals that the pointer is not intended to point to an accessible memory location. But by convention, if a pointer contains the null (zero) value, it is assumed to point to nothing. C Programming 104 To check for a null pointer, you can use an ‘if’ statement as follows: if(ptr) /* succeeds if p is not null */ if(!ptr) /* succeeds if p is null */ Pointers in Detail Pointers have many but easy concepts and they are very important to C programming. The following important pointer concepts should be clear to any C programmer: Concept Description Pointer arithmetic There are four arithmetic operators that can be used in pointers: ++, --, +, - Array of pointers You can define arrays to hold a number of pointers. Pointer to pointer C allows you to have pointer on a pointer and so on. Passing pointers to functions in C Passing an argument by reference or by address enable the passed argument to be changed in the calling function by the called function. Return pointer from functions in C C allows a function to return a pointer to the local variable, static variable, and dynamically allocated memory as well. Pointer Arithmetic A pointer in C is an address, which is a numeric value. Therefore, you can perform arithmetic operations on a pointer just as you can on a numeric value. There are four arithmetic operators that can be used on pointers: ++, --, +, and - To understand pointer arithmetic, let us consider that ptr is an integer pointer which points to the address 1000. Assuming 32-bit integers, let us perform the following arithmetic operation on the pointer: C Programming 105 ptr++ After the above operation, the ptr will point to the location 1004 because each time ptr is incremented, it will point to the next integer location which is 4 bytes next to the current location. This operation will move the pointer to the next memory location without impacting the actual value at the memory location. If ptr points to a character whose address is 1000, then the above operation will point to the location 1001 because the next character will be available at 1001. Incrementing a Pointer We prefer using a pointer in our program instead of an array because the variable pointer can be incremented, unlike the array name which cannot be incremented because it is a constant pointer. The following program increments the variable pointer to access each succeeding element of the array: #include const int MAX = 3; int main () { int var[] = {10, 100, 200}; int i, *ptr; /* let us have array address in pointer */ ptr = var; for ( i = 0; i < MAX; i++) { printf("Address of var[%d] = %x\n", i, ptr ); printf("Value of var[%d] = %d\n", i, *ptr ); /* move to the next location */ ptr++; } return 0; } C Programming 106 When the above code is compiled and executed, it produces the following result: Address of var[0] = bf882b30 Value of var[0] = 10 Address of var[1] = bf882b34 Value of var[1] = 100 Address of var[2] = bf882b38 Value of var[2] = 200 Decrementing a Pointer The same considerations apply to decrementing a pointer, which decreases its value by the number of bytes of its data type as shown below: #include const int MAX = 3; int main () { int var[] = {10, 100, 200}; int i, *ptr; /* let us have array address in pointer */ ptr = &var[MAX-1]; for ( i = MAX; i > 0; i--) { printf("Address of var[%d] = %x\n", i, ptr ); printf("Value of var[%d] = %d\n", i, *ptr ); /* move to the previous location */ ptr--; } return 0; } C Programming 107 When the above code is compiled and executed, it produces the following result: Address of var[3] = bfedbcd8 Value of var[3] = 200 Address of var[2] = bfedbcd4 Value of var[2] = 100 Address of var[1] = bfedbcd0 Value of var[1] = 10 Pointer Comparisons Pointers may be compared by using relational operators, such as ==, <, and >. If p1 and p2 point to variables that are related to each other, such as elements of the same array, then p1 and p2 can be meaningfully compared. The following program modifies the previous example - one by incrementing the variable pointer so long as the address to which it points is either less than or equal to the address of the last element of the array, which is &var[MAX - 1]: #include const int MAX = 3; int main () { int var[] = {10, 100, 200}; int i, *ptr; /* let us have address of the first element in pointer */ ptr = var; i = 0; while ( ptr <= &var[MAX - 1] ) { printf("Address of var[%d] = %x\n", i, ptr ); printf("Value of var[%d] = %d\n", i, *ptr ); /* point to the previous location */ ptr++; C Programming 108 i++; } return 0; } When the above code is compiled and executed, it produces the following result: Address of var[0] = bfdbcb20 Value of var[0] = 10 Address of var[1] = bfdbcb24 Value of var[1] = 100 Address of var[2] = bfdbcb28 Value of var[2] = 200 Array of Pointers Before we understand the concept of arrays of pointers, let us consider the following example, which uses an array of 3 integers: #include const int MAX = 3; int main () { int var[] = {10, 100, 200}; int i; for (i = 0; i < MAX; i++) { printf("Value of var[%d] = %d\n", i, var[i] ); } return 0; } When the above code is compiled and executed, it produces the following result: Value of var[0] = 10 C Programming 109 Value of var[1] = 100 Value of var[2] = 200 There may be a situation when we want to maintain an array, which can store pointers to an int or char or any other data type available. Following is the declaration of an array of pointers to an integer: int *ptr[MAX]; It declares ptr as an array of MAX integer pointers. Thus, each element in ptr holds a pointer to an int value. The following example uses three integers, which are stored in an array of pointers, as follows: #include const int MAX = 3; int main () { int var[] = {10, 100, 200}; int i, *ptr[MAX]; for ( i = 0; i < MAX; i++) { ptr[i] = &var[i]; /* assign the address of integer. */ } for ( i = 0; i < MAX; i++) { printf("Value of var[%d] = %d\n", i, *ptr[i] ); } return 0; } When the above code is compiled and executed, it produces the following result: Value of var[0] = 10 Value of var[1] = 100 Value of var[2] = 200 C Programming 110 You can also use an array of pointers to character to store a list of strings as follows: #include const int MAX = 4; int main () { char *names[] = { "Zara Ali", "Hina Ali", "Nuha Ali", "Sara Ali", }; int i = 0; for ( i = 0; i < MAX; i++) { printf("Value of names[%d] = %s\n", i, names[i] ); } return 0; } When the above code is compiled and executed, it produces the following result: Value of names[0] = Zara Ali Value of names[1] = Hina Ali Value of names[2] = Nuha Ali Value of names[3] = Sara Ali Pointer to Pointer A pointer to a pointer is a form of multiple indirection, or a chain of pointers. Normally, a pointer contains the address of a variable. When we define a pointer to a pointer, the first pointer contains the address of the second pointer, which points to the location that contains the actual value as shown below. C Programming 111 A variable that is a pointer to a pointer must be declared as such. This is done by placing an additional asterisk in front of its name. For example, the following declaration declares a pointer to a pointer of type int: int **var; When a target value is indirectly pointed to by a pointer to a pointer, accessing that value requires that the asterisk operator be applied twice, as is shown below in the example: #include int main () { int var; int *ptr; int **pptr; var = 3000; /* take the address of var */ ptr = &var; /* take the address of ptr using address of operator & */ pptr = &ptr; /* take the value using pptr */ printf("Value of var = %d\n", var ); printf("Value available at *ptr = %d\n", *ptr ); printf("Value available at **pptr = %d\n", **pptr); return 0; } When the above code is compiled and executed, it produces the following result: C Programming 112 Value of var = 3000 Value available at *ptr = 3000 Value available at **pptr = 3000 Passing Pointers to Functions C programming allows passing a pointer to a function. To do so, simply declare the function parameter as a pointer type. Following is a simple example where we pass an unsigned long pointer to a function and change the value inside the function which reflects back in the calling function: #include #include  

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